Alrighty guys and gals, I need help to calculate SU's for new systems on some alien vessels I'm working on.
1) Maulers: A heavy weapon derived from SFB, but has been seen in TNG as a improvised weapon used in Best of Both Worlds vs. the Borg, basically a system you channel most, if not all, of your warp core power through to unleash mass amounts of ouch on to your opponent. The SFB rules had damage multipliers based on range for the amount of power you channeled into it, I think it was something like x2, x1, x1/2, x1/4 but I'm not sure. The firing arc was limited to roughly 15x15 degrees (or 30 degrees total) directly forward, with a range of 10 hexes. What I'm thinking for the range vs. damage multiplier is 0-1 hex double damage, 2-4 hexes damage equal to power, 5-8 half damage, 8-10 quarter damage. Keeping the firing arc the same. But I really have no idea how many SU's this weapon should take up.
2) Ballistic Weapons: real simple, hot chunks of mass moving really fast at the target. Low tech, I know but it fits in with the species concept. I was kind of thinking somewhere between torpedo launchers and micro-torpedo launchers with the ammo taking up 1 SU per 100 shots.
3) Hull Polarization: One of the few things in ENT I really like the idea of (not bashing or defending the show here, just commenting). Tried using Space Dock's shield rules to build them but just didn't look or feel right.
4) Sand-Casters: I don't remember where I found this system, but it sounded like a really good alternative for low-tech space fairing species. Again with the basics, the device shots out a ton of sand (or whatever is handy...in space) out in a cone in order to slow ballistics, dissipate energy weapons, or detonate warheads before they damage your ship, i.e. last ditch defensive system.
As I said above, I just need input on how many SU's these systems should take up. However your thoughts and opinions on them wouldn't hurt ether (much, I hope).
Thanks in advance for any help I get here.