I've seen this poll before but there's a new show out so I'm curious if it's changed...
Enterprise (2150's)
Pre-TOS, Post-Enterprise (2161-2250's)
TOS (2260's)
TOS Movies (2270's-90's)
Pre-TNG 24th Century (2300-2363)
TNG/early DS9 (Seasons 1-3)
Klingon War (DS9 Seasons 4-5)
Dominion War (DS9 Seasons 6-7)
Post-Dominion War
Other
I've seen this poll before but there's a new show out so I'm curious if it's changed...
AKA Breschau of Livonia (mainly rpg forums)
Gaming blog 19thlevel
We've always played post-dominion war though I'm finishing up a replacement series set in 2343 for my CODA spy campaign.
"The misery of being exploited by capitalists is nothing compared to the misery of not being exploited at all."
-Joan Robinson, economist
As a member of that game (you know the one), we play in the post DS9 era.
My PBEM, the USS Legacy, is currently in post-Enterprise, around 2161 or so.
I accidently voted for Enteprise rather than post-Enteprise though... could a moderator change my vote perchance?
"Faithless is he that says farewell when the road darkens."
-Gimli, son of Gloin (The Fellowship of the Ring)
Currently, TNG/early DS9 (season 2). However, I intend to go as far as the end of the Dominion War... if we can play that long![]()
"The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
Terry Pratchett
The Post-Dominion War is virgin territory which allows GMs to play around with the Trekverse as he sees fit and no players to argue that its not canon.
My people wanted to be in a "known" era, so I have set them a couple years prior to the Dominion War.
What they don't realize yet is that, due to their situation, they will be all but cut off from Starfleet for a couple years because of that war...
Oh, sometimes it is sweet to be the GM
Well we actually have three campaigns. One is set post Dominion War/Endgame. The other two are set just prior to The Motion Picture, and will soon move into the grey area between TMP and TWOK. It's also worth noting, that events in one campaign tend to ripple through to the next. I have sort of an arc running from the TOS/TMP Starfleet campaign that ties loosely into the TMP Triangle/civlian campaign that will eventually tie into the 24th century campaign. Not to mention, the Trill Ops officer aboard Intrepid is also the Federation Envoy in the TMP era campaign (different host of course).
Last edited by Capt Daniel Hunter; 07-09-2002 at 09:56 AM.
Post-Dominion war. There's a lot of good background for characters, and there are any number of directions a campaign could go.
I like the "now that that war is done, we can get back to exploring" angle, myself.
And yeah, it's nice to know that another series won't be contradicting anything I make up anytime soon.![]()
My games (essentially, two games being run by separate players using recycled plots) actually started out just post ST: TUC (2299 or thereabouts), but through a few incidents of temporal mayhem, a dimensional breach, and at least one act of Infernal nature, the series is now set immediately (just a few months or so) prior to the DS9 Episode "In the Pale Moonlight."
"It's hard being an evil genius when everybody else is so stupid" -- Quantum Crook
I have 2 Series
Movie Era (ST:V-ST:VI)
And
Klingon War (DS9 Season 4-5)
Karg
Post Dominion War/alternate universe. Hence I voted 'other'.
Greg
"The dreams in which I'm dying are the best I've ever had."
Madworld, Donnie Darko.
Primarily, post-DS9. Why? 'cause I can pretty much do what I want & don't have to worry about breaking canon...not that I don't anyway. (I pretty much ignore TOS, STV, and Voyager.)
We do have an occasional solo for my wife that takes place between ST:TMP & STII. (Love those red uniforms...)
"War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
John Stuart Mill
Late movie-era.
I've got a lot of room for manoeuvre there. Plenty of usable background info in the FASA books, but very little actual canon.
Plus there's a nice little cold war a-stewing, lots of possible hooks to pick up from TOS, and hints of trouble in the white towers of Starfleet Command.
What more could a GM ask?
Plus, there's all those incredibly sexy starships![]()
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)
Post Voyager!!!!!! 2380- Beyond!![]()