Hey guys...just after a bit of advice and a few suggestions.
Between now and tomorrow night, I've gotta come up with a solo adventure for my wife's character, Dr Sito Rana (she's the sister of Sito Jaxa, from "Lower Decks"(TNG), and the Chief Medical Officer of the Intrepid).
She's currently aboard the Odyssey en-route to her new posting (the Intrepid), but I don't want to run an adventure with her having to give way to the seniors aboard a Galaxy-class ship.
Sooo...the idea (very rough, at this stage) is like this:
She is on her way back from a medical conference aboard a shuttle. En-route, she has been asked to pick up the son of the Odyssey's chief security officer, an Andorian. The kid (call him Ranil) is not a whiny, bratty kid. I'm thinking of having him actually being really cool, and having a real thing for Bajorans ("A deep, spiritual people who can fight like 10 kinds of demons if they're cornered...yeah, they're like...cool!").
Anyway, en-route, they answer a distress call from an unexplored planet and are attacked when they enter orbit. They are forced down, the shuttle badly damaged.
They spend a couple of nights in the wilderness trying to find the source of the distress signal, and are attacked by some sort of predator. Sito drives them off, but Ranil is badly wounded.
Eventually, carrying the kid, Sito finds the source of the distress signal - it's a pair of Starfleet cadets who were on their way back to the Academy in a shuttle after finishing their cadet cruise. They were checking out the planet when they were shot down.
The catch is, however, that one of the cadets is Cardassian; Nevek, who was orphaned during the Cardassian wars and raised by a Starfleet officer. He's now the first Cardassian in Starfleet. Thought it might make and interesting situation for my wife's Bajoran, ex-Resistance, ex-Kohn Mahr character to be in....
Now, I'm kinda stuck. I want to use cadets, 'cos that way Sito will be undeniably in charge (she's a Lieutenant (Senior Grade), after all), and it'll also mean something interesting "personal growth" issues should come up (re: a 19 yr-old Cardassian depending on her).
I'm not sure where to go from here, though. I thought about having them have to sneak into a pirate outpost which is on the planet (they're the mob who shot them down in the first place) and steal a ship, but I don't know if that's too cliche.
I'm open to any suggestions...bear in mind, though. My games are very "cinematic" - they're a bit like the series; it's incredibly rare for a PC to die in them; I tend to go with story awards/punishments/etc, so I wouldn't be happy putting them into a "Roll Difficulty 10 on the next check or you're all dead" type situations.
Oh, also - re: the Odyssey.
My wife has conveniently forgotten it was the Odyssey which gets destroyed in about 3 months (game time) by the Jem'Hadar - which should work out well, since she's forming friendships with the NPCs aboard - the impact of their deaths should really hit home when she hears about the Odyssey's destruction.
One question, though. Was there any mention in DS9 of the Odyssey off-loading its families before heading into the Gamma Quadrant, or were they killed along with everyone else?
I'm wondering whether to set the relationship up between Sito and Ranil so that (if he survives the Odyssey), he could become a "Dependent" disadvantage for Sito.
All thoughts welcome!
Thanks!
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"Every atom in our bodies was forged in the furnace of ancient stars - it is our destiny to return home..."