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Thread: CODA Transporters

  1. #1
    Join Date
    Nov 2000
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    Geelong, Vic; Australia
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    Question CODA Transporters

    Just a quick question on transporters in CODA.

    Is the "number of transporters" in the CODA ship design system supposed to be the number of transporter pads, or the number of transporter rooms?

    Either way, the numbers don't seem to match up. The Intrepid, for example, ends up with (IIRC) 3 transporters. Now it obviously has a lot more than three pads, but (again, IIRC) it only has 2 transporter rooms.

    What's the go?
    When you are dead, you don't know that you are dead. It is difficult only for others.

    It's the same when you are stupid...

  2. #2
    Join Date
    Feb 2002
    Location
    Salinas, Calif., USA (a Chiefs fan in an unholy land)
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    AFAICT, it's supposed to be transporter rooms. So, 2 standard transporters would mean two 6-pad transporter rooms.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  3. #3
    Join Date
    Jun 2000
    Location
    Twin Cities, MN USA
    Posts
    156

    Abstract data

    Hi,

    The stats you get in the game and the specifications you get from other sources are not going to match on a one-for-one basis. An RPG has different things to worry about than a television series, obviously.

    To get your game stats to jive with your starship data, you'll need more flexible interpretations of the data. First, the stats in the Narrator's Guide must mean transporter rooms. Otherwise, transporter pads become prohibitively expensive. Second, since the cosmetic effects of the game mechanics are still up to the Narrator and other players to decide, it would be fair game to say that a starship's stats only count three transporter rooms even though the ship actually has four, for example.

    Maybe some of the rooms have linked systems, so that if one is damaged in combat, the other one is, too. Perhaps the ship only has matter stream equilizers or pattern buffers enough to account for three transporter systems, but these can be routed to different decks if need be. Whatever answer comes up with only needs to apply to your ship, too. Words like "refit" or "prototype" or "refurbished" are good keywords to wheel out in your explanation.

    Lastly, and this one's important, don't forget the emergency transporters we never see on screen that sometimes crop up in technical specs. Presumably these are crampt, ugly little rooms not suitable for assembling away missions and such. Cargo bays (and Voyager's sickbay) have transporters, too.

    word,
    will

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