Well, the mechanic of the Impulse System by itself seems only to be one of determining the ship's velocity, so it may create an imbalance if you also include a modifier to maneuverability.
There is already a trait called "Nimble" that affects a ship's helm rating (+2), and I would recommend creating traits to improve maneuvering rating instead of changing the rules elsewhere.
Here's one off the top of my head:
Edge: Vectored Impulse Vents
A ship with this trait has a specially modified impulse system that allows it to vector thrust to improve maneuverability.
Effect: The first time this trait is purchased, the ship's maximum impulse velocity is reduced by .05c in favor of a +2 bonus to its Helm maneuver rating. The second time the trait is purchased results in a .05c reduction in maximum velocity for an additional +1 Helm maneuver bonus.
Restriction: This trait may not be purchased more than twice, and may not reduce the ship's maximum impulse velocity below .5c.
Davy Jones
"Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
-- The Wizard of Oz