Actually, I kinda agree that the damages on some of the weapons is way low...or the vitality+str mod makes characters too resiliant. That said, when I disagree with the rules, I just crank up the damage. The lack of HTH rules is a bit of a downer, especially if you're a TOS fan, I would think...BUT, I just made rules with specialities for myself. i ignore retests on initiative. It you win the first go, you win...if you tie, the player with the higher quickness goes or the one with the quick draw. PCs always win the tie from NPCs (unless it's in the script.)
The rules are, for teh ost part, guidelines for me & my group.
And yes, Profit's tone was a bit over the top.
"War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
John Stuart Mill