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Thread: LUG Trek Character creation

  1. #1

    Exclamation LUG Trek Character creation

    I sat down to play a game of Star Trek after buying almost the entire set via eBay. I even found an excel spreadsheet character creator. And then I was stumped. Does someone out there have a step by step how to create your character instructions for me?? Maybe super-simple? Help!
    The ant goes marching on.. and on.. Hurrah! Hurrah!

  2. #2
    Perrryyy Guest
    Give that a whirl..

  3. #3
    How would you like it sent?

    Perrryyy your posting at the same time again...
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  4. #4
    Join Date
    Sep 1999
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    MetroWest, MA USA
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    That webpage is more for Coda, not LUG. I'll move this to a forum more likely to give an answer.

  5. #5
    Perrryyy Guest
    Whoops! that's what I get for posting @ 2 am

  6. #6
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
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    3,490
    The short, simple version:

    Choose a Species Template.
    Choose a Career Overlay.
    Add an Early Life History.
    Add Starfleet Academly Life History.
    Take a Cadet Cruise.

    Pick a Tour of Duty and apply the First Tour variation.

    If the GM allows more experienced characters, choose another Tour of Duty and apply the Subsequent Tour variation. Repeat this step as desired until you are finished.

    One of the bits in the rules that was broken is the heavy ablation of skills. This means that a one-tour character actually only gets about 95-100 points rather than the full 125 he should. I allow players to make up the difference in elective skills.

  7. #7
    Join Date
    Oct 1999
    Location
    Peterborough, Ontario, Canada.
    Posts
    1,142

    Post

    Regarding Owen's comments about adding skills together during character creation:

    Here is a "fix" I developed for the DP loss you incur when creating a character. I say "fix" in quotations because there are several ways you can adjust this, Owen's suggestion above being probably the simplest and the best.

    At any rate, if it helps, here it is. (Note: The example skills below are from the Fantasy ICON game supplement I wrote; just substitute any appropriate Star Trek ICON skills and your set.)

    Cheers,

    Steve

    ---------------------------------------------------

    What if I Get The Same Skill Twice?

    This revision of the table found in each of the core books addresses the "DP loss" that can occur when you select the same skills from different character creation packages.

    1) If you gain the same specialization in the same skill at the same level, you add the Base Skill levels together and get the specialization at one level higher.

    Example: You have History (Ancient) 1(2) and gain History (Ancient) 1(2), you end up with History (Ancient) 2(3).

    2) If you gain a different specialization in the same skill at the same level, you add the Base Skill levels together and get one of the two specializations at one level higher. The other is effectively ignored, remaining at the adjusted Base Skill level.

    Example: You have You have History (Ancient) 1(2) and gain History (Modern) 1(2), you end up with History (Ancient or Modern) 2(3).

    3) If you gain a different specialization in the same skill at different levels, you add the Base Skill levels together, keep the higher specialization, and then add one to it. The other is effectively ignored, remaining at the adjusted Base Skill level.

    Example: You have History (Ancient) 1(2) and gain History (Modern) 2(3), you end up with History (Modern) 3(4).

    4) If you gain the same specialization in the same skill at different levels, you add the Base Skill levels together and get the specialization at one level higher.

    Example: You have History (Ancient) 1(2) and you gain History (Ancient) 2(3), you end up with History (Ancient) 3(4).

    Note: When you gain new skill levels in a skill that doesn't have specializations (such as Weaponry--each weapon is considered a separate skill, like Languages in the Star Trek line of games), you simply add the skill levels together.

    Example 1: You have Weaponry: Longsword 2 and gain Weaponry: Longsword 1, you end up with Weaponry: Longsword 3.

    Example 2: You have Weaponry: Longsword 2 and gain Weaponry: Spear 1, you end up with Weaponry: Longsword 2 and Spear 1.
    Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."

  8. #8

    Lightbulb Ok how about this

    Can you walk me through the creation (from start to finsih ) the creation of an Andorian Captain, A Betazoid Doctor and possible a Klingon Science officer?
    (these are just three examples I thought of that would be a neat diversion)..
    I would appreciate the step by step from the die rolls forward.. so I can follow on. I again apologize for my "stupidity" but I'm just too shallow on this concept since the only successful creation I know how to do is the 1st and second edition AD&D (star frontiers, gangbusters and other TSR related) ..
    Choose any askills, etc for me I'll wing it on my end
    The ant goes marching on.. and on.. Hurrah! Hurrah!

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