Rules I Like (or "How is he feeling...emotionally?":))
Well, after the last couple sessions of my Trek game, I thought I'd post about a few things in Coda Trek that just blow my socks off.
First off, starship combat. The combat system rocks! In the space of five rounds, the Intrepid-class USS Blackthorne took out three Hirogen Hunters with absolutely no damage to itself. We used the "Running Silent" rules (NG p. 103), and lots of nifty maneuvers. Of course, it helps that Don plays the Captain in my game and has been itching to try out dsome of his maneuvers...
Seocnd off, Empathy to project emotion (PG p. 126). Nothing works better to scare of a 3 meter tall ape-thing with a hankering for "Starfleet land sushi" than a good jolt of fear, judicious use of an environmental suit's headlamps and some great rolls. The moral of this story? Never underestimate the Betazoids.
In short, the game hase been going great and we're finding new and creative uses for all sorts of mechanics outlined in the books. Let me know if you want me to and I'll keep doing updates of cool things we find.
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.