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Thread: SOM-style Combat Maneuvers

  1. #1
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    SOM-style Combat Maneuvers

    This was a style that one of our characters have. Nifty.

    CAPOEIRA
    A form of martial art/dance that was developed by Barzilian slaves in the 1600-1800s on Earth. It is usually done as a 'game', with the capoeirista dancing to music provided by a meistera and surrounded by other practitioners who take turns in the game.

    Central to Capoeira is the ginga -- a constant movement, left to right, forward and back, designed to keep the balance and prepare for immediate movement. Another major element of the game is Au (ah-oo), the cartwheels and hand/headstands the style is known for.

    Capoeira gains a +1 affinity bonus from gymnastics of dance skills.

    Queda de Quatro
    A sudden drop backwards onto all fours, allowing the capoeirista to either roll clear of an attack, or strike with the legs.
    Prerequisite: Capoeira +2
    Effects: Used as a block. Even if unsuccessful, subtract agility modifier from the damage. If it succeeds, gain initiative for next round and -3 on opponents defense for the next attack.
    Upgrade: Upgrade allows an immediate snap kick (Beija-Flor) cartwheel as a free action.
    Rastiera
    This maneuver combines a defense and attack. It allows the user to drop to a crouch and legsweep the attacker.
    Prerequisite: Capoeira +3
    Effects: Successful attack requires the opponent to make a quickness test (TN your agility+2) or fall down.
    Upgrade: Allows a second rasteira attack for damage (+3 TN to succeed) or use leg to immobilise the opponent, as per a grapple.
    Tesoura
    This is often used after a Queda de Quatro: it is a scissor kick/trip maneuver.
    Prerequisite: Capoeira+4
    Effect: Success does damage at 1d6+str mod, and allows an immediate takedown attempt as a free action. Opponent must make a quickness test, as per Rasteira or fall down.
    Upgrade: Gain initiative on the next round after use and may stage another kick attack at -3 TN.
    Bencao de Trage
    The capoeirista does a spinning side kick.
    Prerequisite: Capoeira +6
    Effects: A successful hit does +2 damage and forces opponent to make a reaction test vs. light stun, or be stunned for 1+str mod number of rounds.
    Upgrade: Failed stun roll puts the opponent down for 2+str mod number of rounds.
    Cabecadeas
    The Headbutt (should have been in brawling, as well!). 'nough said.
    Prerequisite: Brawling +5 or Capoeira +6
    Effects: Successful hit requires the opponent to make a reaction test for a light stun or be stunned for 1+str mod rounds. Unsuccessful attack does 1d3+str mod to attacker.
    Upgrade: As per Bencao de Traga
    Last edited by qerlin; 03-21-2003 at 05:28 PM.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  2. #2
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    Hmm...no responses. I thought this was the sort of thing people wanted to see posted.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  3. #3
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    Just saw the thread for the first time (I was away from the 'puter for most of the afternoon.... ).

    It certainly looks interesting. One of my friends has a South American NPC security dude who would benefit from this.

    You mentioned the head butt needing to be among the brawling maneuvers. It made me think about the stunning double chop maneuver, too...most useful when you're caught in that bear hug, facing your opponent.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  4. #4
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    Originally posted by Sea Tyger
    You mentioned the head butt needing to be among the brawling maneuvers. It made me think about the stunning double chop maneuver, too...most useful when you're caught in that bear hug, facing your opponent.
    Suppose that could be an upgrade of the hatchet chop...

    Starfleet Martial Arts, judging from the skills, etc. is most likely a version of Krav Maga...
    Last edited by qerlin; 03-29-2003 at 03:47 PM.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  5. #5
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    cool . We're already using it.
    A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.

    Academician Prokhor Zakharov, "Now We Are Alone"

  6. #6
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    I like it. It looks relatively balanced with the other styles Key Traits in the SOM and captures the unique qualities of the Art itself. Very nice work, I'd love to see more like this.
    "If you haven't got anything nice to say about anybody, come sit next to me."
    - Alice Roosevelt Longworth

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    SAVATE
    This is a style developed by sailors in the south of France. It is, for all intents and purposes, boxing, with kicks added. The style calls for boots -- preferably steel toed. (Even nastier with steel-toed pointed cowboy boots.)

    The style uses all of the boxing maneuvers, which have the same prereq's (just add Savate as an 'or' at the same level) but adds:
    Toe Kick
    It's the move karate people tell you never to do, but in boots, a toe does a whole lot more pressure than a heel.
    PREREQUISITE: Savate +2
    EFFECTS: The toe kick does 4+str mod. A superior success does another 2 pts, extraordinary +4.
    UPGRADE: One upgrade; adds another 1 to damage ratings.
    Crescent Kick
    Sweeping kick that adds a ton of power, but is easier to block or dodge.
    PREREQUISITE: Savate +4
    EFFECTS: Opponent gains a +2 on block or dodge, but if the kick hits, it does double damage. YOu lose initiative for the next round if you miss.
    UPGRADE: Adds a stun test for opponent, as per light stun. The opponent is unconscious the number of rounds of the damage inflicted, if failed.


    KENDO
    The Japanese 'Way of the Sword'. The style focuses less on the speed and thrust of fencing, more on slashing. WEAPONS: The style uses rattan sword for practice called shinai , as well as court staffs called kakari. The main weapon of Kendo is the katana and wakasashi, as well as the bigger No'Dachi.
    Go-no-waza
    This is the classic parry of kendo; using your blade to move the opponents out of position before it strikes.
    PREREQUISITE: Kendo +2
    EFFECT: The specialty adds to the parry maneuver of the user. With a superior or better result, you gain initiative for the next round automatically.
    UPGRADE: One upgrade. The user gains an immediate free attack action on the opponent.
    Datotsu
    This is a sharp slashing cut with the weapon.
    PREREQUISITE: Kendo +3
    EFFECT: Causes another +2 injury on striking the opponent; a superior result gives a +3, extraordinary +5.
    UPGRADE: One upgrade. Damage is +1 more than the normal Datotsu.
    Tsuki
    The throat thrust or hit. A sharp jab of the sword into the neck.
    PREREQUISITE: Kendo +4
    EFFECT: A successfull strike has the effect of rendering one level higher injury effect than the rolled damage (i.e. an injured character acts as if wounded).
    UPGRADE: The wound effect is another level higher than the damage rolled (i.e. an injured character suffers incapacitation). Upgradable three times. (So yes...you can kill a guy by making him choke/suffocate to death with a neat prick to the windpipe.)
    Zan-shin
    This is technically the moment after a strike, a point of energy in which the kendo user is aware and ready for anything.
    PREREQUISITE: Kendo +6
    EFFECT: Add your perception modifier to dodge/defense.
    UPGRADE: One. Double perception modifier and add to defense.
    Figure-8 Parry
    (Couldn't find the name for this) The kendo user spins his sword in a figure-8 pattern, deflecting most incoming attacks easily.
    PREREQUISITE: Kendo +8
    EFFECT: Adds a total of 4 to defense against attacks & is used for all attacks incoming that round.
    UPGRADE: First upgrade allows the user to make an attack without losing the defense bonus. Second upgrade allows +2 to attack.

    Can't find my ICON Pel Tan and Klingon fighting styles to convert...
    Last edited by qerlin; 03-29-2003 at 03:38 PM.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  8. #8
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    Someone's gotta have been itching for this one...

    MUAY THAI
    This is the Thai kickboxing style. It is characterized by fierce, fast movement and training that stresses toughening the body against pain.
    Ka Jig Khai
    The basic defense move: a quick jab used as a stop hit against another attack.
    PREREQUISITE: Muay Thai +2
    EFFECT: Used as a defense, this is like a fencing feint. If the defense is sucessful, roll damage to the opponent (1d3+str mod/2).
    UPGRADE: First upgrade gives automatic initiative next round. Second does full 1d3+str mod damage and gains initiative next round.
    Khok Nasa
    'the bent fist': this is a roundhouse punch, and acts just like the brawling specialty. See SOM pg. 30.
    Pajon Chang San
    This is technically two attacks: a side kick and punch.
    PREREQUISITE: Muay Tahi +4
    EFFECTS: This attack allows the user to roll damage twice (1d3+str mod) and take the highest result.
    UPGRADE: The user rolls both damage and applies both.
    Naka Kluen Gai
    The kickboxer puts his fists close together, jutting out his elbows, and delivers a rapid one-two with the elbows.
    PREREQUISITE: Muay Thai +6
    EFFECTS: Success allows an immediate free attack action. Both do normal damage.
    UPGRADE: Success allows an immediate free attack action AND a +2 to damage rolls. Upgrades increase damage by another +2 (can only be taken 3 times.)
    Batha Loob Pak
    The kickboxer grabs the attackers fist, immobilses it, then kicks to the face.
    PREREQUISITE: Muay Thai +6
    EFFECTS: Used as defense, a successful block allows the user to grapple, gaining initiative next round for a kick.
    UPGRADE: Success allows an immediate free attack action; a kick to the face. Can still grapple for next round with initiative.

    The kickboxer also can use all boxing maneuvers at their prerequisite levels (either boxing or muay thai).

    NOTE: There's about a billion moves in Muay Thai -- each with their own name. I picked a couple of the more common moves.
    Last edited by qerlin; 03-29-2003 at 03:51 PM.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

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    Just for the fun of it...

    FU KYU (tm)
    The venerable martial art of the Socttish Highlands (ah...home...) This style of fighting has been used since time immemorial...or at least the last time you remembered you were in a fight. Last week, was it..? Ah, hell, gimme another McEwans.
    Upperchuck
    This is one of the first maneuvers learned by any good Scot. Drink a bit, then surprise your opponent by vomitting violently on him.
    PREREQUISITE: Fu Kyu +1 or brawling or a failed stamina roll vs. booze.
    EFFECT: Used as a defense. Covered in your vomitus and distracted by the inevitable diced carrots and tomato skins in the the material (no matter what you had to eat), you gain immediate initiative for the next round.
    UPGRADE: A successful attack means the opponent rolls versus a light stun, or is rooted in disgust for 1d3 rounds by the improbability of what just happened.
    The 22-ounce
    Point to something across the room. Pick up the nearest drinking utensil. Apply to opponent's head. Repeat as needed.
    PREREQUISITE: Fu Kyu +2
    EFFECT: Success requires the opponent to roll vs. a light stun (for a standard pint bottle) or medium stun (if a 22-ounce glass, tankard, scotch bottle, or small dog) or be one with the floor for 1d6 rounds.
    UPGRADE: You didn't even break the glass and can still drink what's left in it.
    Headbutt
    The classic Scottish maneuver. Implant you forehead in his mug.
    PREREQUISITE: Fu Kyu +4
    EFFECT: Do normal damage and the opponent rolls vs. light stun or drops out cold for the number of rounds of damage you did. If you fail the roll, you take the damage.
    UPGRADE: What more do you want? Egg in your beer?
    Kick 'em When They're Down
    Whaddya mean it's cheating?
    PREREQUISITE: Fu Kyu +4
    EFFECT: Makes you feel good. Success adds +2 damage to the opponent, +4 on a superior success, +6 on an extraordinary.
    UPGRADE: He doesn't throw up on your shoes.
    Hammer Toss
    What did you think all those Scottish games thinkgs are about? Throw something really heavy at the bugger.
    PREREQUISITE: Fu Kyu +6 or Throwing +4 and STR 8+
    EFFECT: Hurts like hell. Damage 2d6
    UPGRADE: You could throw something heavier...

    A variant style is UPYERS, an Irish form.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  10. #10
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    Comments? Criticisms? Anyone want to see certain styles?
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  11. #11
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    Waiting until after my birthday on Wednesday to see whether someone got me the book or if I need to buy it myself. Once I get my grubby mitts on it, I'll be able to comment intelligently. Well, as intelligently as I get....
    Patrick Goodman -- Tilting at Windmills

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  12. #12
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    Originally posted by PGoodman13
    Well, as intelligently as I get....
    Well, y'all're from Texas, after'all...
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

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    MOK BARA

    This is one of the best-known Klingon styles of fighting.

    Palm Strike
    aka 'The Worf Special'... Pop your opponent in the face with the palm of your hand.
    PREREQUISITE: Mok Baka +2
    EFFECT: Adds a +2 to hit, damage is 4+str mod, with an additional +2 on complete, +4 on extraordinary success.
    UPGRADE: adds another +1 to damage. Can be taken twice.
    Headbutt
    Prerequisite: Brawling +5 or Mok Bara +4
    Effects: Successful hit requires the opponent to make a reaction test for a light stun or be stunned for 1+str mod rounds. Unsuccessful attack does 1d3+str mod to attacker.
    Upgrade: opponent is out for 2+str mod rounds. Can be taken three times.
    Choke Hold
    Thechoke hold can be used to simply grapple, or to squeeze the life out of an opponent.
    PREREQUISITES: Mok Bara +6
    EFFECT: A successful choke hold puts the opponent in grapple. The opponent must make a Vitality roll vs. the Mok Bara practitioner's Strength or suffer light stun effects.
    UPGRADE: An upgrade adds the following damage effect: the opponent looses 1d3 Vitality. To reduce the vitality again, the choke hold must be 'reapplied' -- reroll the choke hold for effect (even if the hold has not been broken by the opponent.)
    Great Strike
    In this move, the practitioner uses a knife hand attack to vital areas, using all of his weight and strength.
    PREREQUISITE: Mok Bara +8
    EFFECT: Attack is made with a -2 to hit (representing the wind up and extra time an opponent has to try and get out of the way.) A successful attack does 6+str mod damage, with a complete success doing 7+str mod, and an exceptional 8+str mod.
    UPGRADE: adds +1 to all levels of damage. Can be taken twice.

    PEL TA'AN
    The most popular Andorian hand-to-hand style, Pel Ta'an most resembles Terran Kung Fu.
    Finger Strike
    As with the point strike maneuver in Starfleet's martial arts, the practitioner hits a nerve plexus or other tender spot. The attack is delivered with the fingertips, the fingers locked.
    PREREQUISITE: Pel Ta'an +2
    EFFECT: Made at a +2 to hit, success gives a 4+str mod damage, with an additional +1 damage for complete or higher success.
    UPGRADE: an addition +1 to skill for the attack. Can be taken three times.
    Flying Lunge
    Acts as a tackle, the attacker takes a flying leap at the opponent, knocking them to the ground.
    PREREQUISITE: Pel Ta'an +4, Agility 5+
    EFFECT: A successful attack does 1d6+str mod to opponent and knocks them to the ground. Gymnastics test TN10; success allows the attacker to roll to their feet.
    UPGRADE: damage delivered is 2d3+str mod
    Talon Strike
    This is similar to the dragon/tiger claw maneuvers of Terran martial arts forms.
    PREREQUISITE: Pel Ta'an +6
    EFFECT: Make attack with an additional +2 to skill, damage 5+str mod, 6+str mod at superior success, 7+str mod at extraordinary success.
    UPGRADE: adds +1 to damages. Can be taken twice.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

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    For all you professional wrestling fans out there...

    WRESTLING
    Every culture in the known galaxy has a form of wrestling. From the structure of the sumo and the Greek styles, to the over-the-top theater of Andorian wrestling, this style is probably the ost indicative of wrestling.
    Grapple
    This is the primary attack in any wrestling form.
    PREREQUISITE: Wrestling +1
    EFFECTS: Attack made at a +2. Target is grappled.
    UPGRADE: add +1 to attack to hit. May be taken three times.
    Escape
    The logical next move...getting out of a grapple.
    PREREQUISITE: Wrestling +2
    EFFECTS: Adds +2 to defense against grapple, adds +2 to break an established grapple.
    UPGRADE: With an upgrade, the escapee may make an immediate attempt to grapple their former grappler. (called a Reversal)
    Sacrifice Throw
    Acts like a grapple, but the attacker throws both his opponent and self to the ground. Can be used while grappled, if standing.
    PREREQUISITE: Wrestling +3
    EFFECT: does 1d6 damage to the opponent, 1d3 damage to the attacker when successfull and releases any grapple on himself.
    UPGRADE: damage is 2d3 to opponent
    Slam
    Attacker picks up opponent and slams them to the ground.
    PREREQUISITE: Wrestling +4
    EFFECT: Damage is 1d6+str mod.
    UPGRADE: Damage is 2d3+str mod
    Piledriver
    The opponent is picked up by the waist, and upside-down, driven headfirst into the ground. In competition, this maneuver is usually banned due to the inherent danger of it.
    PREREQUISITE: Wrestilng +6
    EFFECT: Damage is 4+str mod of both opponents (this represents the strength of the attack and weight of the victim.) Superior success is 5+both str mods, Extra. success 6+both str mods. Victim must make a roll vs. heavy stun.
    UPGRADE: doubles the time unconcious is stun roll failed on the first upgrade. Second upgrade, doubles damage.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  15. #15
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    Any comments?
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

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