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Thread: Ultimate skills lists

  1. #1
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    Question Ultimate skills lists

    Okay IO am putting together a master skill list based on three catergories.

    Mind, Body and Soul (default for charisma, presences, etc)

    Treating skills as being generic and braodbased (Space Sciences, instead of a specific astronomy skill) What do you think is missing?

    Body
    Athletics
    Melee Combat
    Ranged Combat
    Sports
    Stealth
    Swim
    Unarmed Combat
    Dodge
    Endurance

    Mind
    Computer
    Engineering
    Gaming
    Linguistics
    Medicine
    Observation
    Personal Equipment
    Science, Life/Planetary
    Science, Social
    Science, Space
    Survival
    Systems Operation
    Tactics
    Vehicle Operation

    Soul
    Animal Empathy
    Artistic Expression*
    Bargain
    Command
    Deception
    Diplomacy
    Inquire
    Intimidation
    Seduction
    Sense Motive
    Streetwise

  2. #2
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    Why? Are you making Tri-Stat Star Trek?
    Mass Effect Fate RPG | "Mass Effect meets Fate meets awesome = FREE"
    Contributor, Gnome Stew
    "In every revolution, there's one man with a pizza."
    Star Trek (TOS) "Pizza, Pizza" (Second season), story by D.S.McBride

  3. #3
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    Sort of...

    I am actually giving SAGA Star Trek a fair shake.

    ::ducks::

    Call me crazy but I got this itch I just need to scratch.

  4. #4
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    Originally posted by AslanC
    Call me crazy but I got this itch I just need to scratch.
    It's probably just a rash.

    Oh yea...you're crazy.
    Mass Effect Fate RPG | "Mass Effect meets Fate meets awesome = FREE"
    Contributor, Gnome Stew
    "In every revolution, there's one man with a pizza."
    Star Trek (TOS) "Pizza, Pizza" (Second season), story by D.S.McBride

  5. #5
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    Originally posted by Don Mappin
    It's probably just a rash.

    Oh yea...you're crazy.
    Could indeed be a rash

    Should I post then end results?

    Oh and of coruse I am crazy... why else would I post here

  6. #6
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    I worked for Section 31 and all I got was this stupid T-shirt!
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    Post the Results!

    Hey, I would like to see what comes of your efforts Aslan.

    Could be an interesting take on the game!

  7. #7
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    Just don't ask how he's going to compress the 217-year history of the Federation into a single century.

    Hi, Aslan!
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  8. #8
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    I am actually giving SAGA Star Trek a fair shake.
    (Looks above bunker)

    SAGA FOREVEVERRRRRRRR!!!!

    (Dives back under)





    Mark
    'Wish I could Help you....Wish I could tell you,
    That I am real, I'm not something you invented,
    That I'm not everything you want me to be.'

    'And I am...Ageless. And I am....Invincible.'

  9. #9
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    Do you mean SAGA as in the card rules, like Dragonlance 5th age?

    If so...

    "Commander, begin shelling that bunker!"

    Just could not get into it.
    Evil is Good. Good is Evil.
    Beware of Dark Teddy, Dark Lord of the Fuzz.

  10. #10
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    Originally posted by Novalar
    Do you mean SAGA as in the card rules, like Dragonlance 5th age?

    SAGA as in holidays more like


    SAGA is a travel agent here in Great Britain, in case you don't know.
    -------------------------
    Inter Arma Enim Silent Leges

    "In time of war, the law falls silent"

    Admiral Ross to Dr Bashir


  11. #11
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    Originally posted by Sea Tyger
    Just don't ask how he's going to compress the 217-year history of the Federation into a single century.

    Hi, Aslan!
    Looks like we know what to strap to the bunker as ablative armour

  12. #12
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    Excert from WEG Star Wars.. Powerful sith.. 16 die 6 in all force abilities..

    >>>>>>

    I use a dark force point (doubling powers) and create a force storm. Aimed at the bunker on the planet below..

    >>>>>>

    GM rules the mountian range above the bunker was vaporized...


    >>>>>>

    Same effect... here..
    May your worlds be at peace. Never assume, that the pointy eared first officer is Vulcan.

  13. #13
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    Excert from WEG Star Wars.. Powerful sith.. 16 die 6 in all force abilities..
    Which confirms that we must be the light side if the sith are after us!!

    Seriously, I've stated before on these boards why I think SAGa is better then sliced bread (Though CODA is a very close 2nd these days), so I'm not going to bang on about - i realise it's not everone's cup of tea.

    If people do want to hear why and how I've adapted it to various things, they can PM me.

    Later days!

    Mark
    'Wish I could Help you....Wish I could tell you,
    That I am real, I'm not something you invented,
    That I'm not everything you want me to be.'

    'And I am...Ageless. And I am....Invincible.'

  14. #14
    Could you post more detail about how SAGA works? Cards, dice?

    Also, do you need a Physical Science category (Chemical analysis, physics)?

    Do you want to split Vehicle into starships and cars/boats and such?
    ~The Somewhat Barbaric

  15. #15
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    So you are really doing it?!

    And if the rest of you thinks Aslan has completely gone over the edge now - blame it on me. I sort of tried to talk him into it.
    Of course I never expected him to fall for it after just one little chat. Otherwise I would have kept my mouth shut for the sake of his mental stability.

    Okay, joking aside, Aslan, do you have any plans to include psi skills? I couldn't find any on your list.


    Could you post more detail about how SAGA works? Cards, dice?
    SAGA works with cards and does away with the typical distinction between attributes and skills.
    You only have 8 attributes that have both a numeric value and a "letter code" (A-E). The number represents your natural "talent" in a category, while the letter shows how good your training is. For example: Your Strength value governs how good you are attacking people in melee, but the letter shows what kinds of weapons you can actually use (A= tiny, B=small, ... E= the largest two-handed weapons).
    I haven't played SAGA for quite a while, so I can't tell you much about the game mechanics, but one thing I remember is that combat is centered on the actions of the players: To hit someone you have to beat a defense value of your opponent and to avoid his attacks you need to beat his (fixed) attack value with a defensive action. That way most of the actions are focused on the players and free the GM from playing cards and looking after game mechanics, instead allowing him to concentrate on what's going on in the game.
    Not such a bad thing if you ask me.

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