Y'know, for the past year I've been teaching at college-level and sometimes I think the only reason I stick with it is that it's such a great source of material for this game...
In other news, then.
I'm gearing up for the third game of the campaign this month and here's what I have so far:
The cadets face their first big exam, a first-contact holodeck scenario where they are divided into bridge crews for an old Daedalus-class ship and sent to rescue a small alien ship damaged by some spatial phenomenon or other. The twist is that the first team (with one PC in it) finds the small alien ship already under attack by a bigger one, but the second team (with the other PC in it) finds the small ship alone, initiates the rescue and THEN gets attacked by the second, bigger one. The trick of it is that both teams are playing the same scenario, with the first team seeing the second team (through the magic of the holodeck) as the big alien ship already "attacking" (actually rescuing) the small one, while the second team is seeing the first team as the big alien ship attacking them in the middle of their rescue attempt.
I'm kind of hoping they'll assume the two teams are in a straight-up competition with each other but I'm sure the players will see through the ruse after a while, although their characters will have no way of knowing what's going on. This is the stuff I like to set up! Assigning them team-mate NPCs that they either love or hate is also lots of fun.
Comments? Suggestions?
-Dandelionhead
"Thank God for atheists!" -some agnostic