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Thread: Warp Speeds - Yet Again!

  1. #16
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    <font face="Verdana, Arial" size="2">Originally posted by Phoenix:
    [BNow for a new question, Chi Factor? This is lossing me a little.[/B]</font>
    See the link above that I provided. In that thread I quote the source directly.

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    SIRSIG
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  2. #17

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    Now I'm really in over my head...

    Ok Sir Sig, the chi-factor is a multiplier, But to keep warp one at 1c wouldn't you need a curved scale rather than a linear scale of a flat 12.95/129.5 (or 24.0/240.0)...

    I'm I making any sense of your work or am I just talking out my a--.

  3. #18
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    Smile

    I think that you're all missing the point.

    As has been pointed out before, on the TV shows, ships move at the speed of plot.

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  4. #19
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    <font face="Verdana, Arial" size="2">Originally posted by Paul:
    I think that you're all missing the point.
    As has been pointed out before, on the TV shows, ships move at the speed of plot.
    </font>
    Thats its it, your out! We want none of that talk here.

    Speed of plot just plain sucks!!!!!!!!!!

    I want answers!

    Phoenix: Warp 1 at 1 ly is just a wish. I know it won't happen with a multiplier higher then 1.

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    SIRSIG
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    [This message has been edited by SIR SIG (edited 06-21-2001).]

  5. #20

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    <font face="Verdana, Arial" size="2">Originally posted by SIR SIG:
    Phoenix: Warp 1 at 1 ly is just a wish. I know it won't happen with a multiplier higher then 1. </font>
    Unless we use warp one as just a benchmark to determine who is protected by the Prime Directive, and only as the point as to where the chart begins...just a thought.

    Call me old-faction, but I like the idea of warp one representing the speed of light...

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  6. #21
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    <font face="Verdana, Arial" size="2">Originally posted by Phoenix:
    Unless we use warp one as just a benchmark to determine who is protected by the Prime Directive, and only as the point as to where the chart begins...just a thought.

    Call me old-faction, but I like the idea of warp one representing the speed of light...

    </font>

    You've got my vote

    So then warp 2 would be 240 ly a year then?


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  7. #22
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    Wink

    I find this topic quite fascinating (raises an eyebrow ever so slightly).
    It's interesting how you try to make sense of something that was presumably never intended to make any sense in the first place (plot-speed, etc.) and even more interesting to see that it can work out somehow.

    Now I started wondering how these high speeds would effect the military principles of Mass, Economy of Force and Maneuver in interstellar warfare.
    Would anybody like to cross-reference the DWS and DS9 episodes to see if any of those ship movements make any more or less sense given the increased speeds suggested here?
    I for one don't think I have the time to do it, but I would certainly be interested if anybody else would tackle this question.

    Anyway just some thoughts from a random mind.

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  8. #23
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    What can I say but to much time on my hands

    I tend to make notes of speeds when I hear them.

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  9. #24
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    Well, what we need is a (probably non-linear) Chi function of some sort with a value of 1 at warp factor 1, which becomes a value of 24 at warp 7, and that can become whatever we need at higher speed.

    The Warp speed chart would then look like

    multiples of C = F(wf)*10^[(10/3)wf]

    Unfortunately, with only two points to anchor it there are an infinite number of non-linear functions that'll work.

    If we try a linear function (which I can solve) for F(wf) then the simplest answer I get is F(wf) = 3.833*(wf)- 2.833. at wf = 1, then our multiplier is 3.833-2.833 = 1. at wf = 7, then 26.833-2.833 = 24.

    As a note, using this function gives a multiplier of approximately 35 for warp 9.9. I don't know if that's quite fast enough for you SirSig.

    Let me know if you need anything more, or have another datapoint to use to try some simple non-linear functions on.

    Alex

  10. #25
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    While I personally am one of those people who do indeed obsess over Chi Factors, distances, etc. I think it is time to move this over to the more general Star Trek forum.

    http://www.trekrpg.net/Board/ubb/For...ML/000921.html
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    [This message has been edited by Dan Stack (edited 06-21-2001).]

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