View Poll Results: What do/did you think of the FASA-produced Star Trek RPG?

Voters
80. You may not vote on this poll
  • it's excellent!- Best ST RPG ever!

    4 5.00%
  • it's very good- as enjoyable as its modern counterparts

    16 20.00%
  • Good- had its flaws but was a solid game still

    33 41.25%
  • Fair- nice effort for the time, but simplistic and dated quickly

    12 15.00%
  • Bad- full of holes

    2 2.50%
  • Horrible!- HAAAAAAAAAAAAAAA!

    3 3.75%
  • Who's FASA ?!?

    10 12.50%
Page 1 of 4 123 ... LastLast
Results 1 to 15 of 52

Thread: FASA Star Trek

  1. #1
    Join Date
    Dec 2002
    Location
    Manhattan High Security Detention Center
    Posts
    720

    FASA Star Trek

    who used to play the FASA Star Trek RPG? What did you like about it- what did you dislike about it?

    go!

  2. #2
    Join Date
    Nov 2000
    Location
    Albuquerque, NM, USA
    Posts
    2,990
    gads, it was a clunky system. character creation was the most fun about it. i still prefer coda
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  3. #3
    This message has been removed on request by the
    poster

  4. #4
    Join Date
    Nov 1999
    Location
    Austin TX, USA
    Posts
    1,122
    I always thought it was pretty cool. A service path system that didn't get you killed during generation like that other sci-fi game (*cough*Traveller*cough*). Percentiles are easy and I know other people don't like it, but I enjoyed the combat/movement system.

    As far as the Tactical Combat Simulator, heck, I still play it. It only took a few patches to fill in some holes (like tractor beams), and off you go.

    -- Daniel
    - Daniel "A revolution without dancing is a revolution not worth having."

  5. #5
    Join Date
    Feb 2002
    Location
    Salinas, Calif., USA (a Chiefs fan in an unholy land)
    Posts
    3,379
    Man, I loved FASA at the time. I grew up with that game, and played it for years and years. Of course, I went with the better systems as they came along (first Icon, now Coda...never liked SFB/PD), but I still have my books and pull them out from time-to-time.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  6. #6
    Join Date
    Aug 1999
    Location
    Kaunakakai, Molokai, Hawaii, USA
    Posts
    4,020

    Arrow

    I like the character creation part, albeit geared toward making an officer of the Federation Starfleet, or Klingon Defense Force (in the Klingon supplements).

    My dislike? The three phases per turn in the Combat Simulator.
    Anyhoo, just some random thoughts...

    "My philosophy is 'you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way.'"
    -- Monte Cook

    "Min/Maxing and munchkinism aren't problems with the game: they're problems with the players."
    -- excerpt from Guardians of Order's Role-Playing Game Manifesto

    A GENERATION KIKAIDA fan

    DISCLAIMER: I Am Not A Lawyer

  7. #7
    Join Date
    Aug 2002
    Location
    Mount Holly NC
    Posts
    751
    I liked the character creation and starship combat (detailed but faster and more 'cinematic' than Starfleet Battles.) With the rule supplements, you could make Klingons, Orions, Romulans, and Civilian trader/explorers. I wish Paramount had given it real support, especially when TNG came out. We could be playing FASATrek 3rd edition by now. Sigh. I always had alot of fun with that game.
    tmutant

    Founder of the Evil Gamemasters Support Group. No, Really.

  8. #8
    Join Date
    May 2002
    Location
    California
    Posts
    655
    I prefered FASA to Icon -- then again, I always knew I was in the minority. I never really liked the "6 as Max" for stats level. Gradations and shadings all went away. The personal combat felt a bit odd at first, but I quickly grew to love it as it felt very much like TOS combat. I LOVED the space combat! The biggest problem I had with the game were the "uber-races" created in some of the later supplements.

    FASA's Character Generation system had a lot of room for tweaking. Equally, despite the trend in rpgs, I like having some random elements in creation process. As I have seen far too often in this world, some people get the breaks, some don't.

    I like the CODA system, no problem there, but there are a lot of changes I made for my (short-lived) game to fit the tastes of both myself and my players.

    Actually I had someone ask me the other day if I would like to be in a game that actually used the FASA rules. I may take him up on it.

  9. #9
    Join Date
    May 2001
    Location
    Overton, TX, USA
    Posts
    156
    Chello!

    Loved it and grew up on it also. Only real problem was with the AP system for movement and actions in combat.

    Still the only ST RPG to print a Klingon supplement (and it had 2 editions-both of which I have!).

    Tony
    Anthony N. Emmel, M.A.
    Learned Scholar & Catholic Gentleman

    U.S.S. Victory NCC-1760
    "England expects that every man will do his duty."

  10. #10
    Join Date
    Aug 1999
    Location
    Salt Lake City
    Posts
    2,923

    Exclamation

    "Action Points..." *shudder*

    Loved chargen, however. Lobbied to mimic it in Coda but got shot down.

  11. #11
    Join Date
    Oct 1999
    Location
    Morgantown, WV. USA
    Posts
    218
    Actually, I found FASA to be the easiest of all the Trek games to run and ran multiple campaigns for years. System wise I think it's still my favorite.
    My main complaint with FASA was with the creative people working on it. AFter a while the line slipped into a "Men's Adventure/Espionage novel" mode. All the stories were covert ops and counter-espionage blah blah blah. Creeping Crypto-Fascism was FASA's worst problem in general. (don't get me started).
    Their philosophical excesses polluted the Trek line and functionally killed it. Pity.
    I love the attitudes of the ICON Trek and had a great trust for the personalities behind it. They knew what "Trek" was supposed to be, demmit!
    CODA? bleh.
    CODA ain't done nothin' yet to win my heart.

    FASA gave us our first Klingons games, Romulan characters, even a whole suppliment on Orions! (what nifty fun! Still prefer parts of that background to anything else done on the Orions. What little there's ever been since...) The later suppliments were vastly inferior to the earlier ones, but overall, it's probably the most complete and easiest to run Trek system ever published.

    I shed a tear for it, I do.

  12. #12
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208
    Never cared for it. My players and I rapidly created our own homebrew based off it, then never opened the books again. Once LUG and CODA replaced it, I sold all the FASA stuff off.

    For some odd reason, I still have the TNG First season sourcebook. Need to do something with that.

  13. #13
    Join Date
    Aug 1999
    Location
    Kaunakakai, Molokai, Hawaii, USA
    Posts
    4,020
    How much are you selling for the TNG First Season Sourcebook?
    Anyhoo, just some random thoughts...

    "My philosophy is 'you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way.'"
    -- Monte Cook

    "Min/Maxing and munchkinism aren't problems with the game: they're problems with the players."
    -- excerpt from Guardians of Order's Role-Playing Game Manifesto

    A GENERATION KIKAIDA fan

    DISCLAIMER: I Am Not A Lawyer

  14. #14
    Join Date
    Apr 2000
    Location
    Albertson, NY, USA
    Posts
    1,467
    1st RPG i ever Gm'ed, Loved Character creation and Ship Combat (And Ship design system), Rules were ok, character advancement was awful, AP's sucked. Great backround material!

    Loved some of the species they created and map of the Federation they created

  15. #15
    Join Date
    Sep 1999
    Location
    MetroWest, MA USA
    Posts
    2,590
    FASA-Trek is one of the games I suspect I got the most mileage out of in the 80's - we used to play that a lot. I was a huge fan of it. I keep thinking I should sell my old stuff but I can never bear parting with it...

    Like others, I was very fond of character generation. I tended to ignore APs, though I admit I prefer them to the attack action, full-round actions, and 5-foot steps of D&D 3E.

    My only beefs with the system were...
    - During character generation, very hard to gain new skills outside your speciality - you tended to only improve
    - No rules for unskilled or default use of skills


    I also liked the FASA incarnation of Doctor Who - nice simple game, easy to play.
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •