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Thread: Schisms

  1. #1

    Post Schisms

    Ok, just got an idea of sorts from this TNG episode (the one where Worf, Riker etc have been kidnapped and "reconstruct" the table in the holodeck). I kinda liked the idea of the crime reconstruction in a holodeck, especially with characters with an acute amnesia. How would you handle this sort of situation without taking the power out of the hands of the players (i.e. with the "mystery" already plotted and simply being regurgetated bit by bit)?

    Also, does this episode spark any other interesting ideas?

    Cheers,
    Pope

  2. #2
    Join Date
    Feb 2001
    Location
    Brockville, Ontario, Canada
    Posts
    4,394

    Post

    I don't know, hand "clue" cards to each player with a certain memory fragment, or feeling? Don't give the clue away just enough info for the PC to play off of.

    Just an idea.

  3. #3

    Thumbs up

    I actually really like that idea. Cheers Phantom.

  4. #4
    Join Date
    Feb 2001
    Location
    Brockville, Ontario, Canada
    Posts
    4,394

    Post

    You are wlecome.

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