The campaign I am running (see the HEEEEEEELLLLPPPP!!!! topic elsewhere) is set in a distant sector, okay it's on the far side of the Klingon Empire. Five years after the Dominion War, the Federation was allowed a single outpost in this one sector.
This shouldn't be too much of a stretch, howevere I have placed on the capital world of this sector a semi religious artifact known as, The Gates of Sto-vo-Kor.
The origins of this artifact is based on something Warf said in DS9. "We killed our gods," or something to that effect. Well, the gods must have died (at least a few anyway) in honorable combat, making them eligible for passage into Sto-vo-Kor. Since the gods are not allowed back into the universe, and they being gods could come and go as they please, the Klingon Empire setup a post on "this point of light" to be a guarded gate against the return of the gods.
The Klingons sent to this post are part of a noble honor guard, highly skilled in combat and Klingon theology (gee, a Klingon paladin?).
Sto-vo-ngan Overlay
Primitive Weaponry (bat'leth) 2 (3)
(that knife) (3)
Unarmed Combat (choose one) 2 (3)
Security (choose one) 2 (3)
Tactics, Any (choose one) 2 (3)
Shipboard Systems (choose one) 1 (2)
Theology (Klingon) 1 (3)
Culture (Sto-vo-ngan) 1 (2)
History (Sto-vo-ngan) 1 (2)
Dodge 1
Personal Equipment (tricorder) 1 (2)
Athletics (choose one) 1 (2)
Computer (choose one) 1 (2)
First Aid (choose one) 1 (2)
Planetside Survival (choose one) 1 (2)
+1 Perception
+1 Willpower
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Sit.
Listen.
Challenge.
Learn.