Originally posted by Greg Davis
5) Don't be afraid to take things a bit slowly at first. The first Chapter doesn't have to lay everything out, and it doesn't have to bring every Tolkien element you can think of into the game. If it turns into some sort of NPC Parade, with the players meeting famous person after famous person, it can be a bit overwhelming and, perhaps, a bit boring. Trying to use prominent NPC's for flavor, or to illustrate a point, or perhaps to get the Chapter or Chronicle started (or to help keep it moving) is certainly all well and good, but, if the players are to be the main characters of the Chronicle they may feel a bit intimidated if they're surrounded by famous (and mighty) heroes and other legendary figures.
This might be in the book but I haven't had a chance to read it from cover to cover yet, but one thing I remember about both the Hobbit and the Lord of the Rings itself is that they start small, then get big. What I mean is that they start with apparently insiginificant characters in an apparently insignificant neighbourhead, doing every day things. Then they get dragged into larger events they don't initially understand.
I'd think the first Chapter should work the same way. Start the characters on something local, then work in the larger elements as the Chronicle builds. Don't throw in more than one or two major NPC's, and keep the history out of it for a little while. Then hit the players with the background in a nice big council scene somewhere in the middle of the Chronicle
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)