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Thread: Travel Time/Distance Discrepancies

  1. #1
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    Question Travel Time/Distance Discrepancies

    First, I'd like to give "mad props" to SIR SIG and his collection of maps. Way to go! :-)

    Second, I'd like to ask Narrators out there what their opinions are about the seemingly dynamic distances between various planets in the Star Trek universe. For example, DS9 often took us from Bajor to Earth in 3 or 4 days, whereas SIR SIG's and DS9 maps suggest otherwise.

    I've come up with the idea of 'warp corridors' which make linear space travel undesirable. Basically, there are regions of space, often changing in size and dimension, that exist between solar systems, and 'hasten' warp drive to the point of the Spaceballs' "ludicrous speed."

    Any thoughts on this?
    Uruz - Alexander Skrabut - uruzrune@gmail.com

  2. #2
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    It's one way to explain how starship fly at warp 'speed of plot'.

    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  3. #3
    Join Date
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    Melbourne, Australia. Winner of the First Trek Survivor Trivia Show, and Bearer of the Steve Long Pink Elephant Stamp of Learning. :)
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    Basic rule of thumb: Starships always move at the speed of plot.

    If it suits your story to have the PCs take ages to get somewhere, thereby allowing them to arrive in the nick of time and be the heroes they're supposed to be...then so be it. On the other hand, if you couldn't give a flying fish (ARRGGHH!!) how long it takes them to get o their destination, then work it out and be mathematical about it all.

    If the players argue, just tell them that Q is in town messing with their heads...or something similar.
    The light at the end of the tunnel is the headlamp of an oncoming train. - Murphy's Law variant

  4. #4
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    Cartography Heaven, AussieLand
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    Re: Travel Time/Distance Discrepancies

    Originally posted by Uruz
    First, I'd like to give "mad props" to SIR SIG and his collection of maps. Way to go! :-)

    Second, I'd like to ask Narrators out there what their opinions are about the seemingly dynamic distances between various planets in the Star Trek universe. For example, DS9 often took us from Bajor to Earth in 3 or 4 days, whereas SIR SIG's and DS9 maps suggest otherwise.

    I've come up with the idea of 'warp corridors' which make linear space travel undesirable. Basically, there are regions of space, often changing in size and dimension, that exist between solar systems, and 'hasten' warp drive to the point of the Spaceballs' "ludicrous speed."

    Any thoughts on this?
    Excellent another victim...er person sold on my maps

    Specific example in question for Earth-Bajor is from the episode 'Defiant'. Where from the wording of the text, Sisko gets to Earth and back within a maximum of 7 days. More like 6 days actually.

    Clearly a warp space/chi factor/warp highway/thingie works in the trek universe. And we the fans just get to see the basic warp chart where the variable equals one.

    Or in other terms a more trekkie way to explain the speed of plot

    As to my maps with the large distance of c. 330 ly for Earth-Bajor. Thats from extrapolation from episodes, DS9 TM, DS9 DW Maps and of course my Clever & Logical Sector arangement system

    And a stock standard variable for warp speed formulas I take a 24 multiplier. Thus what the warp chart says you can do in a day. Is actually what you cand do in a hour.

    Thus speeds of upwards of 100+ ly/day are possible for the state-of-the-art ships. And therefore Earth-Bajor can be traversed in around 3-4 days.
    ST: Star Charts Guru
    aka: The MapMaker


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