I am considering allowing my game's security chief (a player) to incorporate the personal transport buffer, as seen in Voyager Elite Force into the game, any particular limitations or rules that I could use for this?
Well, I wouldnīt use this in my game since that way the players are able to have the right kind of equipment for nearly every situation. But thatīs your decision.
Anyway, I would say that it can store not more than 5 kg of equipment. And of course if some kind of strange radiation should prevent Federation equipment from working properly then thy canīt even take a knive out of the buffer.
And then I would also limit the number of times they can do things into the buffer and taking it out again, depending on the mass of the objects, though this shouldnīt be a problem during a standard away team mission.
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God, I liked him better before he died.
Not to mention that a starship transporter pattern buffer is larger than a human being, not including power supply and computer.
These pattern buffers only store a single pattern, and until scotty was revived this patteern was not stored for more than the 0.1 seconds of re-materialisation...
And Scottys fellow survivor failed to show up, so even this jury-rigged quick fix failed to show.
What you want, and having seen the item on the game, and feel it is mis-labelled from... Is a micro-replicator, not a transporter buffer.
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DanG.
"Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."