Results 1 to 5 of 5

Thread: Return of the Vaadwaur

  1. #1
    Join Date
    Aug 1999
    Location
    United States of America
    Posts
    863

    Return of the Vaadwaur

    So, since I've been out of the whole roleplaying thing for so long, and since all of my books have been put away for over a year, I decided that it was time to pull them out and come up with some nifty new ideas for a Series based on a couple of my favorite Delta Quadrant races.

    Here is the premise:

    The Vaadwaur, having escaped a rather gruesome fate at the hands of their enemies using their subspace corridors, managed to settle on a small, roughly M-class planet at the edge of what was once the grand Krenim Imperium.

    Distraught over their miserable state of affairs and longing to resume their imperialist activities, the Vaadwaur languished in obscurity, lacking all but the most basic technologies and resources on their new world hidden deep within the thick miasma of a nebula. Using their 900-year-old ships to explore the region surrounding their new home, the Vaadwaur came across something strange on a rogue planetoid slowly drifting through the region.

    The Vaadwaur exploration team detected faint energy readings coming from within the planetoid. Further investigation revealed a crashed Krenim vessel, but not one native to our universe. The studies conducted on the ship's remains determined that it possessed a quantum signature different than that of the standard universe. Despite its obvious distress, the ship's temporal shields were still operating, apparently protecting it from changes in the timeline.

    The Krenim crew, long dead from injuries or lack of life support, offered no protestation as the Vaadwaur dissected the hull, extracting the valuable technologies for reverse-engineering back on their own planet.

    Within eighteen months after the discovery of the Krenim wreck, the Vaadwaur had successfully learned the secrets of the alternate Krenim technologies and reproduced several of them for their own purposes, including the frightening chroniton torpedoes, powerful disruptors and highly efficicent warp cores.

    Co-opting their computers and extensive databases, the Vaadwaur learned a great deal about the region, including the locations of several pre-warp, resource rich worlds. By 2378, the Vaadwaur military force had grown appreciably, operating large (size 6) warships outfitted with advanced weapons and defenses.

    Over the next several months, the Vaadwaur built a small hegemony with themselves at the top. Subjugating three pre-warp races and their worlds, the Vaadwaur suddenly found themselves in possession of vast mineral wealth, a substantial slave labor force, and ancient knowledge of subspace tunnels leading to the four corners of the galaxy.

    While many races have heard rumors of mysterious raiders armed with powerful ships and a violent outlook, few have actually encountered them. Unfortunately, the Kazon-Oglamar sect did encounter the Vaadwaur and found themselves in a position far worse than that experienced under the Trabe. The Vaadwaur kileld their First Maje, conquered various Oglamar-controlled planets, stole and refitted a number of their ships, and enslaved their people, relocating many to the other side of the quadrant to mine dilithium and other materials necessary for starship construction.

    Hiding their identities and working through "re-educated" subjugates, the Vaadwaur have once again established themselves as a power to be reckoned with in the Delta Quadrant.

    mactavish out.
    Our country's past progress has been the result, not of the mass mind applying average intelligence to the problems of the day, but of the brilliance and dedication of wise individuals who applied their wisdom to advance the freedom and the material well-being of all of our people.

    -Conscience of a Conservative, Barry Goldwater

  2. #2
    Join Date
    Feb 2001
    Location
    Brockville, Ontario, Canada
    Posts
    4,394
    Enslaved the Kazon? Huh, couldn't have happened to a nicer people.

    Sounds like a neat idea. What would the PC be? Vaadwaur military, Krenim or Kazon freedom fighters? I am sure if Arronax is still out there he would be greatly interested in what is going on. Perhaps this is where he got the material and theory to create that time weapon of his. Just an idea.

  3. #3
    Join Date
    Mar 2001
    Location
    Montreal,Quebec,Canada
    Posts
    1,026
    Sounds like a cool idea.

    Here's some random thoughts;

    1. Do the Vaadwaur return to their ancient homeworld? If so, you could have them rebuilding their world using massive amounts of slave labour in an effort to mimic lets say Coruscent.

    2. What do the old slave races of the Vaadwaur have to say about it? Would be rather interesting to know how they'd react to having their old nemesis ressurect in such a fashion?

    3. Will the PC's be Vaadwaur Imperialists expanding their empire in the name of leader X or will they be brave ex-slaves or ST trying to fight this new threat?
    "The misery of being exploited by capitalists is nothing compared to the misery of not being exploited at all."
    -Joan Robinson, economist

  4. #4
    Join Date
    Jun 2000
    Location
    Cartography Heaven, AussieLand
    Posts
    2,482
    Since leaving their homeworld in the Voy ep. Might their planet still be interdicted in case they come back?
    ST: Star Charts Guru
    aka: The MapMaker


    <A HREF="http://users.tpg.com.au/dmsigley/sirsig"><IMG SRC=http://users.tpg.com.au/dmsigley/sirsig/images/Southern_Cross.jpg width="100" height="120"></A>

  5. #5
    Join Date
    Aug 1999
    Location
    United States of America
    Posts
    863
    My thoughts concerning the Vaadwaur and their status as a power in the Delta Quadrant are actually pretty straight forward.

    While interested in revitalizing their previously thriving empire and nostalgic about their former glories, the Vaadwaur are not fools. They know better than to return to their homeworld before they gain so great an advantage that nothing can stand in their way. Their new home planet, situated deep within a sensor-blocking nebula, provides access to a junction of subspace corridors as well as a nearly unlocatable base from which to stage their return to power.

    The eventual plan, of course, is to return to their homeworld and rebuild it as the seat of their empire, once again subjugating their former client races and assuming dominion over the Delta Quadrant.

    Certainly never the fools, the Vaadwaur are all too aware of the threat posed by the Collective, and they do their best to avoid coming into contact with the Borg. Making use of their newly-acquired technologies, the Vaadwaur manage to conceal themselves from the Collective as well as track the tens of thousands of Borg vessels roaming the quadrant.

    My thoughts concerning a Series revolve around a Starfleet vessel coming across one of the subspace corridors, getting lost, and arriving in the DQ somewhere along or near the path folowed by the <i>Voyager</i>. Armed with much of the information collected by Janeway and company, the PCs would have a much greater advantage when dealing with many of the threat species (i.e. Kazon, Hirogen, Malon, etc.).

    Yet another thought involved the dispatching of a convoy of Starfleet explorers and support craft to retrace <i>Voyager's</i> path, contacting many of the familliar races once more. The long-term goal would involve establishing a permanent presence in the DQ, setting up permanent colonies and bringing a stability to an otherwise unstable region.

    Just some thoughts.

    mactavish out.
    Our country's past progress has been the result, not of the mass mind applying average intelligence to the problems of the day, but of the brilliance and dedication of wise individuals who applied their wisdom to advance the freedom and the material well-being of all of our people.

    -Conscience of a Conservative, Barry Goldwater

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •