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Thread: New tool for CoDA is now On-Line

  1. #1
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    New tool for CoDA is now On-Line

    The StarShip creation program is ready

    Go to

    http://www.simsherbrooke.com/strpg/ship_creation

    and create your own Starship encyclopedia!!!

    This is the version 1.01
    And you can print your creation but not saving it!

    The version 1.2 coming soon with the possibility of 'saving/loading'

    I hope that you will like !

    Theko
    <EMBED src="http://www.simsherbrooke.com/strpg/signature.swf" quality=high bgcolor=#000000 WIDTH="260" HEIGHT="60" NAME="signature" >

  2. #2

    Looks prety nice

    I tried to make a fast cout, and it wouldn't let me set the # of shuttle bays to less than 1

  3. #3
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    Definitely like what I see here... this'll help greatly with all the canon ships I don't have yet.

    One minor thing though... the missile weapon menu's a bit off, in that you have a Type III missile weapon available (there isn't one in the rules) and there's no Type VI in there.

    MAC
    chris "mac" mccarver
    world's angriest creative mind

  4. #4
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    Re: Looks prety nice

    Originally posted by MightyCthulhu
    I tried to make a fast cout, and it wouldn't let me set the # of shuttle bays to less than 1
    Because it cost 0. Just wait until the resume page appear ans edit it to 0...

    The final page is fully editable..

    theko
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  5. #5
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    Originally posted by Mac417
    Definitely like what I see here... this'll help greatly with all the canon ships I don't have yet.

    One minor thing though... the missile weapon menu's a bit off, in that you have a Type III missile weapon available (there isn't one in the rules) and there's no Type VI in there.

    MAC
    this would be corrected soon...

    And on p 141 (narrator guide) of Missile weapon cost table, the type III is availabe... it's type IV that is omited.. but i think this is an not deliberate omission.

    Theko
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  6. #6
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    I think this is great!

    One question - would it be possible to have an option to have the notes section in English?
    Our knowledge can only be finite, while our ignorance must necessarily be infinite
    -Karl Popper

  7. #7
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    Originally posted by deltabob
    I think this is great!

    One question - would it be possible to have an option to have the notes section in English?
    The text in the section 'notes' is LOREM IPSUM. In brief it is phony (text which should be replaced by the user).

    I'm going to remove it!
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  8. #8
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    Loving this creator thus far, but (and I SINCERELY hate being a naysayer on such a cool program) I got a couple more nitpicks...

    First, and this may just be my net provider, do the schematic pics usually have a problem loading up?

    Second, I noticed that the finished sheet doesn't have a field for Sensors.

    Still, I'm in utter love of this piece of work. Nice job, dude.

    --Mac
    chris "mac" mccarver
    world's angriest creative mind

  9. #9
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    DOH!

    Originally posted by Mac417
    Loving this creator thus far, but (and I SINCERELY hate being a naysayer on such a cool program) I got a couple more nitpicks...

    First, and this may just be my net provider, do the schematic pics usually have a problem loading up?

    Second, I noticed that the finished sheet doesn't have a field for Sensors.

    Still, I'm in utter love of this piece of work. Nice job, dude.

    --Mac
    You are absolutely right, the field to sensor is missing. I will work to this at once to set this small problem... (sorry for that! )

    For the images... I noticed that if the images are too often changed, the program no longer update the fields (seems to be the Flash Mx engine)

    if that occur, change the page setting to The "klingon" one and go back to the original, then the image field suppose to work.
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  10. #10
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    Corrections are done

    The corrected version is now avalaible

    Theko
    <EMBED src="http://www.simsherbrooke.com/strpg/signature.swf" quality=high bgcolor=#000000 WIDTH="260" HEIGHT="60" NAME="signature" >

  11. #11
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    Thumbs up

    I have to say that I think this is one of the coolest tools I've seen in a long time. Rock freaking on!

    I really hope this gets updated for the new Starships book. Gawd I so could have used a tool like this when building all those ships (by hand)!

    Great job!
    Mass Effect Fate RPG | "Mass Effect meets Fate meets awesome = FREE"
    Contributor, Gnome Stew
    "In every revolution, there's one man with a pizza."
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  12. #12
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    Originally posted by Don Mappin
    I have to say that I think this is one of the coolest tools I've seen in a long time. Rock freaking on!

    I really hope this gets updated for the new Starships book. Gawd I so could have used a tool like this when building all those ships (by hand)!

    Great job!
    I believe to have answered you by e-mail!

    But in brief, here is my answer: (cut and paste from the email)

    It pleases me that you appreciate my work. And yes I intend to improve it.

    I will put the new rules as soon as the book appear on the market.
    The update to come:
    -Save and load.
    -More Starship pictures
    -Ships edge and flaw specific programation
    -Fenrengi, Romulan, Cardasian and aliens(other species) Output pages.

    I am develloping a new software called "Stellar Cartography" A map of the galaxy, by sector, with all the solar systems... It is ended at 50 %.
    I will warn you as soon as it will be ended.

    Theko
    <EMBED src="http://www.simsherbrooke.com/strpg/signature.swf" quality=high bgcolor=#000000 WIDTH="260" HEIGHT="60" NAME="signature" >

  13. #13
    Join Date
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    Bridge City, Texas, USA
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    Great program can't wait to see the update. One nitpick, in the weapons section under beams you have a type called Cuting Beam. This should probably be Cutting. Keep up the good work.
    (insert obscure quote/snappy line here)
    rook111

  14. #14
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    Originally posted by rook111
    Great program can't wait to see the update. One nitpick, in the weapons section under beams you have a type called Cuting Beam. This should probably be Cutting. Keep up the good work.
    OK it's cutting ... (I'm french and In French "cutting" would have taken one " t ")

    it will be corrected today!

    Thanks
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  15. #15
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    A great tool!

    Just one small nitpick: I just tried to create a Nova-class Surveyor and the program came up with the maneuver modifiers for a frigate.

    Personaly I tend to use the Scout/Aux classification from table 9.14 NG for most ships that don't fall into any other category (including surveyors), but of course YMMV.

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