Results 1 to 4 of 4

Thread: Can I take 6 (or even 12)?

  1. #1
    Join Date
    Aug 2001
    Location
    Kalamazoo, Michigan
    Posts
    189

    Question Can I take 6 (or even 12)?

    To the best of my knowledge, Coda does not have a mechanic where you can assume that you roll a certain number on 2d6 (rolling a 6 or 12 in this case) with out actually rolling dice. If certain criteria are met (spending extra time for example), could I implement such a mechanic into my game in applicable situations?
    What would be the consequences of adding such a rule?

    (For clarifiation, I am trying to adapt the take 10 and take 20 rules from the d20 system to the Coda system.)

    As always, thank's for the help.

  2. #2
    Join Date
    Aug 2001
    Location
    Baltimore, MD
    Posts
    1,331
    I think you'd need to consider it carefully. Taking 20 essentially assumes that if you can try somethign 20 times, you will eventually get a 20. So, it takes 20 times as long, and, you can't do it on a skill that has bad effects on failure (because the other assumption is that you also roll a "1" in there somewhere).

    In a 2d6 system, the chance of rolling a 12 is 1 in 36. So, you'd have to start by saying that it would take (roughly) 40 times as long to "take 12" on a skill as it does to roll it normally. And I think you'd need to disallow it for any attempt where failure has bad consequences.

    I hold the opinion that these rules were created to efficiently handle the situation where "I'll just try again" is appropriate, to avoid a lot of needless die rolling. If you've got a long time to attempt something, you usually *can* succeed.

    My philosophy tends toward not requiring a die roll at all in that kind of situation, at least for Trek. I see D&D as mostly above overcoming (possibly linked) obstacles, whereas I see Trek as mostly about building a good story from a framework and character actions. Since good stories occasionally do call for catastrophic failures, I do require skill rolls at dramatic moments -- but I tend to assume that a trained professional (i.e. someone who has the skill) will succeed at ordinary tasks, sooner or later.

    It's true that how efficient a professional is can affect their chances of promotion/advancement, but in game, other things tend to have far more of an impact on that.

  3. #3
    Join Date
    Nov 1999
    Location
    Austin TX, USA
    Posts
    1,122
    I think that if you're going to "force" a success, which is essentially the purpose of Taking 10/20 in 3E, then there's no point in rolling the dice in the first place. I've always viewed the Take 10/20 rules as a fallback for groups that don't trust their DM to make a good plot-driven decision.

    If it's a Take 20/12 situation, just decide on a plot-appropriate length of time for the action to take.

    A common Take 20 house rule in D&D is to roll a die and multiply by the usual amount of time the action takes. You could do something similar for CODA, but I still fall back on my first paragraph.

    - Daniel
    - Daniel "A revolution without dancing is a revolution not worth having."

  4. #4
    Join Date
    Jun 2001
    Location
    Perth, WA, Australia, Sector 001
    Posts
    301
    On a risk of being pedantic ...

    1)

    There is no critical failures in D&D on skill checks (they only take place in combat on attack rolls) therfore rolling 1 in the simulated taking 20 is/would be irrelevant.

    Check PHB for a proper description of the skill checks and taking 20.

    2)

    Average of 2d6 in actually 7 since you can never roll 1 , but you can roll snake eyes
    So as David Weber said in "Flag in Exile" the law of probability plays no favours... (only author does)

    Anyway, I allow my players to take 7 in any either extended or non combat/emergency situations. As for taking 12, that is a different story...

    Kind Regards
    Daniel
    Captain Alexandra Polanski
    CO, USS Archangel (flag of 7th Fleet, RRTF operations)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •