Observation: I have been reading Orson Scott Card's How to write Science Fiction & Fantasy which incidentally is very good, but also has a few interesting points I would like to share. He makes a couple of references to Trek (some less-than-kind), one of them is an observation about the central characters in on-screen Trek:
- Really neat adventures in Starfleet should be had not by the Captain and Command Staff, but by the rank-and-file types who should comprise the landing parties and whatnot. These would be experts in the fields they cover and moderately expendable (i.e. the ship can function moderately normally if they are lost during their adventures).
- Having chosen the Captain as the central character of TOS, the writers simply allowed Kirk to do things that any good captain would have been drummed out of the service for doing. All in the interests of maintaining story, which he argues is what is truly important. The idea here being that most of what leader-types do is actually pretty boring stuff, but once you center in on those leader-types as your main characters they have to act less like 'real' leaders and more like expendable crewmembers.
Please note this is how I read the comments, maybe someone else got a different perspective from them, so YMMV. For Card, this is a cautionary note on picking the right main character, for us this has different dimensions because of the differences bewteen writing and gaming.
Questions brought to my mind by these comments:
- Is this simply a Trek-ism we must accept? In other words, is this simply an artifact of Trek storytelling? Card after all is not talking about Trek adventures but generally about writing good Sci Fi. Some of the best Sci Fi stories would make the worst gaming. However, this does not mean that his comments are useless. Just because it is the way that Trek authors do things doesn't mean we have to repeat their patterns.
- Is it economical that we focus in on characters whose role combines both the strategic-perspective (should we go to this planet? should we endanger the ship? what will happen if I have to cross the neutral zone in order to save the Kobiyoshi Maru?) and the adventure possibilities of the landing party group (action, adventure and romance on-planet rather than paper-shuffling and report-filing)?
I have some things that I use to provide solutions, but I wanted to see what other members think (comments are cut and paste ready, so it might mirror what some of you have to say).