Regarding Owen's comments about adding skills together during character creation:
Here is a "fix" I developed for the DP loss you incur when creating a character. I say "fix" in quotations because there are several ways you can adjust this, Owen's suggestion above being probably the simplest and the best.
At any rate, if it helps, here it is. (Note: The example skills below are from the Fantasy ICON game supplement I wrote; just substitute any appropriate Star Trek ICON skills and your set.)
Cheers,
Steve
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What if I Get The Same Skill Twice?
This revision of the table found in each of the core books addresses the "DP loss" that can occur when you select the same skills from different character creation packages.
1) If you gain the same specialization in the same skill at the same level, you add the Base Skill levels together and get the specialization at one level higher.
Example: You have History (Ancient) 1(2) and gain History (Ancient) 1(2), you end up with History (Ancient) 2(3).
2) If you gain a different specialization in the same skill at the same level, you add the Base Skill levels together and get one of the two specializations at one level higher. The other is effectively ignored, remaining at the adjusted Base Skill level.
Example: You have You have History (Ancient) 1(2) and gain History (Modern) 1(2), you end up with History (Ancient or Modern) 2(3).
3) If you gain a different specialization in the same skill at different levels, you add the Base Skill levels together, keep the higher specialization, and then add one to it. The other is effectively ignored, remaining at the adjusted Base Skill level.
Example: You have History (Ancient) 1(2) and gain History (Modern) 2(3), you end up with History (Modern) 3(4).
4) If you gain the same specialization in the same skill at different levels, you add the Base Skill levels together and get the specialization at one level higher.
Example: You have History (Ancient) 1(2) and you gain History (Ancient) 2(3), you end up with History (Ancient) 3(4).
Note: When you gain new skill levels in a skill that doesn't have specializations (such as Weaponry--each weapon is considered a separate skill, like Languages in the Star Trek line of games), you simply add the skill levels together.
Example 1: You have Weaponry: Longsword 2 and gain Weaponry: Longsword 1, you end up with Weaponry: Longsword 3.
Example 2: You have Weaponry: Longsword 2 and gain Weaponry: Spear 1, you end up with Weaponry: Longsword 2 and Spear 1.
Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."