So. I started developing this a while back when LUG went, while working on ideas for the Trill Symbiont points (replacement for Courage) to go with the Romulan Der'a in Way of Der'a and the lost ideas of Honour and Pagh for Klingons and Bajorans...
So I found myself developing Klingon Honour to serve Klingons in place of Courage. Its taken a while to finish off, but here are the final rules, I sort of wonder how close this is to what LUG would have published, but thats all old history now. WARNINGUnfortunatly you will need 'Way of Der'a' to use this fully, as I am not going to copy whole passages and rules from a published product, but combine that with this, and Klingons will get kick-arse!
Enough talk, heres the rules;
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Klingon Honour;
Although I have never needed it I have designed a Vague system for Klingons called 'Honour' it replaces Courage in a similar way to the Glory Points system written for the 'Way of Dera' Boxed set. Honour is based on the Aggression, Discipline and Skill renown, the combined totals of which provides the character with the Honour points available for use in game play.
The use of Honour points is exactly the same as with Glory points, and it is recommended that you purchase or gain access to the 'Way of D'era' for a full description.
A Good Day to Die.
A Klingon may, should they so wish spend ALL their honour on a last ditch fight, alone... This is their final act of defiance against the universe, and a great tradition among Klingons. This expenditure of all Honour is a final act and will result in the Klingons death, but there are times when that is indeed the acceptable choice. The Klingon must announce that 'Today is a good day to die' just when all looks bleak, a common enough saying amongst Klingons, but on this occasion the Klingon in question means it just that little bit more. Such an action can be used to buy time to allow comrades to escape, regroup or whatever. Or simply to dole out pain to ones enemy in return for a glorious death in combat. Remember this is usually only undertaken by the old or the dying, or when there are no other alternatives... And should not be undertaken lightly. The Narrator has final approval whether the situation merits being truly a good day to die. A drunken brawl against an unarmed Ferengi Bartender doesn't count, while standing your ground against a hoard of Breen pirates while your crewmates escape does...
Upon expenditure the Klingon should turn and face the oncoming enemy and the combat becomes a lot more narrative than rules bound, as the Klingon in question fights and kills and describes the vague effect that is required. This effect should be a simple sentence such as 'holding and delaying the enemy', or 'killing as many of the hoard as I can before I go down'... Such an event will guarantee entry into Sto'vo'kor...
Once this has been complete. Add the final expenditure of honour to the Klingons total renown. If the amount gained is more than 50 then such a glorious death will be remembered in song on the Klingon home world. If more than 100, then the Klingon will be honoured with a Statue depicting the momentous battle in the hall of heroes, posthumously of course.
A Note on Rescue. Once the Honour has been expended, rescue is impossible, for whatever reason the Narrator decides. The body may be retrieved, but a Klingon that is rescued by interfering types (like Starfleet) will succumb to their wounds and not die in battle. This would be a bad thing, denying access to Sto'vo'kor. Of course if the enemy wishes to use other means to ensure the Klingons survival, that’s a plot direction, and the Narrator shouldn’t allow ‘Today is a Good Day to Die’ in the first place.
Linked Advantages/Disadvantages;
Great House +2; Your character comes from one of the great Klingon Houses, this can have a significant effect on other Klingons interaction with you, and affect your Honour, increasing it by 5. This Advantage can also serve for Betazoids, another species that holds certain family lineages in high regard. (adjusted from the Way of Kholinar, the Vulcan Sourcebook)
Discommendation -2 (Klingons Only); A great shame has befallen your family, for three generations your family may hold no honour, and will be considered dead by other Klingons. A character with this Disadvantage may not use Klingon Honour and must use Standard Courage rules as per ICON. The Discommendation is not given lightly, only the greatest offence can earn discommendation.
Over history, only a rare few Klingons have been able to overturned such a political and social calamity, but such an occurrence is rare and would require deeds of great Valour and Honour. And are usually imparted to the Klingons family for actions the Discommended Klingon took leading to a great death and the defence of the Empire.
Loss of Honour; -1 to -3; The Klingon, or his family, have a reputation for actions not befitting Klingons in general, and has suffered loss of honour. For each level taken of ‘Loss of Honour’ the Klingon looses 2 points to the total honour. If taken into minus figures, then reputation must be taken in the negative in Honour based renown, namely; Aggression, Discipline and Skill.