Revised Weapon Damage
Lifted from the Decipher boards, since I noticed nobody cross-posted them here yet. Both the Star Trek and Lord of the Rings games have had their weapon damages revised. Curious? Wait no longer! We'll do Star Trek first, considering the folks around here
Revised Weapon Damage for CODA Trek ... Doug Burke ... 11.27-21:26
The values provided below should replace those in the PG (Table 10.3, Page 181) and the NG (Table 6.18, Page 90). Here are the modified Damage/Parry Modifiers:
Ahn-woon: 1d3+grapple/-3
Bat'leth: 2d6+5/+2
Club: 1d6+1/+1
D'k tahg: 1d6+2/-2 (-1)
Knife: 1d6+2/-2
Lirpa (Blade): 2d6+4/+1
Lirpa (Club): 2d6+1/+1
Mace: 2d6+1/-1
Mace (Spiked): 2d6+3/+0
Mek'leth: 2d6+3/+1
Spear: 2d6+3/+1
Sword: 2d6+1/+0
Bow & Arrow: 2d6
Crossbow: 2d6+1
Javelin: 2d6+4
Kligat: 1d6+3
Spear, Thrown: 2d6+3
Throwing Knife: 1d6+2
Doug Burke
Net Rep
Now the bit for the Ringers among us.
Revised Weapon Damage ... Doug Burke ... 11.26-20:29
Well, it's been a while coming, but here it is, the revised weapon statistics for the LOTR RPG. Hope this helps...
Doug Burke
Net Rep
Table 8.2 (Page 205) should be modified to show the following for each weapon's Damage/Parry Bonus:
• Axe, Battle: 2d6+4/+1
• Axe, Great: 3d6+2/+1
• Club: 1d6+1/+1
• Dagger: 1d6+2/-2
• Dagger, Long Knife: 2d6+3/+0
• Dagger, Orc: 1d6+3/+0
• Hammer: 2d6+1/+0
• Mace: 2d6+1/-1
• Mattock: 2d6+4/+1
• Pikestaff: 2d6+1/+0
• Shield (bash): 1d6+1/+5 or +3
• Spear: 2d6+3/+1
• Staff: 1d6+2/+2
• Sword, Longsword: 2d6+5/+1
• Sword, Longsword, Orc: 2d6+5/+1
• Sword, Scimitar: 2d6+3/+1
• Sword, Short Sword (Eket): 2d6+1/+0
• Unarmed Attack: 1d6/+0
• Whip: 1d3+Grapple/-3
• Arrow, regular or Orc: 2d6
• Dagger, Thrown: 1d6+2
• Javelin: 2d6+4
• Spear, Thrown: 2d6+3
• Stone, Thrown: 1d6
Also note that the whip now has "+Grapple" added to its damage rating. The following text should be added to the whip's description on page 206. "If you score a Superior Success or better you manage to grab your opponent with the whip. Each round thereafter you can use the weapon to hold your opponent defenseless, force him to the ground, and so on by succeeding at an opposed Strength attribute test (you get +4 to your test result). While held, the opponent is easier to hit; modify attack tests made to hit the opponent by +5."
As always, extra freaking yahoos to Doug Burke for being the middleman.
-Chris Landmark
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