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Thread: New disadvantage possibilities?

  1. #1
    Perrryyy Guest

    Question New disadvantage possibilities?

    Ok, 4 separate ideas here. I'd like some input on.

    1. Character Adams is being stalked by NPC Baker for something he/she did in the past. In game terms, with regard to Adams, would it be appropriate for him/her to receive the "marked man" disadvantage, even if his/her life wasn't necessarily in danger?

    2. What would you do with the stalker in game terms?

    3. On a totally different front: I have two races of diametrically opposed philosophies (say, religious ideologies) for example. One race is more or less steadfastly bigoted against the other. What advantages/disadvantages would apply? Would you create a "bigoted" disadvantage for this purpose? What would it look like? I could make cases for species enemy, vengeful, intolerant, or fanatic or maybe even obsessive tendencies? (see my problem, I'm over-analyzing! ugh!)

    4. I brought this one up in chat last night, but I'll toss it out for the board to digest. What would you do with a character who spent all his time in the lab, & no time interacting with people? In essence, an anti-social character? 2 casses I see here are an empahty negative edge, or some form of disadvantage that affects interpersonal skills like Charm.

    Thanks in advance,

    Perry


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  2. #2
    Join Date
    Aug 1999
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    Lightbulb

    I’m of the “less is more” school of Narrating, so keep that in mind.

    1. You’re looking for a low Rival if the stalker poses no immediate threat. If the stalker won’t even hinder the character in some way then I wouldn’t even make it a disadvantage. Traits, particularly disadvantages, aren’t something to just add color – they are real hindrances to a character that can control how they act and their environment around them. They ought to appear frequently, at least every other adventure and pose some challenge to the events at hand.

    2. Nothing. I don’t see any need to point this out in DP or mechanics.

    3. I can see (and agree with) Species Enemy, Vengeful, and Intolerant. I don’t think that Fanatic really applies in this instance, nor Obsessive Tendencies. (Yes, you are over analyzing!)

    4. Gotta go with the negative Empathy Edge. Provides a penalty to all social skill tests, including Charm. Being anti-social clearly, in my mind, falls in the purview of something you just role-play.

    P.S. Please tone down the .sig -- it's larger than some of your messages.


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    Don
    trekrpg@trekrpg.net

  3. #3
    Perrryyy Guest

    Wink

    Thanks for the input, Don. Sorry about the overkill. I have a tendency to get carried away. And yeah, lots of people wished I'd be carried FAR away! LOL

    Thx again


    ------------------
    Impossibilities are merely things which we have not yet learned. — Charles W. Chesnutt

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