In the Polyhedron section of Dungeon #95 (Nov-Dec 2002), there are rules for a d20 mecha game. Okay, ignoring the arguements of CODA vs d20, who has considered bringing the concept of mecha into their Trek game?
In the Polyhedron section of Dungeon #95 (Nov-Dec 2002), there are rules for a d20 mecha game. Okay, ignoring the arguements of CODA vs d20, who has considered bringing the concept of mecha into their Trek game?
~~~randy~~>
Somethings should never mix IMHO
Gotta go with Aslan on this one. "No sir. I don't like it." And I'm a mecha-junkie.
-- Daniel
- Daniel "A revolution without dancing is a revolution not worth having."
Hey, just a thought... no big deal.
~~~randy~~>
Way back when... During my formative years of RPG'ing our Narrator used to throw Mecha and Time Travel into the plot... No matter what the genre.
If we were dugeon crawling a time portal would open up and a Mecha step through... (Obviously in one of the big chambers)...
If we were a Cyberpunk Road Crew a time portal would open up and a Mecha fly through in Mid strafe.
During Trek, a warp imbalance sent the Psychotic Vulcan engineerinto over drive as he sent the ship into Transwarp and sent a crew of cadets 3000 years into the future, where the future Federation used mecha.
During Call of Cthullu we would discover the only chance the planet had was to find a spell to travel into the future steal a mecha and bring it back to the 1920's to face off against Great Cthullu.
the guy was obbsessed, but after those 4 games, and the dramatic ways we managed to work around NOT using or interacting with the Mecha we buggered off and I started to run the games.
Needless to say that it put me off Time Travel and Mecha for a very... long... time...
DanG/Darth Gurden
The Voice of Reason and Sith Lord
“Putting the FUNK! back into Dysfunctional!”
Coming soon. The USS Ganymede NCC-80107
"Ad astrae per scientia" (To the stars through knowledge)
On the other hand, those anti-grav systems in Trek could help get around that nasty ground pressure issue that keeps mechs much bigger than powered armor from working in the real world...
"If it ain't the Devil's music, you ain't doin' it right" -- Chris Thomas King
"C makes for an awfully long lever." - H. Beam Piper
Yeh, some sought of Away Team/Ground Forces powered armor would be cool though.
ST: Star Charts Guru
aka: The MapMaker
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Call it weird but I have heard tell of a Japanese manga of Star Trek that had powered body armor type mecha suits for use on non-M-class planets.
As for actual mecha I have used a scale slide to do it, and species of "machine" life turned ut to be mechanical bodies for a microscopic hive mind, each seven foot tall robot was actually a body for several million germ sized lifeforms working like a positronic brain. This was back in the FASA days and I used some of the blockier Battletech designs.
but I am not sure if either of these ideas is what you are looking for.
Feel free to ask, though.
No mecha in my campaign. Those things would be an engineering nightmare, overcomplicated, expensive, maintenance-intensive, and unstable. For the same price, you could get a whole troop of tanks. With real-world engineering and tactical concerns, I'd rather have a tank any day.
+ <<<<<
Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight. Psalm 144:1
Hope we didn't sound like we were coming down on you. You're right, no big deal. It's just personal preference.Originally posted by Sawyer II
Hey, just a thought... no big deal.
- Daniel "A revolution without dancing is a revolution not worth having."
Heck a anti Borg personnel Powered armour.
The Borg sure have advantages in hand to hand combat. Now a SF Marine... eh Security Officer could almost go head to head with a drone.
ST: Star Charts Guru
aka: The MapMaker
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I admit that it doesn't seem very Trekkish, but Treknology is certainly up to the level of powered exo-armor and such.
Of course, it's also up to major bio-enhancements, or bionics.
I plan to explore this a bit with some non-Fed races in the campagin I'm building based on GURPS-PD.
Originally posted by Sarge
No mecha in my campaign. Those things would be an engineering nightmare, overcomplicated, expensive, maintenance-intensive, and unstable. For the same price, you could get a whole troop of tanks. With real-world engineering and tactical concerns, I'd rather have a tank any day.
“I am a soldier. I fight where I am told, and I win where I fight.”
General George S. Patton, Jr.
I can just see a SF Marine go against a borg.. and loose. The borg could try to assimilate the MEch..
May your worlds be at peace. Never assume, that the pointy eared first officer is Vulcan.
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