I've been flipping through my LotR game and the LotR appendix, wondering about the possible time periods one would run a game in, if one wished to avoid setting a game in the late Third age. No idea if this is a game I'll be running (I'm spending the month of December brainstorming during our Christmas hiatus) but given my whole gaming group has loved the LotR movies and I'm a fan of the books (not an obsessive one I should note - I've yet to read the books outside of LotR and The Hobbit).
As a brainstorming exercise, I'm trying to figure out a setting which will provide me as narrator with tons of inspiration for adventure. I imagine this is an exercise that would be of interest to any planning such a game, so I figured I'd go public in my brainstorming...
The three periods I'm considering are...
1970's of the Third Age
A ton of big events happen here. This is where Angmar finally defeated the last remnants of Arnor and also just before Durin's Bane (the Balrog) paid Moria a visit. I can see lots of events for characters to get involved with - struggling to hold the tide until the forces of Gondor can arrive, negotiating with potential allies, saving the lives of Isiuldur's heirs, scouting missions into Angmar, etc.
It is both a problem and a benefit that, as far as I know, there is little written about this period, beyond the Appendix (and some out of print ICE supplements which I don't have a prayer of obtaining). The Atlas of Middle Earth and LotR Appendix would seem, to me, to be the main resources for this. Any others anyone can thing of.
Late Third Age
This would be the period between the Battle of Five Armies and the War of the Ring. My first instinct was to set it in this era, but the more I consider it, the toughter time I am having finding inspiration. At first glance it seems a good time for adventure, but I'm having a tough time figuring out how to make the adventures resonate with meaning.
However, the period does have advantages - it is the time of the films, which for most of my players, is their reference for Middle Earth. Possible sagas I can think of include battling evil in Mirkwood, setting up a colony in Moria (hmm, maybe not a good idea), seeking out lost Dwarf-holds, etc. But I dunno, it doesn't feel right. Anyone who wants to inspire me with this era, feel free to.
Early Fourth Age
While robbing a narrator of some cool resources, like Elrond, Galadriel, the Nazgul, etc., it also gives the most freedom. Aside from a few notes about the fates of the memebers of the Fellowship, I can't think of much written about this period. It is obvious that while it is one thing to declare a reunited Kingdom of Arnor and Gondor, it is another thing to see it done in fact.
Remnants of Sauron's forces would definitely like to see this reborn kingdom destroyed early on. I would think that places such as Mordor, Mirkwood, and Angmar would be logical places for bad guys to be based from. One of the Lost Wizards would be a logical Sauron/Saruman type bad guy - the mastermind behind the events.
In addition, the reclaiming of Moria would seem to be an entire campaign unto itself, with some nice D&D elements for those who like such things.
I thought there were more resources for this, but all I can find is what is in Appendix B of LotR - I'm almost certain I'm missing something else in the appendices.