I was fiddling with a Gorn species profile tonight and figured I might as well post the stats portion (the flavor text is unfinished anyway). My version is heavily based on the LUGTrek Gorn, but I've added a species ability or two that I thought were cool and plausible extensions of the published material. If you haven't read the Gorn material in the LUG TOS core book, there is enough here to give you some broad hints of what's going on.
FAVORED PROFESSION: Diplomat (females); soldier or starship officer (males). Gorn society has almost castelike divisions of labor by gender, with females assuming the key decision-making positions in government, economics, science, and religion while males fill supporting military, technical, and labor roles (including the operational aspects of trade, which involve the risks of travel and alien contact deemed beneath female attention). Gorn society is highly intolerant of nonconformity, so Gorn rogues are uncommon in the extreme.
SPECIES ADJUSTMENTS: Strength +3, Agility –2, Vitality +2. Reptilian Gorn physiology makes them significantly tougher than Humans, and their great size and high muscle density grants them much greater strength. Gorn have a low metabolic rate, however, and tend to move more slowly than mammalian species.
SPECIES ABILITIES:
BONUS EDGE: HIGH PAIN THRESHOLD: Gorn skin is less enervated than that of most species; they literally feel less pain. Injury penalties for Gorn characters are reduced by 2, as it is usually the physical impairment and not the pain of injuries that most affects them.
BONUS EDGE: RAPID HEALING: Gorn metabolism is slower in most respects than that of mammalian species, but it is geared toward rapid repair of injuries. Gorn heal wound points twice as fast as normal (2 per day of natural healing instead of 1).
EXTRAORDINARY CHEMORECEPTION: Gorn have exceptionally keen chemoreceptive ability (especially olfaction, but also taste to a lesser degree) and can detect trace chemical signatures with a Perception attribute test as a free action. Range increments for Gorn chemoreception are Perception x10/Perception x100/Perception x1000/+100 meters.
PHEROMONAL DOMINANCE: Female Gorn rely heavily on the strong influence their pheromones have on males to maintain their dominant position in Gorn society. Furthermore, higher-status Gorn females secrete higher concentrations of these pheromones than lower-status females, and thus attract and influence larger “harems” of male mates.
A female Gorn gains enhanced benefit from her Renown, improving her chances to persuade male Gorn to assist her or follow her orders because of the strength of her pheromonal secretions. When making Influence, Intimidate, Negotiate, and Persuade tests involving male Gorn, the character adds her Renown modifier automatically to the skill test; no recognition test is required. A female Gorn receives an additional +2 test result bonus to such tests when influencing males with whom she has previously mated.
SPECIES FLAW: INTOLERANT 3: Gorn live in an extremely closed culture which acknowledges no role for outsiders except as “barbarians” to be conquered or exterminated. Gorn characters must spend 1 Courage, with no benefit, to engage in social skill tests involving non-Gorn who have not been assimilated into the culture of the Gorn Empire. (Gorn can interact normally with aliens who have been subjugated and brought into the Gorn cultural sphere.)
SPECIES FLAW: NIGHT BLIND: Gorn vision is less acute than that of Humans; they have rudimentary color vision, but their depth perception is limited and their vision is geared more toward the perception of movement than toward the analysis of environmental details. Gorn sight is especially hindered in the dark, where movement is more difficult to spot. A Gorn character suffers double the normal physical test penalties from low light conditions.