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Thread: Endgame Redux (Campaign Update)

  1. #1
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    Post Endgame Redux (Campaign Update)

    The session started with a whole bunch of interaction and then attended the opening of the Klingon Embassy on Bajor (Captain Stocker is betrothd to the ambassador Lady K'cel) then the red alert came in and they got worried as Capatins at the event started beaming back all at the same time, and then the rest of the crew was brought up. They headed for Sector 001, where a Transwarp Conduit had been detected. Once there they saw the cube emerge and 30 odd ships engaged the BORG cube...

    As the battle began, Commordore Jellico on the Challenger ordered the Farscape (player's ship), Thunderchild and Exeter to find a way to close the Transwarp Conduit. As they moved in they took heavy damage from the BORG...the Thunderchild was left drifting but salvagable, the Farscape lost impulse and the port nacelle and the Exter was destroyed save half the Saucer section.

    They fought off a boarding action by the BORG, lost a bunch of crew, including the Gorn Security officer who was assimilated and as he lay there, the Chief of Sec shot his assimilated ass before he could activate...(very Picard) As it seemed they would all die, the Chief did the FC flooding of Engineering and the survivors of the Exeter beamed over with pipes, swords and clubs to help fight the BORG.

    The Chief was then able to vent Engineering and get the engines back on line (minus one nacelle)...they moved into place and prepared to try and shut the conduit...then they saw the 12 more cubes on their way and Voyager and the Prometheus. Contacing Captains Janeway and Lindsay they told them of the plan. The two ships slid in alongside and the 3 used their nav-deflectors to collapse the conduit. At the same time, having lost 12 ships already, the Enterprise and another wing of 20 ships arrived and dispatched of the first cube. At that moment the conduit began to reopen and they got a reading of hundreds of BORG vessels approaching. It opened and as all the players gave me a look like I was a complete evil f*cker, I pulled the Dark Frontier bit from VOY and had the hundreds of pieces of debris fly out...

    At Spacedock they were told that the Farscape was going back to Captain Lindsay and that Captain Zymmer (formerly of the Exeter) would take the Prometheus. A ship would be selected for them soon, but Captain Stocker pushed Admiral Ross (cnc of SF) and he admited that the USS Atlantis was one month away from being finished it's construction and that it was to be renamed Lexington and given to Stocker. She is a Sovereign and Lexington used to be Stocker's ship, so it was a big reward for his having saved the day and destroying 12 BORG cubes and saving the Earth and possibly the Federation

    So with some shore leave and (except for the Cap and Chief Engineer) we head into a new leg of the series with just over 10 months of play under our belt

    As always this is a really fast review, without the subtle rp moments that make the game so much fun

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    Captain Zymmer
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    Visit Star Trek:Lexington at;
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  2. #2

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  3. #3
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    <font face="Verdana, Arial" size="2">Originally posted by Captain Zymmer:
    Contacing Captains Janeway and Lindsay they told them of the plan. The two ships slid in alongside and the 3 used their nav-deflectors to collapse the conduit.</font>
    There ya go Styro

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    Captain Zymmer
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  6. #6
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    <font face="Verdana, Arial" size="2">Originally posted by StyroFoam Man:
    I for one enjoy these updates... Could you flesh it out a bit?</font>
    To be honest Styro, I noticed most everyone's campaign updates are getting a lot less response than they used to. Maybe it has something to do with summer, or I dunno. I hope we see more interest in others games, as I know they help me greatly as well

    <font face="Verdana, Arial" size="2">These things are great for gleening ideas and character concepts. I may start posting some of mine now that we're starting a more "mainstream" Trek story... (Mainstream aside from the 5.5km "Very Large Escort" )</font>
    I have been so tempted to bnring the Gambler into my game and then...BLOW IT UP!!!!!!!! MU-HA-HA-HA-HA-HA-HA-HA!!!!

    I love my players...theya re purchasing the domain name www.usslexington.net in honor of the new ship and direction the game is heading


    ------------------
    Captain Zymmer
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    Visit Star Trek:Lexington at;
    http://www.geocities.com/aslan_collas
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  7. #7
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    Of course there's less interest in Trek over the summer...

    (wait for it...)

    Your campaigns are in reruns now! =D

    (::Fleeing the inevitable rotting heads of Ktarian marra-lettuce:

    ------------------
    "You got your Star Trek Trek in my roleplaying game!"
    "You got your roleplaying game in my Star Trek!"
    LUGTrek, two great tastes that taste great together

  8. #8
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    Wink

    My interest died down when you stopped mentioning all the lesbian goth trill in your game.

    To boot you stopped soliciting our help for your campaign!


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  9. #9
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    Lesbian Goth Trill?

    Oh, do tell.

  10. #10
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    <font face="Verdana, Arial" size="2">Originally posted by Don:
    My interest died down when you stopped mentioning all the lesbian goth trill in your game.

    To boot you stopped soliciting our help for your campaign!
    </font>
    Har har

    I so kept asking for help, check all my Endgame, BORG Cube and Voyager threads of late, so there :P

    LGTs Unite!



    ------------------
    Captain Zymmer
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    Visit Star Trek:Lexington at;
    http://www.geocities.com/aslan_collas
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  11. #11
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    <font face="Verdana, Arial" size="2">Originally posted by verbena76:
    Lesbian Goth Trill?

    Oh, do tell.
    </font>
    OKay one of my players is a Perky Goth, the other is playing a Half Trill/Half Romulan who is a Bi-Sexual (but seemed quite lesbian for some time first).

    Now Don, and I can only assume he was kicked in the head by a moose when he was young ( The dreaded Salt Lake Flats Moose no less...they have poison barbs in their legs) has fused them into one being, the LGT

    Maybe I should have an adventure with a transporter accident

    ------------------
    Captain Zymmer
    =-=-=-=-=-=-=
    Visit Star Trek:Lexington at;
    http://www.geocities.com/aslan_collas
    =-=-=-=-=-=

    [This message has been edited by Captain Zymmer (edited 08-12-2001).]

  12. #12
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    Post

    The truly amusing part is that in the campaign writeups I've done, (and I WILL run this damn campaign someday!!!) I had a Goth NPC from our time to act as the "Odo" of the game-to keep the PCs from blindly following Starfleet regs and remind them that humans have come far-but can still fall. And the trip down is much shorter than they realize.

    ------------------
    Is it a good thing if our Narrator is listening to Stabbing Westward while plotting our game?

  13. #13
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    I find it is always important to keep that idea in your players minds, as well as a healthy respect for what could happen to their characters. All my players expressed a gunine fear that at least one of them would be assimilated during the boarding action

    ------------------
    Captain Zymmer
    =-=-=-=-=-=-=
    Visit Star Trek:Lexington at;
    http://www.usslexington.net
    =-=-=-=-=-=

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