I really like the training packages from the Players Guide, but there is one thing about using them for XOs:<font face="Verdana, Arial" size="2">Originally posted by Evan van Eyk:
In the Players Guide is written that you need to have the Commnd School Training to become XO.
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> If applied to someone from the Command Branch (ie. Command Overlay) the Bridge Officer + Command School Training packages lead to something like Command(Starship) 3(4).
> If applied to somebody from another branch you end up with Command(Starship) 1(3) and still have a character qualified to be an XO.
Now that's a big difference in skill levels. Another difference (albeit not as significant) would be in the Starship Tactics skill.
Would Starfleet really allow people with such different qualifications to do more or less the same job? My opinion is that this would depend largely on how important you judge the specializations to be, compared to the main skill. If you only use your Starship specialization of the Command skill most of the time there is not much difference, but if you go by the Command skill as a whole the difference is much more significant.
We are probably gonna do the position change in our game anyway, for the most part because there is no one else available for the job and we don't want to bring in an NPC for the job.
Still, keep the comments up people. I find it very interesting nonetheless.
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"To seek, to strive, to find and not to yield" - Alfred Tennyson