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Thread: Corrected Chi Warp Charts

  1. #61
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    <font face="Verdana, Arial" size="2">Originally posted by StyroFoam Man:


    divided by # of snakes in London on a Tuesday.

    </font>
    Is Parliament in session?

    Alex

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  2. #62
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    <font face="Verdana, Arial" size="2">Originally posted by Captain Blake:
    I'll withhold accepting of any praise for it until someone who didn't already understand the concept can tell me if it makes sense.
    Alex
    </font>
    He he.

    Still I may need to look up my subspace mechanics


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  3. #63
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    <font face="Verdana, Arial" size="2">Originally posted by StyroFoam Man:
    Ok, folks! Here is the NEW warp-formula:

    Warp Factor Times C Times (SIRSIG'S post-count) Minus 120 Divided by (Spyone's Post Count) Times 3.141 minus (Styrofoam Man's Post Count) times Warp Factor minus 1701 divided by # of snakes in London on a Tuesday.


    Give it a try and see what turns up!

    </font>
    Okay some rough numbers here, but he-goes

    Its wrong anyway Styro the warp speed would equal it.

    Wp9= [9xCx1618-120]/(((967*3.141)-615)*9)-{1701/1071}

    so it = (14442xC)/((21801.123)-1.588)

    = 14442C/21799.535

    =0.662 ly per year

    Sorry Styro, maybe you should rethink that equation



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  4. #64
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    <font face="Verdana, Arial" size="2">Originally posted by Captain Blake:
    I'll withhold accepting of any praise for it until someone who didn't already understand the concept can tell me if it makes sense.
    ____
    </font>
    Ok, won't say that I completly understand, but it goes along way to clearing the waters so to speak. Just one more question, if Einsteinian Relativity dosen't apply wouldn't that mean other laws of physics wouldn't exist as well? That could be bad for any travelling through sub-space, they could simply cease to exist.


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  5. #65
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    hmmm, interesting concept, Phantom. I would assume that subspace would have to have it's own rules of physics, or else it wouldn't exist. Who knows what Cochranian physics looks like?

    With a little (more) hypothetical conjecturing, we could say that in subspace, the borders for relativistic behavior are moved further off in the distance.

    That might make Eugene's limit (Gene R said that Warp 10 was Infinite speed) the subspace version of c, the speed of light, near which warp relativistic effects hold. Traveling at/near Warp 10 in subspace is the equivalent of traveling at/near c in our universe. It causes really bad things to happen. Hence the mass hallucination of Voyager in the nasty, nasty, nasty, Threshold episode.

    Alex

  6. #66

    Wink

    Sig, I can't belive you just did that formula

  7. #67

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    This message has been removed on request by the
    poster

  8. #68
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    Wink

    <font face="Verdana, Arial" size="2">Originally posted by SIR SIG:

    =0.662 ly per year

    Sorry Styro, maybe you should rethink that equation
    </font>
    Bravo, Sir.

    FTL travel that's slower than light. Sounds like something out of Voyager doesn't it?.

    Alex

  9. #69
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    Cool

    Brain Hurting, Posts Growing,......Boom

    Karg



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  10. #70
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    ROTFLMAO

    I can't believe I did it either

    LOL

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  11. #71
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    I am midway betweenthe "speed of plot" and "absolute realism" so I use the one reference from any of the series or movies where they gave the distanc in LY, the warp factor, and the time it would take to get there as a base and calculate up and down from there with numbers that seem to fit into the show.
    The Voyager episode "Scorpion Pt II" Chakotay stated it would take 5 days to travel 40 LY at warp 8. Thus I use 8 LY per day at warp 8 as a starting point.
    This is where that took me...

    warp 1 - 0.05 LY/day
    warp 2 - 0.1 LY/day
    warp 3 - 0.3 LY/day
    warp 4 - 0.5 LY/day
    warp 5 - 1 LY/day
    warp 6 - 3 LY/day
    warp 7 - 5 LY/day
    warp 8 - 8 LY/day
    warp 9 - 12 LY/day
    warp 9.1 - 14 LY/day
    warp 9.2 - 18 LY/day
    warp 9.3 - 1 LY/hour
    warp 9.4 - 1.5 LY/hour
    warp 9.5 - 2 LY/hour
    warp 9.6 - 3 LY/hour
    warp 9.7 - 5 LY/hour
    warp 9.8 - 10 LY/hour
    warp 9.9 - 20 LY/hour
    warp 9.91 - 30 LY/hour
    warp 9.92 - 40 LY/hour
    warp 9.93 - 50 LY/hour
    warp 9.94 - 60 LY/hour
    warp 9.95 - 70 LY/hour
    warp 9.96 - 80 LY/hour
    warp 9.97 - 90 LY/hour
    warp 9.98 - 100 LY/hour
    warp 9.99 - 120 LY/hour

    These numbers (except for warp 8) are my own interpretation but they work very well in my Triangle campaigne.



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  12. #72
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    I'll have to muck around with these numbers, thanks

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    SIRSIG
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    AKA: The MapMaker
    AKA: The Trek Cartographer
    AKA:...Well I could keep going forever

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