Originally posted by Don Mappin
Yes. You can wear down a ship's shields without necessarily penetrating and doing internal damage.
I finally got to run some ship combat last night, and proved this was true.
The scenario was a b'rel-class bird of prey vs a Miranda both built by yours truly with the NG rules. The Fed ship was bigger and had better weaponry, but the shields were fairly equal. Specifically, they both had shields of protection 14, threshold 3 - while the Fed's weapons were doing 4 points of penetration and the Klingon's were only doing 3.
The upshot of this was that as the two pounded away at each other (circumstances ensured a minimum of manouevring), the Fed vessel got continual internal hits on the Klingon (pen 4 vs threshold 3), but the Klingon was unable to overcome their shields.
However, each hit from the Klingon reduced the cruiser's shield efficiency by 1 (the 10 point track nobody's mentioned yet
. As it dropped in value, various consoles blew out, and then the shields began to fail.
A lucky hit on the Klingon eliminated its weapon control and brought the fight to an end, but one more hit on the Miranda would have reduced her threshold by 1. At that point things would have gotten more interesting as the Klingon could then hurt her badly.
I found the system worked extremely smoothly once I'd gotten the hang of it, although having three separate sets of shield numbers to track (protection rating, threshold and efficiency) was a little confusing!
(Next time I prepare in advance
)
Regarding multi-ship stuff, I'm seriously looking at Agents of Gaming's Fleet Action as a possibility. It's the only game system I've seen explicitly designed for fleet ops (you can't have two ship battles with it), and the latest version is multi-genre. Merging it with the Code rules might be worth experimenting!
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)