Yes I would! I have also come up with a home made vehicle rules and structure system for Coda Trek. I melded a d20 system and took elements from LUG trek. But If anyone has better ideas, than mine them YES I would sure be interested. This is one area that Star Trek rpgs in general have missed out on touching. I know the majority of the time characters are on starships and when going off the ship they simply "beam" where ever it is they need to go. But more than once I've had to "improvise" something when my players get frisky and steal a vehicle, or want to do a holodeck nascar race or something else totally wild that the rules in general don't cover.
"Target all your firepower on the nearest Federation starship!" Yoda, Episode II