Here's a side thought for you KW.
Do some type of a 'side-trek' game, holodecks are good for this type of game session. The kicker - inform you trouble maker to design and run this session, this gives the GM a break from the norm, and allows the player to see things from the GM's point of view.
Lastly don't let the other players know about the switch, it's more fun that way (evil GM grin). Really though I've had about a 75% success rate with this, 25% of the time it only compounds the problems, however, use your best judgement with this person.
One other item, Calcoran BREATH MAN
Phoenix...
"I'm not saying there should be capital punishment for stupidity,
but maybe we should just remove all the safety lables and let nature take it's course"
"A Place For Everything & Nothing In It's Place"