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Thread: New race: Request for help in balancing

  1. #1

    Sigellians: New race: Request for help in balancing

    I'd like to get some advice on how to balance this race with the other Trek races in CODA.

    Sigelians

    Personality: Sigelians vary in temperament like Humans do. Some are graceful, kind, and sincere. Other manipulate public opinion and are motivated by self-gain.
    Physical Description: Very Human-like. Nubian skin tones. Typically lithe and athletic.
    Homeworld: Sigelia Prime, orbits a Type B star almost at the end of its life. Withstands violent solar flares, which occassionally redistribute the atmosphere, depriving continents of breathable air for a few days at a time. Biodiversity is extremely poor, with predominately taiga biomes. Extremely long days (1 week) due to increasing tidal locking, leading to severe temperature extremes.
    Culture: Republic, based on an "ideas" futures market. On each citizen's "month-day", he or she can introduce new proposals,
    which are handled like stocks. Matters of state are handled by a corporation. The media has become very powerful.
    Language: Lacking sharp ears and working vocal chords, they have a sophisticated sign/dance language, punctuated occassionally by snorts and clicks.
    Common Names: All descriptive in nature, reminiscent of Amerindian names (such as Bird-In-Flight or Wind-Dancer). Adult
    names are chosen upon reaching puberty. Only family and childhood friends use a Sigelian's child name, which is often a
    virtue (Innocence, Prudence, etc.) or object of beauty (a flower, for example). Use of a child name is a sign of intimacy.
    Favored Profession: Artist, businessman, dancer, engineer, mathemetician. Sigelians love to shape and mould things: business deals, sculpture, relationships, buildings...

    Species Adjustments:
    +2 Vitality, -2 Perception. Sigelians are extremely hardy. Their sensory organs can withstand more abuse than most species, but are less precise as a result.
    Species Abilities:
    Anaerobic Respiration: Sigelians have a natural form of perfluorocarbons in their blood, which allows them to store oxygen up to six days without breathing. (3 picks)
    Can't Talk: Only a small fraction of Sigelians have working vocal chords (they view them as a genetic throwback). To learn a vocal language, Sigelians must spend one pick in addition to the regular costs. Further vocal languages are acquired normally. (-3 picks??)
    Robust: They gain +2 to Stamina vs. heat & cold as well as Resistance to Radiation (solar flares only). Sigelians live in an environment which can change drastically in a moment's notice. (+4 for the Stamina bonus, +4 for the Resistance??)
    Extraordinary Sense: Ultraviolet Vision: Because of the output of their star, Sigelians can see light from near-ultraviolet to green in color. From a Human perspective, they are color-blind. (3 picks for UV, -2 for color-blind)
    Skill Focus: Art of Non-verbal Expression: Sigelians gain Entertain: Dance and one Craft skill (chosen at character creation) at +2. They treat these skill as professional skills for purposes of skill acquisition and advancement. Being mute as a rule, Sigelians learn alternate methods to express themselves. (2 picks)
    Skill Focus: Ideas Market: Sigelians gain Mathematics and Appraise at +2. They treat these skill as professional skills for purposes of skill acquisition and advancement. Sigelians quickly learn to appraise and calculate worth to be productive members of society. (2 picks)

    That totals to 13 picks. If you agree with my appraisal, do you think I should add more to increase their value a little?

    Thanks!
    Last edited by Tangentier; 01-07-2003 at 03:17 PM.
    "A posse ad esse"

    Durf

  2. #2
    Join Date
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    Salinas, Calif., USA (a Chiefs fan in an unholy land)
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    Okay, here's my take on the cost of the various abilites...

    Anaerobic Respiration 3 picks is correct for this special ability.

    Can't Talk I would say that this would be equivalent to a Flaw, making it only worth -2 picks. Sigelians can still communicate and understand spoken speech; they just can't speak themselves.

    Robust Okay, the +2 Stamina vs. temperature extremes would be worth 6 picks (3 picks per +1 reaction). Resistance to radiation is a specific special ability and costs 12 picks. So, this ability would be worth 18 picks total.

    Extraordinary Sense: Ultraviolet Vision 3 picks is correct for the ability, and I agree that the Color Blind defect would be equivalent to a flaw, and -2 picks.

    Skill Focus: Art of Non-verbal Expression You mis-read the benefit provided by the Skill Focus edge. The edge only provides the following bonuses: +4 to a single skill with specialty, +2 each to two skills with specialties, +2 to a single skill without specialty, or +1 each to two skills without specialties. ("With specialty" means that the bonus only applies when the listed specialty is used.) That said, the bonus would only be +1 to each Entertain: Dance and the one Craft skill, instead of +2 to each. The way you have it presented is actually providing 2 skill levels each to two skills, and would cost 8 picks.

    Skill Focus: Ideas Market Same as above. 8 picks.

    So, your totals would actually be:
    3-2+6+12+3-2+8+8 = 36 picks.

    I would recommend not using "Radiation Resistance," instead having the +2 stamina vs. temperature extremes apply to radiation effects, as well. (The would remove the cost of the Resistance ability.)

    For the skill focus abilites, you need to decide if you want to go the skill focus edge route or another route that gives you levels in the individual skills. If you go with the skill focus, each of the skills listed would only receive a +1 bonus to tests. (Reduces costs to 2 picks each.) If you go with the skill levels, I would recommend either requiring the character to choose between the two skills listed, or reducing the benefit to 1 level in each. (Reduces costs to 4 picks each.)

    For the "Can't Talk," I would suggest that the Sigelians have a language, but it is one of sign and body language. Also, would they have a written language? Perhaps a pictographic written language, since they have no sounds to make characters from? Also, I would think that a Sigelian would have no difficulty learning different languages; they just would not have the physical ability to speak it.

    Along that line, I was thinking that a Sigelian character who frequently deals with speaking species would have some form of miniature sensor net that hangs like a necklace over his chest and is tied into a small voder. It would sense the hand and body gestures in the Sigelian's "speech" and translate it into spoken word through the voder.

    So, with the recommended changes, the species balance would be either 12 or 16 picks, depending on whether you choose to go the Skill Focus or skill levels route.

    Of course, you could go another route and provide 2 skill levels each to Entertain: Dance and a Craft skill (for the non-Verbal Expression ability) at 8 picks total, and the Skill Focus: Idea Market for 2 picks. This would give you a total of 18 picks.

    Hope this helps.
    Last edited by Sea Tyger; 12-05-2002 at 01:02 PM.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  3. #3
    Join Date
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    Salinas, Calif., USA (a Chiefs fan in an unholy land)
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    I added a second suggestion, one that is probably the best compromise for the species.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  4. #4
    Davy, thank you very much for your input. Thank you for saving me the +12 for Resistance. I was trying to make it apply to limited circumstances (solar flares only) to avoid the cost. I think I will go the 18-pick route.

    The Sigelians certainly do have a non-verbal language, thank you for infering that. Thinking back to my attempts to learn American Sign Language, I guess it wouldn't be that hard for them.

    The idea of a voder is a good one. This race is designed as a First Contact challenge in a "Journey to Federation" campaign, set 20 years after the Enterprise TV series, so a voder as you suggest it won't be an off-the-shelf item.
    "A posse ad esse"

    Durf

  5. #5
    Join Date
    Oct 2002
    Location
    Paris, France
    Posts
    13
    Originally posted by Sea Tyger

    Robust Okay, the +2 Stamina vs. temperature extremes would be worth 6 picks (3 picks per +1 reaction). Resistance to radiation is a specific special ability and costs 12 picks. So, this ability would be worth 18 picks total.
    [[/B]
    Hi !

    Well... there is something I don't understand...
    The +2 Stamina vs. temperature extremes is more specialized than a simple +2 bonus to Stamina, wich effectively worth 6 picks.
    So why Robust must be worth 6 picks too ?

    Actually, it would be easier to say that the Sigellians are just "Healthy". So they would have a general +2 Stamina for all tests, and it would be worth just 2 picks (as an Edge).

    Am I wrong ?
    --
    lK.

  6. #6
    Thanks very much for sharing the Sigelians with the rest of us! I'm hoping you'll not mind if I acquire them for my upcoming game? I'm in the process of creating new races for my crew to encounter, and having one already created will save me a tad of time! Thanks very much, and very nice work.

    Alan

  7. #7
    Originally posted by rasiler
    Thanks very much for sharing the Sigelians with the rest of us! I'm hoping you'll not mind if I acquire them for my upcoming game? I'm in the process of creating new races for my crew to encounter, and having one already created will save me a tad of time! Thanks very much, and very nice work.

    Alan
    Alan, of course I don't mind! I would ask, though, that you share whatever you come up with to flesh them out.

    In my campaign, the Sigellians are the primary race in a Cooperative, a Federation-like entity. On the surface, things run fairly smoothly, and everyone is content. However, through observation or circumstance, it becomes clear that the media really runs the show here. Politicians make no moves without consulting the pollsters, interviews are met with the same trepidation as an IRS audit, and so on. You can say anything you want, but will people hear you?

    Regards,
    Durf
    "A posse ad esse"

    Durf

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