Return of the Vaadwaur
So, since I've been out of the whole roleplaying thing for so long, and since all of my books have been put away for over a year, I decided that it was time to pull them out and come up with some nifty new ideas for a Series based on a couple of my favorite Delta Quadrant races.
Here is the premise:
The Vaadwaur, having escaped a rather gruesome fate at the hands of their enemies using their subspace corridors, managed to settle on a small, roughly M-class planet at the edge of what was once the grand Krenim Imperium.
Distraught over their miserable state of affairs and longing to resume their imperialist activities, the Vaadwaur languished in obscurity, lacking all but the most basic technologies and resources on their new world hidden deep within the thick miasma of a nebula. Using their 900-year-old ships to explore the region surrounding their new home, the Vaadwaur came across something strange on a rogue planetoid slowly drifting through the region.
The Vaadwaur exploration team detected faint energy readings coming from within the planetoid. Further investigation revealed a crashed Krenim vessel, but not one native to our universe. The studies conducted on the ship's remains determined that it possessed a quantum signature different than that of the standard universe. Despite its obvious distress, the ship's temporal shields were still operating, apparently protecting it from changes in the timeline.
The Krenim crew, long dead from injuries or lack of life support, offered no protestation as the Vaadwaur dissected the hull, extracting the valuable technologies for reverse-engineering back on their own planet.
Within eighteen months after the discovery of the Krenim wreck, the Vaadwaur had successfully learned the secrets of the alternate Krenim technologies and reproduced several of them for their own purposes, including the frightening chroniton torpedoes, powerful disruptors and highly efficicent warp cores.
Co-opting their computers and extensive databases, the Vaadwaur learned a great deal about the region, including the locations of several pre-warp, resource rich worlds. By 2378, the Vaadwaur military force had grown appreciably, operating large (size 6) warships outfitted with advanced weapons and defenses.
Over the next several months, the Vaadwaur built a small hegemony with themselves at the top. Subjugating three pre-warp races and their worlds, the Vaadwaur suddenly found themselves in possession of vast mineral wealth, a substantial slave labor force, and ancient knowledge of subspace tunnels leading to the four corners of the galaxy.
While many races have heard rumors of mysterious raiders armed with powerful ships and a violent outlook, few have actually encountered them. Unfortunately, the Kazon-Oglamar sect did encounter the Vaadwaur and found themselves in a position far worse than that experienced under the Trabe. The Vaadwaur kileld their First Maje, conquered various Oglamar-controlled planets, stole and refitted a number of their ships, and enslaved their people, relocating many to the other side of the quadrant to mine dilithium and other materials necessary for starship construction.
Hiding their identities and working through "re-educated" subjugates, the Vaadwaur have once again established themselves as a power to be reckoned with in the Delta Quadrant.
mactavish out.
Our country's past progress has been the result, not of the mass mind applying average intelligence to the problems of the day, but of the brilliance and dedication of wise individuals who applied their wisdom to advance the freedom and the material well-being of all of our people.
-Conscience of a Conservative, Barry Goldwater