TOPIC NOTE: This thread is NOT to be used for commentaries and opinions regarding d20 System being an inappropriate ruleset for adapting a Star Trek game. To each his or her own, so leave it at that. If you feel the need to make such commentary, do it outside of this thread.
Also, I will not tolerate hijacking of this thread.
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Just last weekend, my long-awaited, pre-ordered T20: The Traveller's Handbook have arrived at my house. Even with the entire weekend, I could not examine the entire product in great detail but have focused on character creation and the use of Prior History. The concept itself reminds me a little of FASA-Trek, but if you remove the reenlistment check, it bears some semblence of LUGTrek background development.
Personally, this ruleset could make an excellent starting point for making ST20 (or d20-Trek, whatever you want to call it).
I'm sure a few of you have already gotten the book earlier than me and have attempted to incorporate them for Star Trek. Please share your contribution here.
Anyhoo, just some random thoughts...
"My philosophy is 'you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way.'"
-- Monte Cook
"Min/Maxing and munchkinism aren't problems with the game: they're problems with the players."
-- excerpt from Guardians of Order's Role-Playing Game Manifesto