Not sure if anyone's interested, but Decipher has posted the first official card from the new second edition CCG game. Check it out
here.
Damn, the Sovereign is a pretty class.
Not sure if anyone's interested, but Decipher has posted the first official card from the new second edition CCG game. Check it out
here.
Damn, the Sovereign is a pretty class.
Modiphius Star Trek Adventures Living Campaign co-editor and adventure coordinator
Star Trek: Strange New Worlds VII | Star Trek: Strange New Worlds 09 | Star Trek: Strange New Worlds 10 | Star Trek Mirror Universe: Shards and Shadows
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Great looking card! Didn't you mean, "Damn, the Sovereign has a pretty @ss."?![]()
Seriously, I'm looking forward to the new edition, but I'm a little irritated about having some 3000 cards for the 1st edition. I read their demo rules and it looks as if you can play the new cards with the old game, but not the other way around.
I did fiddle with the old cards to see if they could be made to work with the new rules and the big sticking point is the point cost for bring cards into play. At the beginning of your turn you get 7 points to put new cards in your hand and to play cards on the table. It costs 1 point to draw a card, but it could cost just about any amount (up to 7 apparently) to play a card. I tried to do some equivalent (based on rarity, for example) that would be easy to implement, but not all of the first edition cards show a rarity on them. Oh well...
"The best diplomat I know is a fully activated phaser bank" -Montgomery Scott
I wanted to get into the ST CCG game for a while now, but no one in my area was interested or willing to teach the game, and the rules (and the PDF docs on Decipher) looked both daunting and unwieldly. I'm looking forward to the 2nd edition; I hope I can pick it up quickly and have a good time.
Modiphius Star Trek Adventures Living Campaign co-editor and adventure coordinator
Star Trek: Strange New Worlds VII | Star Trek: Strange New Worlds 09 | Star Trek: Strange New Worlds 10 | Star Trek Mirror Universe: Shards and Shadows
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I have to tell you that the new edition looks so much easier to play that its a damn shame Decipher didn't do it this way in the first place. They wasted a lot of years and money trying to tweak the first edition with all sorts of addons and complications.
The new edition looks a bit like the LoTR game and a bit like some other CCG's. One that comes to mind is the Tomb Raider game- in that you have a stack of dilemmas to draw from rather than seeding the dilemmas at the beginning. I kinda wish they'd taken the Tomb Raider connection a bit further and included little plastic starships in the game for movement markers. That would have been cool, and they could have laid the missions out as a field/board as in Tomb Raider. But no, the new rules are much better, faster, stronger, etc.
"The best diplomat I know is a fully activated phaser bank" -Montgomery Scott
I played the game when it first came out ages ago, and had a blast. As the expansions came out, it got harder and harder to keep up with all the new cards and rules. Eventually I just gave up because there was just too much. And the hyper-rare cards was a frustration - it seemed like everyone I played had them in multiples when I was lucky to get one.Originally posted by Cmdr Powers
I have to tell you that the new edition looks so much easier to play that its a damn shame Decipher didn't do it this way in the first place. They wasted a lot of years and money trying to tweak the first edition with all sorts of addons and complications.
I'm eager to get a fresh start on it.
Modiphius Star Trek Adventures Living Campaign co-editor and adventure coordinator
Star Trek: Strange New Worlds VII | Star Trek: Strange New Worlds 09 | Star Trek: Strange New Worlds 10 | Star Trek Mirror Universe: Shards and Shadows
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Me too (note: no AOL for me).
I bought a set of cards at a convention many years ago. Course, there was no one to play it with back then. Now that I think of it, there aren't any now.....
The darkness inside me is a lot scarier than the darkness out there....
Use to play . . . have like 1000 first editions at my best-friends place in Dixon, CA.
Only problem . . . money! It cost so damn much to get what you want to built just the right deck for the style you want to play.
And then there is the fact that older cards tend to be overpowered by newer ones, and so on and so forth. Ack!
In the end they make ok editions to an RPG . . . kinda like a source.
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"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One
I am really looking forward to the new game. Although I ended up playing online because of the lack of players around. Oh wellAm I really looking forward to keep the cards. I still beat people when I used the "lower decks" characters. It was getting into combat that was bad.
The sample decks are now available at Decipher and I've just used up my color cartridge printing them out. Rules are there too. So far it looks so much better than 1st edition that I want to cry.
...and they included the Akira class as a starter card![]()
"The best diplomat I know is a fully activated phaser bank" -Montgomery Scott
![]()
heh heh
I KNEW I'd get revenge for that Gnol Pimp image!
The darkness inside me is a lot scarier than the darkness out there....
You'd think they'd have found a more flattering picture of him.He's looking kinda stoned out in that pic. Too much time too close to the reactor, I guess.
Nice sweater.
Modiphius Star Trek Adventures Living Campaign co-editor and adventure coordinator
Star Trek: Strange New Worlds VII | Star Trek: Strange New Worlds 09 | Star Trek: Strange New Worlds 10 | Star Trek Mirror Universe: Shards and Shadows
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