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Thread: New TNG narrator, few players

  1. #1

    Question New TNG narrator, few players

    I've started a game with the player characters being a Cardassian captain, a chief engineer, and a navigations officer. A total of 3 people. With that few players is there still a chance for a good game or do I give up now? (any good story arcs are also welcome)

  2. #2
    Keeper Guest

    Post

    Actually, I almost prefer the smaller groups as it allows everyone to shine in more episodes. I have 9 regular players who at least thankfully get along with one another but I DO run into the occassional "table three, I'll take your round two actions now" situations.

    By no means give up on three or four players. Take a look thru the posts for good adventure ideas.

    ------------------
    Man is to man a god when he recognizes his duty.

  3. #3
    Join Date
    Nov 2000
    Location
    Geelong, Vic; Australia
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    1,131

    Post

    Most of my games are either solo, with just my wife playing (be it D&D, Star Wars or Trek), or occasionally with 3 players and me (another couple we're friends with).

    On rare occasions (once or twice a year), we actually get a whole 5 people around the table.

    Let me tell you, you don't need a big group to have fun!

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    "Every atom in our bodies was forged in the furnace of ancient stars - it is our destiny to return home..."

  4. #4
    Join Date
    Sep 1999
    Location
    MetroWest, MA USA
    Posts
    2,590

    Post

    My current group consists of me and three players, works pretty well. I'd use it to form a nice triangle of core characters, much like the Kirk-McCoy-Spock relationship of TOS.

  5. #5
    Join Date
    Aug 1999
    Location
    Halifax, Nova Scotia,Canada
    Posts
    96

    Post

    You can even get along with one player IMHO. Some of our best games just consisted of a GM and player. I find it forces a PC to become self sufficient no matter what genre you play in.

  6. #6
    Join Date
    Feb 2001
    Location
    Nashville, TN, USA
    Posts
    763

    Post

    The one thing you have to remember with running a small group is that, unless you let the players play "more advanced" (read higher point) characters, you may well be missing skill sets that could become necessary for some adventures. "Darn it, nobody has Medical Sciences (Psychology), now we can't diagnose the "crazy" guy and figure out what's been driving the crew mad."

    [as an aside, I'm well aware of the discussions on "Should Psychology be it's own skill, or at least be separate from Medical?"]

    In Icon Trek, this isn't as much of a problem as in some games, because you at least have the base skills to work with. So even if you don't have the right specialization, you can make the attempt at the skill. In my above example, someone could still have Medical Science, and still make the attempt.

    You may want to encourage the players to make their characters more rounded, rather than specialized.

    You also may want to lower the Target Numbers a bit, or award more Courage points. But that depends on the characters involved and their competency.

    Hope this helps.

    Alex

  7. #7
    Join Date
    Sep 1999
    Location
    Melbourne, Australia. Winner of the First Trek Survivor Trivia Show, and Bearer of the Steve Long Pink Elephant Stamp of Learning. :)
    Posts
    526

    Post

    By all means, a small group is worthwhile. It means the players have to work harder for their rewards (XP, promotions, etc...) and they end up enjoying themselves more. A small group means that all of the players are always involved in the action, as opposed to the GM having to try and come up with something that all 6 people can get involved in...so a small group can work for both sides.

    Don't let it throw you...run with it!

    ------------------
    "...and more controversial than Oolon Colluphid's trilogy of philosophical blockbusters Where God went Wrong, Some More of God's Greatest Mistakes, and Who is this God Person Anyway?"
    - The Hitch Hiker's Guide to the Galaxy, Douglas Adams (dec.)

  8. #8
    Join Date
    Oct 1999
    Location
    Mitchell, SD, USA
    Posts
    36

    Thumbs up

    I'm in total agreement with everyone else on this subject. You don't need a huge group of players to have a memorable campaign. The best campaigns I've ran and played in have had a small number of people involved in almost every gaming session. One thing that I like about this is the fact that PC characters get to be developed deeper than they are with large groups. It's a little more work for the DM, GM, or Narrator, but ends up being a more meaningful game in the end. Relationships between PCs and NPCs develop better, and friendships in RL can be strengthened too.

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    =========================
    Captain Scott Taylor
    U.S.S. Guardian
    NCC-1738-B
    "No, no! I'm chaos. He's Mayhem!"
    http://clubs.yahoo.com/clubs/startrekgamersstation

  9. #9
    Join Date
    Oct 1999
    Location
    Hamburg, Germany
    Posts
    87

    Cool

    In my group of players are currently three girls and three boys....thats a total of a six.
    We already played 26 adventures.

    I find it difficult to keep every player busy all the time. It is very exhausting to keep them all focused on the game.

    From my point of view the ideal number of players is three or four. So don't think about ending the adventure, this is just the beginning.....

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    www.StarTrek-AlphaSquad.de -
    "United they stand"

    [This message has been edited by Tarbas (edited 08-10-2001).]

  10. #10
    Join Date
    Jan 2000
    Location
    Kettering,UK
    Posts
    925

    Thumbs up

    I have only three players in my campaign. I like it, everyone gets more of a say and there's generally more roleplaying.

    ------------------
    Greg

    "Calm may work for Locutus of Borg here, but I'm freaked and intend to stay that way."
    Xander, Buffy the Vampire Slayer, Prophecy Girl.

  11. #11

    Talking

    Thanks for all the input and support everyone!

  12. #12
    Join Date
    Aug 2001
    Location
    milford, oh, usa
    Posts
    10

    Post

    I been playing in Star Wars campaign with only one other player and a game master for 3
    years now. It has been the most fun ive been in yet. Ther is a lot more cooperation with smaller groups than larger ones in my opinion

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    "What do you mean We are in the Neutral Zone? This is BAD!!" -Captain Jordan Macallister, USS Daytona

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