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Thread: The Gorn: Alliance and Empire

  1. #1
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    The Gorn: Alliance and Empire

    What follows is purely conjecture, and represents nothing but my vision of the Gorn and their government.

    Since the Gorn opened their borders to diplomats in 2301, Federation researchers have studied Alliance history, culture and politics to better understand the motivations of their enigmatic neighbors.

    The Gorn developed on a tropical world with several large predators, where competition for prey was fierce. They learned to be crafty and methodical to survive, studying their competitors' habits as well as the habits of their prey.

    This competitive nature passed on through generations, creating a strong culture that placed the clan above everything. Instead of forming governments under chieftains and monarchs, individual clans in a region allied with each other for mutual defense and trade. Clan guzzaren (archons) consulted each other on policy that affected the alliance, but remained mostly independent otherwise. It was this early cooperation that would eventually form the basis of a world government in 2179.

    The Gorn Alliance, 2179-2340
    The Gorn had been a warp-capable species for nearly 15 years when they made their initial First Contact in 2177. Members of the Ugarza clan landed on an industrial pre-warp planet to make exclusive trade agreements with the planet's leaders. The opportunistic locals instead slaughtered the Gorn visitors, taking their ships in the process.

    When the news of this reached Gorn itself (because the ship was later captured by Bazzan'r clan warships and the prisoners interrogated), many clan leaders were infuriated by Ugarza's subterfuge (the resulting loss of a ship being secondary). Clan leaders assembled, and within a year had hammered out the Planetary Treaty of Alliance. All but six of the 73 major clans signed the treaty in 2179, the holdouts eventually realizing they were better off allied than not by 2181.

    The Gorn combined their individual clan forces into the Alliance Navy, controlled by a Central HQ that was appointed by the clan representatives. The only real centralized authority in the Alliance, Central HQ quickly gained influence and expanded, developing Exploration, Diplomatic and Shipyard arms; highly organized fleet command; fleet and skirmish-level ship-to-ship tactics and extensive planetary assault strategies; and standardized training. By 2215, Gorn service members thought of the Navy itself as their clan, giving Central HQ enough prestige to earn a seat on the Council of Guzzaren.

    Central HQ further reorganized the fleet by awarding standardized construction contracts to the various clan designers, and reorganizing the designers into "bureaus."

    The Navy began to meticulously visit and catalogue every planet and colony in the "Gorn Sphere of Influence" in 2236, looking for potential terraforming candidates and future client states. When they came upon outposts of a previously unknown race, Central HQ decided to test the strength of this new entity.

    The Blue Flags
    The response to their "test" was surprising, as the Gorn weren't prepared for an entity that was as powerful (if not more) as the Alliance. Instead of retaliating for the death of a decorated captain, Central HQ instead decided to sit back and study the new neighbor, only periodically poking and prodding the "Blue Flags'" outposts.

    Their meticulous study of the Federation provided knowledge of other species, and the Gorn soon had their eyes on the Romulans and Tholians, as well.

    Age of Diplomacy
    In 2299, after 32 years of study, Central HQ decided that it was time to fully introduce the Federation to the Alliance. Sending four highly-respected diplomats under a white flag to Earth, the Gorn established relations with the Federation and agreed to a limited cultural exchange. Alliance-Federation relations were normalized in 2301, and both cultures began to study each other in detail.

    Diplomatic overtures toward the Alliance's other neighbors proved less fruitful. The Tholians were too unpredictable and resisted any attempts at study, protecting their territory with a ferocity that startled even the Gorn. The Romulans were just plain unlikable, and the two governments quickly developed an animosity toward each other, resulting in minor skirmishes along the border.

    As with the Federation, the Gorn have given other races nicknames: Tholians ("Bugs"), Romulans ("Birdies"). So far, the Gorn won't admit to a nickname for the Klingons. Some speculate that this is because they actually respect the Klingons as a species.

    The Gorn Empire, 2340-present
    The ascension of charismatic Grand Admiral G'ssenza to the position of Central Commander in 2336 began a series of events that eventually led to the Imperialization of the Alliance.

    G'ssenza instituted many reforms within the Council, using his political influence to ensure he was able to get what legislature he needed passed. By 2339, when many Council members realized the Commander's final plan, G'ssenza had enough political support to raise himself above the Council itself and name himself Emperor of All Clans.

    Resistance was initially fierce, but the threat of Navy involvment and the promise of political power to his opposition cemented his position by 2340, and the Empire was born.

    However, besides name changes and the new central authority that superceded the Council and Central HQ, little changed. The government operated much as it had before, deferring to the Emperor's final decision on matters of state.

    Government
    The individual clans operate much as they have throughout the centuries. Each Gorn knows his place within the family, and each family knows its place within the clan, and the Guzzar speaks for the entire clan. How a Guzzar is selected is left up to the individual clan, and there are almost as many methods of selection as there are clans on the Gorn homeworld.

    All judicial disputes (criminal and civil) are handled at the appropriate level within the clan. If a dispute involves two different clans, then an official from an unaffected clan is often appointed to arbitrate the matter. Disputes between guzzaren are handled by the Council itself. In the Imperial Era, the Council will often defer to the Emperor's decision.

    The Council of Guzzaren is a body made up of the leaders of the 86 "major" clans and the Central Commander. They meet as often as "necessary" to pass legislation and decide upon policy. In pre-Imperial times, Central HQ is given great lattitude to interpret policy as it sees fit. Of course, the Emperor is the final authority in all affairs of state after 2340.

    Modern Relations
    The Gorn and the Federation-Klingon Alliance share a mutual respect, and the Empire has no intentions of disrupting the current arrangement. The joint colony on Cestus III is a testament to the growing friendship between the Federation and their enigmatic neighbors.

    The Tholians continue to be unpredictable as ever, and they and the Gorn have fought occassional skirmishes over sometimes trivial matters. The Empire has decided to simply continue to study the Bugs and see what happens next.

    The situation with the Romulans remains venomous, and the Gorn see the post-Dominion War era to be one of opportunity. While the Romulans were the least affected of the three major powers after the war, they were still weakened, and the Empire is starting to believe that some outlying systems may be available for the taking. Again, the Gorn are meticulously studying the matter, to determine if and when to strike.

    The Future
    The Empire has reached a state of stability after the bloodless coup 35 years earlier, and few, if any Gorn have actually been affected by the change in government. Emperor G'ssenza is still relatively young in 2375, and expects to sit another half-century on the throne. Nevertheless, the Council, the Emperor's family and Central HQ are debating how to handle succession, with no less than 15 proposals on the table. Despite the pressure, the Emperor says that he will make his final decision within 5-10 years.
    Last edited by Sea Tyger; 08-20-2002 at 06:05 PM.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  2. #2
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    I can but stand in awe. However, some of the dates seem to be off. Are you deliberately taking it into the 25th century? The dates in places would seem to indicate this, but that doesn't scan with the ship designs you've done in Utopia Planitia.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  3. #3
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    Originally posted by PGoodman13
    I can but stand in awe. However, some of the dates seem to be off. Are you deliberately taking it into the 25th century? The dates in places would seem to indicate this, but that doesn't scan with the ship designs you've done in Utopia Planitia.
    Nope. I often confuse the 2 and 3 in the 100s spot. I should have corrected all of the mistakes.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  4. #4
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    Gorn Military Ranks

    Starfleet Rank / Gorn Rank
    Fleet Admiral / Grand Admiral
    Admiral / Sector Admiral
    Vice Admiral / Fleet Admiral
    Rear Admiral (Fleet Captain) / (Staff) Admiral
    Commodore / (not used)

    Captain / Senior Captain
    Commander / Captain
    Lt. Commander / Senior Lieutenant
    Lieutenant / Lieutenant
    Lieutenant, j.g. / Staff Officer
    Ensign / Provisional Officer

    The Gorn "Army" is actually an extension of the Navy, and uses Navy ranks. Ground troop staff admirals are often referred to as "Brigadier." The Fleet Admiral in charge of Troop HQ is often referred to as "General." Troop brigadiers command the various defense outposts throughout Gorn space.

    Staff admirals represent the senior leaders of the various "non-combatant" branch HQs (primarily Medical and Logistics, but also individual "type command" engineering HQs and other minor branches). Officers in the Shipyard, Diplomatic and Troop branches use this rank to denote individual component leaders (shipyard COs, Imperial ambassadors and brigade commanders).

    Officers commanding large escorts and capital ships (R, H, G and D types) are always of the rank of Senior Captain or higher (many Fleet Admirals retain shipboard commands). Officers commanding fleet escorts (A, S and Z types) are almost always the rank of Captain (many retain their command for 1-2 years after making Senior Captain). Commanders of E and V-type vessels are often Senior Lieutenants (with some senior commanders being Captains). As with Starfleet, all shipboard COs are referred to as "Captain," regardless of their rank.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  5. #5
    Originally posted by Sea Tyger
    Nope. I often confuse the 2 and 3 in the 100s spot. I should have corrected all of the mistakes.
    You do realize that you still can, right?

  6. #6
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    Originally posted by dataweaver


    You do realize that you still can, right?
    Yes, and I did before I finished the the post you just quoted.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  7. #7
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    I think he meant that you could extend it into the 25th century, though I could be wrong....
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  8. #8
    Umm... yeah; that's what I meant! No, really...

  9. #9
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    Originally posted by dataweaver
    Umm... yeah; that's what I meant! No, really...
    No problem. It's all good. Any comments on the content?
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  10. #10
    Overall, I like it. No specific comments until I've had a chance to immerse myself in it, though.

  11. #11
    Nice Job! This is great background info on the Gorn. I am using the Gorn for a campaign and this helps out a lot. I have one question. Did the Gorn already fight a war with the Romulans back before the time they encountered the Federation? I thought the Rommies were defeated but the Gorn stayed their hand. Maybe I am thinking of something non cannon. I can't remember where I heard that info.

    Again, great stuff. Us Navy Vets have to stick together... lol.

  12. #12
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    I've heard that the Starfleet Battles Universe has had a couple of wars between the Gorn and the Romulans, but there's no on-screen evidence to support that. Of course, there's very little on-screen evidence, period (just the one TOS episode). I'm not even sure if the location of Gorn space (between the Romulans and the Tholians, according to FASA, which is the location I'm using) has even been established.

    In fact, I really don't consider the B-movie gila monster look to be the true appearance of the Gorn (simply because, like with the Klingons, we can afford something better than Gene could in the 60s). I personally prefer to use the "Lizardfolk" art from the 3e D&D Monster Manual as a representation of the species.

    Of course, on screen, you'd probably have to use CGI to properly represent the digitigrade legs (or, even, go with a completely CGI character). Maybe we can convince B&B to feature the Gorn in STXI... ...or maybe in a DS9 TV-movie?
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  13. #13
    Star Fleet Universe had just such a development occur.

  14. #14
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    I use the Gorn from Starfleet Command and SFB. I have all of the Prime Directive RPG material and it has quite a lot of info on the minor races in Trek. Not to mention oodles of stuff on the Gorn, Tellarites, Cygnans, Rigellians, Lyrans, and Kzinti, and more. The book had a lot of background that would fit into a TOS series. The Federation has a wild west feel. There are Federation Marshals on remote colonies, ships and communications aren't as fast as TNG. Starfleet is relatively small. A single Constitution-class ship may be the only Federation ship in a sector.
    "Retreat?! Hell, we just got here!", annonymous American Marine, WWI

    "Gravity is a harsh mistress....", The Tick

  15. #15
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    Originally posted by Antonsb214
    I use the Gorn from Starfleet Command and SFB. I have all of the Prime Directive RPG material and it has quite a lot of info on the minor races in Trek.
    Which is fine, but since I personally don't own SFB/PD, and don't ever plan to, I decided to make something for the Gorn on my own.

    [rant]

    Also, since SFB isn't allowed to use characters or ships from the series (IIRC, that's part of their license), I really consider their info about as far from reliable as one can get (because they aren't bound by Paramount to keep consistent with canon). To each his own, of course, but I'm personally tired of hearing SFB this and PD that, especially when people are discussing my work. I'm doing this for Coda Trek, not Star Fleet Battles.

    [/rant]
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

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