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Thread: Cetacean Characters

  1. #1
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    Post Cetacean Characters

    I have never been overly concerned one way or the other regarding Dolphin or other cetacean characters. Recently however, while doing another project, I had a question about Cetaceans rolling around in my mind. Some vessels, like the Galaxy class, have cetacean sections, but what is the quality-of-life for these guys? I know that living full time at Seaworld would kind of suck too, but once you classify them as a sentient being and all, lets give them something meaningful to do, or see or something....

    So how do you accomplish it? Here is one thing I thought of the other day:

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    APHIS

    Captain’s Log...

    I have received my first command with a Cetacean contingent on-board. I met ‘Charlie’, or at least Charlie’s ‘Portrait’, a few hours after coming on the USS Nemo, he seemed to me to be like any fresh-scrubbed cadet I had ever met – eager and frightened at the same time. When we shook hands I knew in my mind but never would have otherwise guessed that it was merely a photonic limb with the illusion of solidity and that ‘Charlie’, the real dolphin-crewman, was in the cetacean pool on Deck 7 strapped into this APHIS contraption...


    APHIS (the Aquatic Personnel Holoprojection Interface System) was designed to allow Cetacean and other completely aquatic lifeforms to participate more fully in crew duties and everyday activities onboard Starfleet vessels. It does so by creating a holoprojection of the crewmember (known as a Portrait) linked directly to the aquatic individual via the APHIS hardware. As long as the Holoemitters are functioning, aquatics now have a place alongside the rest of the Crew in positions like Helm, Science and Medical.

    APHIS consists of a Holographic interface and filtering software which creates a linkage with the cetacean subject (via contact electrodes in a special harness) and translates movement and communication from the aquatic into humanoid-equivalents. As some aquatics (like cetaceans) have much different organic design than humanoids, the ‘filter’ software works in both directions, providing the aquatic with equivalent kinesthetic sensations at the same time it translates the aquatics intentions of movement into ‘standard’ humanoid movement. Most cetaceans and other non-humanoid aquatics find the experience of having arms and legs somewhat strange, although many have been familiar with ‘waldo’ manipulator arms and other manipulators use as part of previous attempts to get these species out of the Cetacean-pools.

    The result of this technological application is a holoprojected analogy (known as a Portrait) of the aquatic crewmember that is able to move about the ship (wherever Holoemitters have been installed), interact with other crewmembers and take part in crew duties. Each aquatic has a basic form designated by the APHIS software that provides some clue to humanoids what species they are dealing with (the appearance of Dolphins for example differs from other cetaceans). The specific facial likeness and somatotype of the Portrait is selected by the aquatic from computer-generated options (to avoid purposeful duplication of other another’s likeness). The program generally locks out the aquatic from making alterations to their own Portrait (although they certainly can hack in and do so and command personnel can disable this function for certain individuals and under certain conditions). Counselors have found that a consistent Portrait is very important to facilitate interaction with other crewmembers.

    Continuous APHIS operations can safely be maintained for 12-15 hours. Continuous APHIS Operations longer than 15-20 hours are considered an unacceptable (although still moderately low) risk to user safety due to long-term neurostress; while continuous APHIS operation longer than 20 hours is considered potentially dangerous to the subject. Approximately 8-hours of rest are advised after APHIS operations (more if normal safety limits have been breached).

    Thus far there are thirteen different Aquatic lifeforms which have been programmed into the APHIS filtering software and tested successfully under laboratory conditions. Dolphins and other cetacean subjects are at the leading edge of this technology, followed closely by semi-humanoid species like the Natallo which have fewer need for filtering software. Most of the aquatics taking part in any field-work using APHIS must have already taken part in ‘APHIS school’ at one of Starfleet’s facilities, giving them the valuable experience of moving about as a humanoid in a laboratory and non-vessel setting before they are placed on a starship. At ‘APHIS School’ (which some of the cetaceans have started to call ‘Dry College’) specialists in human-aquatic interaction, medical staff and counselors monitor the aquatic’s progress in this highly individualized program. For some, the experience takes a few weeks, others have either washed out (pardon the pun) of the program or have taken over a year to fully adapt to the system. Presently some late-arriving members of the APHIS design team are pushing for washing out those who do not manage to make significant progress after a certain period of time; long-time members complain that this enabling technology was designed to facilitate interaction for all aquatics independent of their individual potential for quick success.

    APHIS is presently being field-tested onboard of the USS Cerberus and several other Nautilus Class vessels (which already have large cetacean areas). These programs generally use 6 aquatic crewmembers and 3 or 4 APHIS modules per ship. This setup provides two Portrait-assisted aquatic Crewmembers for each duty shift and a four hour period of ‘off-duty interaction’ for each aquatic (either before or after the dutyshift).

    -------------------------------------

    Mad Political Scientist

    [This message has been edited by Publius (edited 08-08-2001).]

  2. #2
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    Post

    In "Dark Mirror" one of the background characters was a dolphin, when not in his special quarters munching on sardines, he was able to get about in a tank of water with suspensors mounted underneath. The appratus had a set of manipulator arms the occupant could use to handle outside material.

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    In the Praetors Name!

  3. #3
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    I like this stuff a LOT and plan to snarf it and add it to the file of cool ideas that I've, er, "harvested" from these boards over the years! Don't have much use for it in my current campaign (set in TOS), but will probably use it down the road.
    I'm also interested in this "Nautilus" class vessel you mention. Back in the original SPACEDOCK playtest, I tinkered with a Zaldan designed aquatic scout ship, able to fly through space but also functioning as a submarine for prolonged research on waterworld planets. (doubled the SCU for "atmospheric streamlining" and seriously reinforced the structural integrity & hull strength among other adaptations.)
    Always kind of had a taste for the TREK/SEAQUEST flavor of interstellar aquatic research vessels. (SEATREK?)
    Anyway, cool material!

  4. #4
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    Almost forgot! When do we see your "Dry School" Advanced Education Package, hmm?

  5. #5
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    Exclamation

    If you have access to Blue PLanet, which uses cetaceans, you might get some ideas on how to play such a character. Also included are tools and such for cetacean use.

  6. #6
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    I wonder if users of APHIS wouldn't feel insulted that they had to present themselves as humanoid in order to fit in.

    Just a thought....

  7. #7
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    Cool

    I don't know the original title of (roughly translated) "Technology of the USS Enterprise". This book discribes the Enterprise D including Cetacean navigational specialists. (Had to read the paragraph three times to believe it :-) )
    They constantly observe and improve the ship's navigational systems.

    Comaboy: Being only holographic projections they surely could choose to appear in their original form "swimming" through the corridors.
    As they are already tapped into the computer systems they wouldn't need fingers to use consoles and the like.

    Narrator beware! An idea is forming!

  8. #8
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    Thanks Sheliak Bob! Snarfing ideas is the most sincere form of flattery More on the Nautilus-Class after I see whether my old harddrive files can still be read (had a total system crash the other day and I am presently using someone elses computer).

    Interesting thought Comaboy, but unfortunately all of the Federation vessels we have seen are designed to be operated by humanoid species. I am sure that there might be some aquatics that are insulted this way, but the fact that jefferies tubes and plasma torches are made to be used by humanoid hands necessitates this sort of Portrait form.

    If we were going for purely social interactive technology (i.e. just to be able to get the dolphin on the bridge) any old form would be fine -- glowing ball of light, dolphin in midair etc. But if you want to be able to actually use a tool or otherwise make yourself functionally a part of the crew, this would be the way to go.

    Keny: I did not emvision a direct connection between the ship's computer network and the aquatic in the APHIS system (I envisioned it as a quasi-independent system which simply overcame the disadvantage of their size, lack of fine manipulation and water-breathing requirement); but hey if that works with your idea go for it! The technology certainly exists, although many in the federation might consider it too close to cyborging. Nevertheless, mind-computer connection seems to be possible in Spacedock so it is not impossible here either. However the problem comes in using tools, getting under panels, lifting objects etc. APHIS is designed to allow multi-functionality. Like I said though, if it works for you, go for it.

    John

    p.s. What about having at least one APHIS harness that goes the other way -- i.e. allow air-breathers to holoproject an Aquatic form so that they can interact with the other aquatics in their environment. That would be one of those things players could do on their own as a solution to some sort of problem in an adventure.

  9. #9

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    one silly question- would the APHIS personnel be "regular" Starfleet personnel (do they wear the uniform) or would they simply be "helpful civilians"?

  10. #10
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    I always thought that any inteligent aquatic species would need a Vorlon-like "encounter suit" to operate tech.

  11. #11
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    <font face="Verdana, Arial" size="2"> Originally posted by Sigma:
    one silly question- would the APHIS personnel be "regular" Starfleet personnel (do they wear the uniform) or would they simply be "helpful civilians"?</font>
    Not silly at all, I think that is a good question. This would depend on your own campaign but in mine, I have them as essentially equivalent to 'cadets': there has been no real way for most Aquatics (e.g. those who must live underwater and do not have tool-using capabilities like terran-based cetaceans) to attend Starfleet Academy as 'regular students' until after the APHIS is created. Now, I would assume that after the APHIS system is introduced, there would be a number of cadets. In my current game, there will be three Starfleet Cadets among the APHIS-assisted Crewmembers who have either attended specialized courses at Starfleet Academy (or were already some of the 'navigation specialists' Keny mentioned) and are now ready for their 'cadet cruise'. The other three APHIS users onboard the players ship will be civilian types, dolphin equivalents of civilian scientific personnel (the Nautilus-class can carry just over a hundred civilian scientists and has plenty of lab space, so they would just be added to that portion of the crew compliment).

    <font face="Verdana, Arial" size="2">Originally posted by Antonio Cabañas:
    I always thought that any inteligent aquatic species would need a Vorlon-like "encounter suit" to operate tech.</font>
    Actually, that is what the APHIS gear provides, but in this case it is a sort of telepresence by way of Hologram rather than some sort of Dolphin suit that would find it very difficult to navigate around Jefferies Tubes and whatnot.


  12. #12
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    "I always thought that any inteligent aquatic species would need a Vorlon-like "encounter suit" to operate tech."

    *tinkle*
    I'm a Vorlon dammit, not a doctor!
    *tinkle*

  13. #13
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    Thumbs up

    It could also be a nice idea to create cetacean fighter pilots: With their superior navigational skills and three-dimensional insight they'd make far better pilots than us humans.

    ------------------
    Fate protects fools, little children, and ships named Enterprise.

  14. #14
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    <font face="Verdana, Arial" size="2">Originally posted by Brad:
    If you have access to Blue PLanet...</font>
    What is "Blue Planet?"


  15. #15
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    Blue Planet is an interesting sounding game from biohazard games (or is it Fantasy Flight games, I can never get that straight). There is a neat link for the site at http://www.bpv2.com/

    It sounds like a very cool game, but what with my schedule loaded as it is, I have not delved into this one because I'll probably never get to play. They do feature (as did Chaosium's Ringworld game) Dolphin PCs however. Maybe worth the price of admission, I dunno....

    As I mentioned above, I did this APHIS thing as a kind of lark, but the idea is cool and I think makes for a very neat "outsider" character (e.g. Spock in TOS, Worf and to a much greater extent Data in TNG, Quark and to a much greater extent Odo in DS9, The Doctor and Seven of Nine in Voyager). At the same time, APHIS is within the tech boundaries that Trek has established.

    John

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