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Thread: Anyone up for a CODA pbem?

  1. #1
    Join Date
    Apr 2002
    Location
    Jefferson City, MO, USA
    Posts
    106

    Exclamation Anyone up for a CODA pbem?

    Tried this a few months ago with no takers. Now that my Spycraft campaign has finished its first run, figured I'd see if there is any new interest. Campaign starts with four players minimum.

    Any questions, post 'em here or email me at <strikeforce@mchsi.com>

    Randy

    ——————————————
    STAR TREK: STRIKE FORCE
    STAR TREK RPG CAMPAIGN
    ——————————————

    Medium: play-by-email <Yahoo Groups>

    Era: Current Next Gen era (post-Voyager return, pre-Nemesis)

    Assignment: 288th Aerospace, Special Operations squadron, Rapid Response Team, stationed at Starbase 215 near Romulan border toward Galactic Center. A stellar phenomena known as Aurora Nebula (NGC 20199) is 639 light-days away.

    Mission: Rapid Response missions, overt and covert. (Heavy on strategy/teamwork, possible/probable combat situation.) All missions start from the starbase or a support ship (Galaxy or Nebula) but will have no active role in the mission. Communication/request for information will be available.

    Crew: In order of importance to the party, these are the duty stations to be filled, with rank and experience points pre-assigned.

    Command
    * Team Leader [LCDR][3000 xp]
    * Team Exec/Flight [LTJG][2000 xp]

    Operations
    * two Security [LTJG][1000 xp]
    * Engineering [LTJG][1000 xp]
    * Operations [ENS]

    Sciences
    * Sciences [ENS]
    * Medical [ENS]

    —————————————————————
    CHARACTER GENERATION
    —————————————————————
    Rules: Decipher's Star Trek RPG

    * Use "pick" option for character ability (Page 81) or use <http://www.irony.com/mailroll.html> (2 die, 6 sides, no mods, no drops, 9 times) to roll random numbers.

    * No Cardassians, Romulans, or Delta Quadrant races, please.

    * Trills need not be Joined with a symbiont. Use d4-1 to determine the number of previous hosts, 0 being unjoined.

    * Start your character as Ensign grade. Ensigns will be assigned directly from the Academy with no post-Academy experience.

    * For positions with rank above Ensign, the XP provided must go toward promotion edges for that position. For example, Team Leader gets 3000 XP. That gives 15 advancement picks (page 152). 6 of those go toward promotion edges to advancement to LCDR. The rest go for any thing else.

    * Each LTJG and LCDR character should give background info at least two paragraphs for each ship assignment in character's history. All characters should have at least two paragraphs of background/personality information.

    The Narrator will review and select a crew based on backgrounds and species dynamics. NPCs will be made available for the Sciences and Medical positions if no submissions are received.
    ~~~randy~~>


  2. #2
    Join Date
    Jun 2002
    Location
    Germantown, Maryland
    Posts
    1,241

    Talking ME! ME!

    I am interested. So you got the narrating itch like I got the plying itch?

    Just kidding. Seriously though I am interested. Has anyone taken the science position or would you prefer me go somewhere else on the game?

  3. #3
    Join Date
    Apr 2002
    Location
    Jefferson City, MO, USA
    Posts
    106

    Re: ME! ME!

    Originally posted by Lt Cmdr Matt
    Seriously though I am interested. Has anyone taken the science position or would you prefer me go somewhere else on the game?
    All positions are open until I receive a character sheet for a specific position. I will report open/closed status on slots as they occur.

    As to sciences or any other, that is up to you. I have NPCs set up for all positions and will be ready to play as soon as the fourth character sheet gets my approval.
    ~~~randy~~>


  4. #4
    Join Date
    Jun 2002
    Location
    Germantown, Maryland
    Posts
    1,241
    I hope this character meets to your approval, and I change to Engineering.
    ------------------------------------------------------------------------------------

    Name: James Decker
    Species: Human
    Hair: Black
    Eyes: Blue
    Height: 6'5"
    Weight: 175
    Age: 32
    Profession: Starship Officer
    Elite Profession: Engineering Officer
    Rank: Lieutenant (jg)

    Attributes

    Strength: 6 +0
    Agility: 9 +1
    Intellect: 12 +3
    Vitality: 9 +1
    Presence: 9 +1
    Perception: 7 +0

    *Denotes favored Attribute

    Reactions

    Quickness: +3
    Savvy: +1
    Stamina: +1
    Willpower: +3

    *Denotes favored Reaction

    Initiative: +1
    Defense: 9

    Personal Development: Engineering Brat
    Professional Development: Trouble Shooter

    Skills

    Construct (Electronics) +9
    Computer Use (Retrieve) +7
    Engineering (Propulsion) +7
    System Ops (Deflector) +7
    Ranged Weapons (Energy) +3
    Repair +7
    Structural Engineering +6
    System Engineering +7
    Unarmed Combat (Brawling) +1
    Knowledge (Earth) +9
    Knowledge (Human History) +9
    Knowledge (Human Culture) +9
    Language (Federation Standard) +9



    Species Abilities: Human Spirit, Adaptable, Skilled
    Professional Abilities: Starship Duty, Engineering Certification
    Edges: Skill Focus (Craftsmen), Promotion 1, Command 1
    Flaws:

    Wounds

    Healthy(0): 9
    Dazed(-1): 9
    Injured(-3): 9
    Wounded(-5): 9
    Incapacitated(-7): 9
    Near Death(-9): 9

    Courage:4
    Renown: 0

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