Results 1 to 4 of 4

Thread: Plot elements list

  1. #1
    Join Date
    Jun 2002
    Location
    Bloomington, IN - the heart of Limestone Country!
    Posts
    213

    Plot elements list

    This is a less-goofy version of the Star Trek Cliches list I've posted before. It's not 'finished' or 'complete', but might be useful for my fellow GM's/Narrators. I put it together after attempting a table cross-referencing TOS and TNG episodes and common ST episode themes...and gave up. Maybe some day.
    Many of the items below are actual plot elements, but some are modifiers ('Increasing', 'Decreasing'), of which I'm sure many more could be added.
    Basically, one could select x number of items from the list, and from those cobble together a Trek-seeming plot. Theoretically.

    Enjoy!


    1. Accident
    2. Alien
    3. Alone
    4. Ancient
    5. Amazingly Lifelike
    6. Assassin
    7. Assist
    8. A Piece of History
    9. Brawlin' & Fightin'
    10. Capture
    11. Cat & Mouse
    12. Change
    13. Charisma
    14. Child
    15. Comedy
    16. Command
    17. Computer/Holodeck
    18. Culture/Character Focus
    19. Decreasing
    20. Destroy
    21. Enemy
    22. Energy
    23. Escort
    24. Family
    25. Freak-Out/Mind-F**k
    26. Hero
    27. Hidden
    28. Increasing
    29. Impervious
    30. Innocence
    31. Loss
    32. Madness
    33. Mental Powers
    34. Mind Control/Possession
    35. Misunderstanding
    36. Monster
    37. Murder
    38. Mystery
    39. New
    40. Obsession
    41. Old
    42. Omnipotence
    43. Other Self
    44. Parallel
    45. Pharmaceuticals
    46. Physical Transformation
    47. Political/Intrigue
    48. Population
    49. Power
    50. Primitive
    51. Prejudice
    52. Prisoner
    53. Quest
    54. Remote
    55. Remove
    56. Repair
    57. Return
    58. Romance
    59. R&R
    60. Space Chick/Stud
    61. Starship Combat
    62. Tear-jerker
    63. Technology
    64. Test
    65. The Human Condition
    66. Theft
    67. Time Travel, General
    68. Time Travel, Personal
    69. Timing
    70. Trapped
    71. Trial
    72. Under Cover
    73. Uninhibited!
    74. Uprising
    75. Virus/Disease
    76. War
    77. Weapon
    78. Weird Phenomena
    79. Well-known
    80. Wounded
    I'M Captain Kirk!!!!

  2. #2
    Join Date
    Jan 2000
    Location
    Flint, Michigan, USA
    Posts
    483
    I used some percentile dice, either ignoring or reversing results above 80 (92 becomes 29 etc) and I got the following results (minus two that didn't work, but this is otherwise the straight set of rolls, no fudging):

    • Alien/Pharmaceuticals/uninhibited: Alien Pharmaceuticals are making people uninhibited on a space station/starship/colony. (Possible running sub-plot or background event)
    • R&R/Remote/War: The Crew has opted for R&R on a remote planet without knowing that it is nearby a battlefield where a War has suddenly broken out between two local powers who are themselves little known to the Federation. (The rationale being that if they were better known to the Federation, the planet would not be considered for a R&R spot, also gives that exploration itch a chance to be scratched)
    • Well Known/Omnipotent/Time Travel (personal): A Well known human has been sent by an omnipotent being through time (time travel, personal) where they are able to talk to the Crew. (probably a sub-plot or B-side; good if the players have met up with this omnipotent being before or the Players are doing something of relevance to the well known figure -- Ghandi during a Peace Talk mission or something)
    • Charisma/Innocence/Prisoner: A charismatic dictator on a small backwater world is holding an innocent (and apparently rather important) person as a Prisoner; the crew have been sent to negotiate for that individuals release. (Alternatively the individual might not really be so innocent, making a nice twist for the players; OR they might not be so important, which leads superiors to tell the PCs to lay off when things heat up requiring a moral choice)
    • War/Other Self/Prejudice: In an alternate timeline there is a War, and the players must play the role of their Other Self in a society which has a great deal of prejudice. (obvious links to Mirror-Mirror Universe or similar Alternate Reality)
    • Tear jerker/Obsession/Trial: The Players have been sent to deliver a grieving husband to a Federation member world for trial. The grieving husband has killed an Ambassador for that Planet in the Federation Council. The Ambassador was directly the cause of the wife's death and then escaped the crime thanks to diplomatic immunity or a loophole in that world's legal system. The players have been asked to look into the matter by a high ranking official in the Federation, and uncover details about the dead Ambassador's obsession for this man's wife, which might lead to either a defense (under that planets legal code) or a re-examination of the Ambassador's original trial considering this previously concealed and very disturbing new evidence.
    • Time travel (general)/Impervious/Mind Control: During a Temporal experiment, an Impervious field of energy traps the Crew inside of the setting (an institute, a specially designed ship/ etc.). Meanwhile one of the Scientists involved with the project has evolved into a 'higher' lifeform with Mind control capabilities. Unfortunately, he has also become derranged and is using this new ability to kill off the others trapped inside of the Institute before they can become similarly 'enhanced'.
    Last edited by Publius; 01-29-2003 at 12:38 AM.
    "If you haven't got anything nice to say about anybody, come sit next to me."
    - Alice Roosevelt Longworth

  3. #3
    Join Date
    Jun 2002
    Location
    Bloomington, IN - the heart of Limestone Country!
    Posts
    213
    By Gum, it really works!

    Nice work! These are all great extrapolations. Here's my take on one of them:

    Tear-Jerker/Obsession/Trial: A character's Obsession with a lost loved one leads them to disregard regulations (seek revenge? using some crazy tech to revive or recreate them?) thereby risk or even go through a court martial.

    I think I might combine this list with my sillier one and post that.

    thanks for the test run!

    Originally posted by Publius
    I used some percentile dice, either ignoring or reversing results above 80 (92 becomes 29 etc) and I got the following results (minus two that didn't work, but this is otherwise the straight set of rolls, no fudging):

    • Alien/Pharmaceuticals/uninhibited: Alien Pharmaceuticals are making people uninhibited on a space station/starship/colony. (Possible running sub-plot or background event)
    • R&R/Remote/War: The Crew has opted for R&R on a remote planet without knowing that it is nearby a battlefield where a War has suddenly broken out between two local powers who are themselves little known to the Federation. (The rationale being that if they were better known to the Federation, the planet would not be considered for a R&R spot, also gives that exploration itch a chance to be scratched)
    • Well Known/Omnipotent/Time Travel (personal): A Well known human has been sent by an omnipotent being through time (time travel, personal) where they are able to talk to the Crew. (probably a sub-plot or B-side; good if the players have met up with this omnipotent being before or the Players are doing something of relevance to the well known figure -- Ghandi during a Peace Talk mission or something)
    • Charisma/Innocence/Prisoner: A charismatic dictator on a small backwater world is holding an innocent (and apparently rather important) person as a Prisoner; the crew have been sent to negotiate for that individuals release. (Alternatively the individual might not really be so innocent, making a nice twist for the players; OR they might not be so important, which leads superiors to tell the PCs to lay off when things heat up requiring a moral choice)
    • War/Other Self/Prejudice: In an alternate timeline there is a War, and the players must play the role of their Other Self in a society which has a great deal of prejudice. (obvious links to Mirror-Mirror Universe or similar Alternate Reality)
    • Tear jerker/Obsession/Trial: The Players have been sent to deliver a grieving husband to a Federation member world for trial. The grieving husband has killed an Ambassador for that Planet in the Federation Council. The Ambassador was directly the cause of the wife's death and then escaped the crime thanks to diplomatic immunity or a loophole in that world's legal system. The players have been asked to look into the matter by a high ranking official in the Federation, and uncover details about the dead Ambassador's obsession for this man's wife, which might lead to either a defense (under that planets legal code) or a re-examination of the Ambassador's original trial considering this previously concealed and very disturbing new evidence.
    • Time travel (general)/Impervious/Mind Control: During a Temporal experiment, an Impervious field of energy traps the Crew inside of the setting (an institute, a specially designed ship/ etc.). Meanwhile one of the Scientists involved with the project has evolved into a 'higher' lifeform with Mind control capabilities. Unfortunately, he has also become derranged and is using this new ability to kill off the others trapped inside of the Institute before they can become similarly 'enhanced'.
    I'M Captain Kirk!!!!

  4. #4
    Join Date
    Jun 2002
    Location
    Bloomington, IN - the heart of Limestone Country!
    Posts
    213
    Here's the revision - now it's at an even hundred!
    I've left the original for comparison.


    1. Accident
    2. Advanced
    3. Alien
    4. Alone
    5. Ambush
    6. Ancient
    7. Android
    8. Assassin
    9. Assist
    10. A Piece of History
    11. Brawlin' & Fightin'
    12. Capture
    13. Cat & Mouse
    14. Character/Culture story
    15. Charisma
    16. Child
    17. Comedy
    18. Communication
    19. Computer/Holodeck
    20. Creature(s)
    21. Cultural sticky wicket
    22. Decreasing/Dying/Low
    23. Destroy/Destruction
    24. Disappearance
    25. Disguise
    26. Enemy
    27. Energy
    28. Escort
    29. Evacuate
    30. Family
    31. Framed!
    32. Future
    33. Gas/Cloud
    34. Heroic sacrifice
    35. Hidden
    36. Increasing/High
    37. Impervious
    38. In Command
    39. Innocence
    40. Lost
    41. Madness!
    42. Mental Powers
    43. Messing with your mind
    44. Mind Control/Possession
    45. Misunderstanding
    46. Murder
    47. Mystery
    48. Negotiation
    49. New
    50. Not with my ship, you don't!
    51. Obsession
    52. Off the charts
    53. Old
    54. Omnipotence
    55. Other Self/Replica
    56. Parallel
    57. Past
    58. Pharmaceuticals
    59. Politics/Intrigue
    60. Power
    61. Prime Directive
    62. Primitive
    63. Prejudice
    64. Prisoner
    65. Quest
    66. Remote
    67. Remove
    68. Repair
    69. Research
    70. Return
    71. Rivalry
    72. Romance
    73. R&R
    74. Space Chick/Stud
    75. Speechifyin'
    76. Spy
    77. Starship Combat
    78. Strangely Earth-like
    79. Super intellect
    80. Super strength
    81. Tear-jerker
    82. Technology/Science
    83. Temptation
    84. Test
    85. Theft
    86. Time Travel, Group
    87. Time Travel, Individual
    88. Transformation
    89. Trapped!
    90. Trial
    91. Troublesome Ambassador
    92. Under-cover
    93. Uninhibited!
    94. Uprising
    95. Virus/Disease
    96. War
    97. Weapon
    98. Weird Phenomena
    99. Well-known
    100. Wounded


    I'M Captain Kirk!!!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •