I've recently downloaded the Cardassian netbook (quite a nifty bit of work there! Kudos to the creators!) and naturally developed a hankering for some Iron-fisted Spoonhead campaigning.
One of the things I've been tinkering with is an abstract system of gaming the Resistance (be it Bajoran vs. Cardassian, Maquis vs. Cardassian, Betazoid vs. Dominion, or Cardassian vs. Dominion, or something else all together.)
One of the mechanics I'm experimenting with would involve designing each Resistance Cell as a sort of "composite character" with skills, Edges, and Advantages just like a normal individual character. The Cell could be based off of the Species Template for the occupied species, or it could be generated as a point-bought unique Cell. Cell Template attributes and skills could then be used for Task Number rolls or opposed rolls against the Occupier's Template. This is for broad, general results, of course. Sort of a mass combat type system for quick resolution. Naturally, really juicy raids and such could be played out. But not EVERY operation involves the PC's or needs detailed role-playing.
So, here's what I've jotted down so far:
FITNESS: describes the physical resources of the Cell
Strength: measures offensive firepower. Ability to inflict casualties. How well armed the group is.
Vitality: measures the durability of the Cell. Actual membership, number of fighters, but also how "hardened" their resources are. Safe houses, cavern shelters, etc.
COORDINATION: describes the mobility and flexibility of the Cell.
DEXTERITY: Freedom of movement, ability to blend into crowds, get members into the right locations, escape routes, etc.
REACTION: measures how quickly the Cell can mobilize to act on information or respond to threats/opportunities.
INTELLECT: describes the leadership skill and planning resources of the cell.
LOGIC: Strategic Expertise, Logistics ('natch!), Analysis etc.
PERCEPTION: Intelligence gathering resources, informants, spies, lookouts, communications monitoring, etc.
PRESENCE; describes the social resources and dedication of the Cell.
WILLPOWER: Resistance to interrogation or Intimidation. Ability to withstand hardships like cold, hunger, constant bombardment, resistance to PsyOps and other manipulations.
EMPATHY: Popular support, recruiting, Hearts & Minds winning, propaganda campaigns, etc.
PSI: if any, Range indicates how far the "reach" of the Cell's psionic abilities extends. Focus would be the precision of the Cell's psionic efforts.
I think the best approach would be to point buy each Cell, that way the GM can determine how many points the Cell has available and gauge the relative threat level.
Occupying forces would be bought/designed in a similar fashion.
Any thoughts, suggestions?