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Thread: Has Anybody done a Non Starfleet - Non Military Campaign?

  1. #1
    Join Date
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    Question Has Anybody done a Non Starfleet - Non Military Campaign?

    Hey Folks:

    Has anybody tried run a Non- Starfleet / Non-Military, Civilian Camapign ? I was considering working on somthing like that for my next campaign but I'm unsure as to how it would work.

    Has anybody got any success stories or for that matter horror stories with this type of campaign?

    A group of Free Traders for example?

    Erik
    ------------------------------------------------
    Erik Ménard
    Laval, Quebec

  2. #2
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    I did. It was called "Star Wars."

    Seriously, though, I've never run anything other than a Starfleet game with the Trek RPGs (Icon and Coda).

    Star Trek = Starfleet to me, and all my players want to be Starfleet when playing Star Trek. I've never considered trying anything else with the Trek RPG.

  3. #3
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    yup. it tanked. espionage campaigns and military/starfleet stuff works best in our experience.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  4. #4
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    I've run a few rogue-style campaigns in the Trek universe using the old FASA system. One was a merchant campaign set on a star liner in the FASA Triangle. Another was a pirate group, and a third was a bunch of misfits wandering around looking for adventure.

    It's not much different than running a Traveller campaign, except that the background in that of Trek, and the characters aren't necessarily forced to be crooks just to survive.

  5. #5
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    I'm playing a Federation Intelligence campaign. No Starfleet regulations. All of my characters have no military experience.

    The basic thing I always keep in mind is that rules don't matter and that they don't have commanding officers. They basically do things they way they think it should be done.
    "The misery of being exploited by capitalists is nothing compared to the misery of not being exploited at all."
    -Joan Robinson, economist

  6. #6
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    Starfleet all the way
    Captain Alexandra Polanski
    CO, USS Archangel (flag of 7th Fleet, RRTF operations)

  7. #7
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    and now I am justified

    Originally posted by Ineti
    I did. It was called "Star Wars."

    Seriously, though, I've never run anything other than a Starfleet game with the Trek RPGs (Icon and Coda).

    Star Trek = Starfleet to me, and all my players want to be Starfleet when playing Star Trek. I've never considered trying anything else with the Trek RPG.
    Ya know, way back when, I complained about CODA and why would anyone want to play anything except Starfleet.

    But I got slammed for it and took on the mantle of being a non-conformist.
    ~~~randy~~>


  8. #8
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    Re: and now I am justified

    I've run mixed Starfleet/non-Starfleet types like DS9 and it worked quite well. The only problem I felt we had was it was sometimes difficult to make an adventure which would motivate all of the characters, coming from such diverse backgrounds.

    Originally posted by Sawyer II
    Ya know, way back when, I complained about CODA and why would anyone want to play anything except Starfleet.

    But I got slammed for it and took on the mantle of being a non-conformist.
    I dunno, seems to me more a Star Trek issue - all of the Star Trek series have been from the perspective of Starfleet Officers, so it seems only natural that that would be the "default". But, like I said, I found that CODA worked finr for non-Starfleet.
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  9. #9
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    In addition to our 24th century Starfleet game, we also have a 23rd century rogue campaign, based around the old FASA Triangle. It seems to work fine, though I found myself adapting my orginal campaign idea (a bunch of traders working for an Orion company) into more of A Farscape meets Lexx sort of set up. And it works quite well.

    "You can't take a picture of this; it's already gone." -Nate Fisher, Six Feet Under.

  10. #10
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    Starfleet only, Really is no reason to explore otherwise. Logicaly at least

  11. #11
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    I ran an Intelligence game. There was one player and he posed as a merchant throughout the campaign. He was really part of S31. It worked out well and he busted some Tal Shiar agents scouting a planet to put a Romulan Base that would have been cloaked...

  12. #12
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    I played in one short lived merchant campaing that was just too much fun

    Though we did have an ex Starfleet with us and eventually we were recruited by Starfleet Intel to run a mission for them.

    Still loads of fun.

  13. #13
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    I've ran a CODA Triangle based campaign with Klingon rogues/pirates/mercs.

    Pretty much the PC's were out for themself. Screwing over everyone they could
    ST: Star Charts Guru
    aka: The MapMaker


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  14. #14
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    I am currently running a non starfleet campaign set in my own highly modified version of the Triangle.
    The party is a band of mercenaries operating in a cyberpunk style environment.
    Everyone is having a blast and nobody misses starfleet. In fact they sometimes want to dodge starfleet.
    So yes, it is possible to run non starfleet campaigns and have fun doing it. In fact I have never run a starfleet campaign. The players just havn't been interested in being tied down into a command structure.
    4. Shooting is not too good for my enemies.
    Evil Overlords Survival Guide

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    I've always preferred photons myself.
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  15. #15
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    My Dominion campaign started out as non-Starfleet, although two of the PCs were ex-Starfleet. But as the campaign evolved and the PCs got a ship it became more Starfleet.
    Greg

    "The dreams in which I'm dying are the best I've ever had."
    Madworld, Donnie Darko.

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