The remarks on the "Not entirely negative review of CODA" thread about the absence of Advanced Character Creation rules (as was in ICON with the 125 DPs) made me think, so I tried to reverse engineer CODA creation rules to see if it was possible.
First, a character is created with 50 attributes points, so this makes 250 picks (we'll consider them all non-favoured). Then we have one developpment package with 5 non professional skills, so 10 picks, another with 20 professional skills plus 5, so 25 picks, and an edge, so 2 picks. Now a species is on average worth 10 to 18 picks, so this gives us a total of 295 or 300 picks (for those who like round figures).
Hence this suggestion for Advanced Character Creation :
- The player must choose between 11 and 14 different skills or group skills that will be his professional skills.
- He then spend 300 picks between his attributes (considered all non-favoured, except for PSI), skills, edges and flaws (amongst wich some species abilities).
- He spends INT*2 additional picks in species specifics skills (Culture, History, World Knowledges, Language, etc)
- He then proceeds to choose his two favoured attributes and reactions, calculate his reaction scores, etc...
Now the next phase would be to create a "Professional abilites toolkit". Many professional abilities look alike (being able to roll 3D6 and choose the best 2 for a professional skill, being able to re-roll a test one per game, being able to add an affinity bonus of half another skill, being able to ignore certain penalities for some skills, being able to use the skills from a group untrained), so the finishing touch would be to be able to pick 9 of them from such a toolkit, and assemble them into a professional tree.
Comments and suggestions welcome.
I'm currently trying to build this toolkit, but if somebody already did, don't hesitate to share it if you want.
(BTW, the purpose of this thread is to try to create rules for advanced character creation, not to discuss if it's appropriate in CODA and so on. I don't know if I'll ever use these rules myself, but I'm trying to create them if only to see how well it can be done in CODA)
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Yoohoo!! 900th post!