SOM-style Combat Maneuvers
This was a style that one of our characters have. Nifty.
CAPOEIRA
A form of martial art/dance that was developed by Barzilian slaves in the 1600-1800s on Earth. It is usually done as a 'game', with the capoeirista dancing to music provided by a meistera and surrounded by other practitioners who take turns in the game.
Central to Capoeira is the ginga -- a constant movement, left to right, forward and back, designed to keep the balance and prepare for immediate movement. Another major element of the game is Au (ah-oo), the cartwheels and hand/headstands the style is known for.
Capoeira gains a +1 affinity bonus from gymnastics of dance skills.
Queda de Quatro
A sudden drop backwards onto all fours, allowing the capoeirista to either roll clear of an attack, or strike with the legs.
Prerequisite: Capoeira +2
Effects: Used as a block. Even if unsuccessful, subtract agility modifier from the damage. If it succeeds, gain initiative for next round and -3 on opponents defense for the next attack.
Upgrade: Upgrade allows an immediate snap kick (Beija-Flor) cartwheel as a free action.
Rastiera
This maneuver combines a defense and attack. It allows the user to drop to a crouch and legsweep the attacker.
Prerequisite: Capoeira +3
Effects: Successful attack requires the opponent to make a quickness test (TN your agility+2) or fall down.
Upgrade: Allows a second rasteira attack for damage (+3 TN to succeed) or use leg to immobilise the opponent, as per a grapple.
Tesoura
This is often used after a Queda de Quatro: it is a scissor kick/trip maneuver.
Prerequisite: Capoeira+4
Effect: Success does damage at 1d6+str mod, and allows an immediate takedown attempt as a free action. Opponent must make a quickness test, as per Rasteira or fall down.
Upgrade: Gain initiative on the next round after use and may stage another kick attack at -3 TN.
Bencao de Trage
The capoeirista does a spinning side kick.
Prerequisite: Capoeira +6
Effects: A successful hit does +2 damage and forces opponent to make a reaction test vs. light stun, or be stunned for 1+str mod number of rounds.
Upgrade: Failed stun roll puts the opponent down for 2+str mod number of rounds.
Cabecadeas
The Headbutt (should have been in brawling, as well!). 'nough said.
Prerequisite: Brawling +5 or Capoeira +6
Effects: Successful hit requires the opponent to make a reaction test for a light stun or be stunned for 1+str mod rounds. Unsuccessful attack does 1d3+str mod to attacker.
Upgrade: As per Bencao de Traga
Last edited by qerlin; 03-21-2003 at 05:28 PM.
"War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
John Stuart Mill