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Thread: Rules Clarification - Elite Profession Skills

  1. #1
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    Question Rules Clarification - Elite Profession Skills

    I'm working on a character at the moment who started out as a Rogue and then entered the Starship Security Officer Elite Profession. The Security Officer has a variety of skills that are considered Professional Skills for that profession. What I am curious about, and what my poor tired brain isn't seeing, is whether or not those skills become Professional Skills (for purposes of advancement) the character in question. If they do, which set of skills become Professional Skills? I'd love an official answer to this one.

    The choices I see in this dilemma are as follows:

    A. Neither the Professional Skills of the Starship Officer Profession or the Security Officer Elite Profession become Professional Skills for advancement purposes. This seems unreasonable to me, though I couldn't tell you exactly why at the moment.

    B. Only those skills listed as Professional Skills for the Seecurity Officer Elite Profession become Professional Skills for advancement purposes for this character; the skills for the base Starship Officer remain as Nonprofessional Skills. This is the direction I'm leaning, but some official guidance would be welcome.

    C. Both the skill lists for the Starship Officer base profession and the Security Officer Elite Profession become Professional Skills for the character in question. This strikes me as a little excessive.

    Thanks in advance for you help.
    Patrick Goodman -- Tilting at Windmills

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  2. #2
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    IIRC, you can have one base and one elite profession at a time. If thatis right, I think your Rogue "leaves behind" his Rogue Professional Skills when he becomes a Starship Officer. In that case, your Professional Skills would be from Starship Officer and the Security Elite Profession.

  3. #3
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    No, that would be changing your base Profession (from Rogue to Starship Officer), which under the rules you can't do. You don't "leave behind" your base Profession, ever; once a Rogue, always a Rogue. Sort of like the Mafia, only without the dark glasses. No one ever seems to wear sunglasses in Star Trek.

    In any event, the Starship Officer Elite Professions are treated as other Elite Professions, so you don't have to be part of the base Starship Officer profession to become, say, a Ship's Science Officer. Thanks for chipping in, though.
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  4. #4
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    I'd have to agree with PGoodman13 - you keep the Rogue proffesion.

    So, that means you have proffesional skills for Security officer and Rogue, but not starship officer. - option B.

    Hope that helps,

    Mark
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  5. #5
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    Not an official answer but my understanding of the rules is that your Professional Skills at any time consist of...
    - All the Professional Skills of your Base Profession
    - All the Professional Skills of up to two Elite Professions you are part of

    I haven't found it to be excessive in play, especially when you consider that it takes five advancement picks to join an elite profession, for which you get nothing save entry into that elite profession.
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  6. #6
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    I don't have my PG at hand, but I was under the impression that it was <I>up to 2 professions</I>, period. These can be 1 base profession and 1 elite, or 2 elite, but not 1 base and 2 elites.

    Mind you, we are still waiting for an official ruling on the "how do I get back to the base profession then?" question (and affiliated) ... Helllooooo, Don?

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  7. #7
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    Ah, I see p. 155 PG.

    You can indeed only have two Professions at any given time, Basic or Elite.

    I don't quite see how one could drop a Base Profession however. Rather curious.

    Personally, I'm gonna House Rule and make it that you can have up to three Professions, including your Base Profession. Otherwise my group has a lot of illegal characters that I don't want to remake!
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  8. #8
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    I don't quite see how one could drop a Base Profession however. Rather curious.
    I don't see it as dropping the Base Profession as more of concentrating on two Elite Professions, putting more time into learning and using these skills while not falling back on the skills and abilities of the Base Profession as much.

    Its a whole lot more simple than Dual Classing used to be in 1st and 2nd editions of Dungeons and Dragons.

    That's what I get out of it, YMMV,

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  9. #9
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    OK, so this may be a bit off-topic, and I'm no expert on the rules, but as I gathered it, the only major issue with having a profession, is that you get to increase the skills related to your profession at a cheaper rate. Which, given that they are the ones you'll be using on a day to day basis, makes sense to me.

    Since it doesn't stop you developing or learning skills outside your profession (you just pay more for them) I don't think it's a major problem.

    To answer the intial question, I was under the impression (as Pathstrider has pointed out already) that you would retain the professional skills of your base profession (you can't change your base profession) and adopt the Security Officer professional skills package, with the professional skills from you previous elite profession progressing as non-professional skills from that point on.

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  10. #10
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    Okay, as I understood it, Dan was right as far as the intent was you could advance in one basic profession and a maximum of two elite professions. I believe the word "elite" was erroneously dropped from the line on pg. 155 of the PG.

    And as toi professional skills, you get those of your basic profession as well as those of the two elite professions you are advancing. So, for xample, Cpatain Than Pentis, who started out as an Ops officer and moved into starship command would have the professional skills for Starship Officer, Operations Officer, and Command Officer.
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  11. #11
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    Doug, is there any chance you can get a confirmation on that from TPTB?

  12. #12
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    Originally posted by Doug Burke
    And as toi professional skills, you get those of your basic profession as well as those of the two elite professions you are advancing. So, for xample, Cpatain Than Pentis, who started out as an Ops officer and moved into starship command would have the professional skills for Starship Officer, Operations Officer, and Command Officer.
    So the Rogue in question would have Rogue and Security Officer professional skills, but not those of the base Starship Officer profession. Cool. Thanks for chiming in. (Would still love an official errata update from TPTB, but this will work for me for now. )
    Patrick Goodman -- Tilting at Windmills

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  13. #13
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    Originally posted by PGoodman13

    So the Rogue in question would have Rogue and Security Officer professional skills, but not those of the base Starship Officer profession. Cool. Thanks for chiming in.
    ... which still bugs me a bit cause a security officer without the starship officer skills is really not much of a security officer. Well, YMMV, wie immer.
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  14. #14
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    She still has access to the skills, Calcoran, just not as professional skills; she has to work for it a little harder, that's all, and I'm quite cool with that. It makes sense to me. There's a very good in-game-story reason for her to be doing this. Once I get her done to my satisfaction, I'll post her stats and her story.
    Patrick Goodman -- Tilting at Windmills

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  15. #15
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    I knew someone would say something like this!
    It <I>is</I> true, isn't it? ... but it still bugs me.
    Every procedure for getting a cat to take a pill works fine -- once.
    Like the Borg, they learn...
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