Originally posted by Don Mappin
This isn’t official (that’d have to come from Jess), but I would say yes.
Why? Two reasons:
1) I don’t see the proposition as unbalancing.
2) A reoccurring theme in Star Trek is overcoming one’s limitations. I have a fundamental problem with the system saying, essentially, “sorry, you can’t overcome that.”
But, like I said, that’s just me.
As far as I'm concerned, the only unbreakable limit should be 12 (or 12 + a positive species modifier, as applicable). For that matter, story circumstances might even lead me to break that rule, but I'd think about it first. And, I agree; it isn't unbalancing if the player is spending the picks to raise the attribute above the limit set by a negative species modifier--after all, the same picks might have been used to reinforce stereotypical species strengths.
It is by caffeine alone I set my mind in motion. It is by the juice of java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone I set my mind in motion.
--Mentat Coffee Mantra