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Thread: Dominion Internment Camp

  1. #1
    Join Date
    Sep 1999
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    Perth, WA, Australia
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    Post Dominion Internment Camp

    What kind of adventures can you run for PC's caught in a Internment camp. They have already tried to escape and one PC died. Not sure where to go because they don't want to try again for some time. I have the escape planned but I need one adventure before that happens. Any ideas??

  2. #2
    Join Date
    Nov 1999
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    - Interactions with another prisoner (or prisoners) who do not understand the human/Federation concepts of freedom or escape.

    - Misinformation. A series of interrogations could be presented, and the challenge is to offer as much incorrect information as possible. Trek meets 'The Usual Suspects'

    - Common Enemies. Despite the Dominion's considerable armed might, does that mean they would commit the forces necessary to fight off an attack on a prison? Or would they simply conscript the prisoners - fight, and live ... refuse, and die.

    - Infiltrator. Unless the players have been in each others' sight constantly throughout the series, any of them could have been replaced by a Founder. What if this is true? Or what if it's just a plan to get them to distrust each other, delaying the escape?
    Even if a founder was masquerading as one person earlier, does that mean they are now?

    Bob

  3. #3
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    Post


    And an inspirational quote from 'Under Siege':

    "If you resist, you AND THE MAN NEXT TO YOU will be shot. Now move out in an orderly fashion!"


  4. #4
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    Robert Lai, you have no idea how right you are.

    They killed 15 other inmates for their failed attempt. Not including the PC who died.

  5. #5
    Join Date
    Jun 2001
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    The PC that died also blew up their Ketracel White production facility and killed 4 Jem Hadar warriors and a cardassian I think it was!!

    ------------------
    Lt Marcus Kavart
    Late USS Vengence

  6. #6

    Post

    See "The Fallen" for a good sized replica of an internment camp.

    1. Fight the Jem'Hadar (arena style!)
    2. Sabatoge!
    3. Contact a recurring series character who has been (unknown to you) replaced by changlings)
    4. Super Character Development Episode!!!

    [This message has been edited by Hirogen Alpha (edited 06-14-2001).]

  7. #7

    Lightbulb

    <font face="Verdana, Arial" size="2">Originally posted by Marcus Kavart:
    The PC that died also blew up their Ketracel White production facility and killed 4 Jem Hadar warriors and a cardassian I think it was!!
    </font>
    Sounds to me like you have an early escape possible...

    As the K-White drops low the Jem'Hadar become more and more aggressive, until they spill out of control.

    Surprise. The Vorta and Cardassians bugged out before things got that bad, but still left the wildly psychotic Jem'Hadar roaming the Prison...

    Suddenly all the prisoners are in danger and have an opportunity for escape... If only they could get past the marauding bands of Jem Hadar...

    Sounds like a dungeon crawl from the inside out to me. Start them off unarmed in one corner, give them a young inexperienced Jem'Hadar to open their cell and for them to beat. They then have a knife and a rifle... And can extend their armory from there.

    Do they B-line for the way out? Do they help other prisoners? Are any Guards (Vorta or Cardassian) still trapped inside, do they fight or help?

    Its possible that in escaping your crew could free several other Starfleeters allowing them to build freindships and contacts, and maybe even gain a prisoner...



    ------------------
    Dan.

    "A couple of thoughts from a random mind!"
    http://www.theventure.freeserve.co.uk

  8. #8
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
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    I ran a "Cardie Internment Camp" type scenario for my USS Challenger crew. As a setup for a post-Dominion War campaign. It didn't go any further than that, but it was an enjoyable session.

    The Challenger was assigned three months after the end of hostilities to survey the Cardassian mining station Cretok Nor, which had not been heard from since the Cardassians had revolted against the Dominion in the closing stages of the War. Approaching the system, the ship encountered the debris of a battle between a Galor anda bunch of Jem'Hadar bug-fighters. There were no survivors, so the Challenger continued in-system.

    Cretok Nor was dark, and no answer was forthcoming on hailing frequencies. Fuzzy sensor readings indicated that there was power, but a combination of jammers and transport inhibitors meant that the crew had to board the station in shuttles. Six shuttles were sent over, one to each docking pylon. The PC's shuttle docked at an upper pylon and the characters began their exploration. They found signs of combat in the docking control gondola - Cardassian blood and traces of weapons fire.

    As they proceeded down, they found dead Cardie bodies and empty White vials, along with various types of damage indicating running battles. Reaching the main ring, they detected faint lifesigns in an ore bay. Inside were several corpses and a few live Federation and non-aligned prisoners, including a Lurian, a Ferengi and several Humans. All were severely emaciated, and claimed to have survived by catching voles and drinking water from a broken pipe. They had been slave labourers and had been sealed in when contact with the Dominion was cut off. Later evidence turned up of several cases of cannibalism, but given the circumstances it was quietly hushed up.

    Turning the survivors over to another search team to be shuttled over to the ship, the PCs continued their search. They captured two bedraggled Cardies who revealed that after the battle in the outer system, the station was cut off. Several Jem'Hadar were aboard, and without the guidance of their Vorta overseer, who had "disappeared," they began a slow war of attrition, Jem'Hadar and Cardassians stalking each other through the darkened station.

    A little later, while taking the Cardassian prisoners back to the shuttle, the characters discovered another ore bay containg more bodies, as well as two Bajoran women and a male Human. One of the women introduced herself as Starfleet Ensign Sito Jaxa. Given the possibility of encountering hostile Jem'Hadar, the freed prisoners were armed with the Cardassian weapons. This turned out to be a mistake. When the characters returned to their shuttle with the Cardies and the ex-slaves, the two "civilians" drew on the PCs and disarmed the entire party. They then killed the Cardies and left in the shuttle, entering warp before the Challenger was aware that anything was out of the ordinary.

    It turned out that the two were Lieutenants Ro Laren and W. Thomas Riker, Starfleet deserters and members of the Maquis. Feeling a kinship with her fellow prisoners, Ensign Sito had allowed them to conceal their identities, but had not expected them to make a violent escape. The Captain chewed the PCs out for being taken by surprise, and Sito was given a formal reprimand.

    My major sources for background were the DS9 Core Rules and the Tech Manual, as well as the episode where O'Brien and Sisko got trapped in an ore bay and set off DS9's defenses.

    If I ever continue the campaign, the ship will be based at Cretok Nor. Ensign Sito will transfer to the Bajoran Militia with the rank of Lieutenant and will be a liaison officer with the Allied Occupation Forces based at the station...

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