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Thread: Adventure Seeds

  1. #256
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    My first contribution :)

    Now that I've played this scenario, I can post it

    Title : Strange Shipmates
    Era : Any
    Setting : Starship (new assignment)

    The Crew takes his new assignment on their starship, that was exploring a previously uncharted nebula. As they get to know their shipmates, they realise that the crew act strangely : some are becoming increasingly violent, others are complitely demotivated, some are paranoid or complitely fanatical about their jobs or hobbies. In fact, the nebula emits strange radiations that affects humanoid brains by amplifying the predominant aspect of people's personalities... and of course, nobody but the players notice something (since they have not been exposed as long as the rest of the crew), and the Captain is affected as well and doesn't intent to leave the nebula before the mission is over. How will the players manage to save their crewmates against themselves?

    Note : This could be a good starting point a new series. It's important to roleplay the changes of behaviour gradually, so that the players won't realise instantly that something weird is happening.

    Disclaimer : This idea looks like a mix between TOS's Naked Time, DS9's Dramatis Personae and ENT's Strange New World, but I swear I was not thinking at them when I found it (especially for the ENT episode, since I only saw it yesterday).

    Only 2 posts to go before the promotion
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  2. #257
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    Originally posted by First of Two
    They left behind the Chief Engineer's collection of erotic videos.

    That's Just Wrong On So Many Levels!!!!!!

    As my buddy ionce told me, the problem with living in a porno world is that somedays you actually just want the pizza from the pizza delivery guy.
    Captain Zymmer
    =-=-=-=-=-=-=

    =-=-=-=-=-=-=
    Admit nothing, deny everything and make counter accusations...

  3. #258
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    Originally posted by Captain Zymmer


    .... the problem with living in a porno world is that somedays you actually just want the pizza from the pizza delivery guy.
    /me spits soda over display

  4. #259
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    Title: Shadows of Ourselves
    Era: TNG or later, better with post VOY "Doctor" type EMH
    Setting: Starship, Holodeck

    Start the story normally as a "Day in the life of Starfleet people," and then have the ship receive a very tangental, weak, distress call from a planet along the border with the Romulans. They go in, and see that the Romulans have attacked the colony, and they did so lightning fast and quickly eradicated the civilian's abilities to call for help. More importantly, they've set up dampening fields around the system - loud static-makers so that a signal isn't possible until the ship leaves the system - which would be abandoning the colonists, many of whom are about to be killed en masse.

    Likely, the captain would be OK with sending an away team, and make that the players, specializing their skills to why they were sent to this particular planet. Once the undercover stuff starts, all is good...

    ...except they start to get odd bits of intuition. THey suddenly "know" things, like: there's a Romulan around the corner. I need to go into that particular building (where they find the Romulan plans), etc. And suddenly, the Romulans are frantically looking for them, even though the crew haven't done anything to be "spotted" yet. More information falls magically into the minds of the crew to keep them one step ahead - what is going on?!

    Well, the ship has been boarded by Romulans, and the players aren't playing their characters - they're playing holodeck simulations of their characters. Indeed, the Romulans downloaded the pysch profiles from their very own ship into the holodeck simulation they're now running, complete with their plans for takeover of the nearby colony world.

    The "help" they're getting in the form of intuition is information the Holodoc (or ship's engineer somehow) is downloading into their holomatrices, in an effort to get the simulations sentient enough to clue in that they're simulations, and that they've for more going for them than they think: the trapped crew (or the Holodoc) have given them command codes.

    Then it gets fun: holocharacters need to defeat the Romulans from within the Holodeck and sickbay (or shipwide if they can on their ship - ie: holoemitters), with the full knowledge that they're not who they believe they are... Might be fun if one or more of the engineer/science types just download themselves into the ships computer to play havoc with the Romulans..

    The Doc (who likes throwing "you're not who you think you are" stories at his players)
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  5. #260
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    Title : Fantasy planet
    Era : Any (not ENT)
    Setting : Planet exploration
    Genre : Parody

    The Crew picks up a very faint signal coming from a planet. Homing on it, they discover the planet is inhabited, and seems to be on the medieval era. Beaming down to find the source of the signal, they discover the remains of a sleeper ship from the Botany Bay type... and are soon captured by the locals. The Crew soon discovers that they seem to come straight from some Earth's fantasy chronicle... there are dwarfs, elves, orcs, along with humans, and some of them possess high Psi powers.

    In fact, the sleeper ship that landed here didn't carry eugenic supermen like Khan, but some of the scientists that made eugenics possible, and they decided to use their science to reproduce a world of medieval fantasy by altering humans and animals to create every fantasy races and mimicking some of the magical powers.

    Depending on your tastes, you could either have your players ending exploring dungeons and fighting some others monsters, or having to help some locals to destroy some strange and powerful ring-shaped artifact (nothing to do with the fact I saw LOTR yesterday ), or whatever fantasy classic you'd like to parody.
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  6. #261
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    Originally posted by Robbert Raets


    /me spits soda over display
    Sowwy
    Captain Zymmer
    =-=-=-=-=-=-=

    =-=-=-=-=-=-=
    Admit nothing, deny everything and make counter accusations...

  7. #262
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    I like those last two adventures.... Micheal Barratt's idea works great for character development, and puts the 'real' PC's with a dilemma: what to do with the holographic copies? And C5's fantasy planet is a nice alternative to fantasy holonovels. Kudos to both of you!
    The darkness inside me is a lot scarier than the darkness out there....

  8. #263
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    Originally posted by Robbert Raets
    I like those last two adventures.... Micheal Barratt's idea works great for character development, and puts the 'real' PC's with a dilemma: what to do with the holographic copies? And C5's fantasy planet is a nice alternative to fantasy holonovels. Kudos to both of you!
    Why thank ye, Mr Raets! I've always relied on the kindness of strangers...

    Actually, truth be told, I'd not thought ahead to the "Aftereffects." Good point: How would the characters feel about shutting down aware holographic copies of themselves. Ew. Maybe a "Ship in a Bottle" solution, with the holocharacters being put inside a little holosimulator and now and then, for fun, the crew could interact with them, see how they're doing, give them something to play with...

    "Ensign, did you download the puppies into the simulation?"

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  9. #264
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    Originally posted by Robbert Raets
    I like those last two adventures.... Micheal Barratt's idea works great for character development, and puts the 'real' PC's with a dilemma: what to do with the holographic copies? And C5's fantasy planet is a nice alternative to fantasy holonovels. Kudos to both of you!
    Hey thank you for the feedback Robbert !
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  10. #265
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  11. #266
    Perrryyy Guest
    Originally posted by StyroFoam Man


    Hehehehe....

    "Heck with puppies.... Lets download Barny and the Teletubbies! Oooh oooh! And progroam thier replicators to serve nothing but gagh!"
    Don't forgret Trevis & Flotter!

  12. #267
    This message has been removed on request by the
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  13. #268
    Perrryyy Guest
    Originally posted by StyroFoam Man
    ...And don't forget Jar-Jar!!
    If it's ok with you, I'd rather forget about Jar Jar!

  14. #269
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    Title: Hunger
    Era: Any
    Setting: Starship

    A telepathic member of the crew sees a gaunt, nearly starved figure appear in the midst of their early morning routine, and the figure, wearing a merchant marine uniform, reaches out a hand and says, "Please... help us," then vanishes.

    The crew check the computer to see if any merchant marine ships are nearby, and none are. Scans, nothing. Hrm. Lunch comes and goes, and something strange happens: first, more telepaths start seeing the figure, and the crewman who saw the first figure sees another: this time a Romulan, also seeking help, also gaunt and undernourished.

    And no one feels full from lunch. Indeed, as the day progresses, everyone still feels hungry, eats more, but there's no satisfaction to it. Scans show no ship nearby.

    An alien entity that feeds on the neural energy of crew is fast at work. They are hallucinating as a group telepathic experience, which the entity maintains while gorging on their neural energies. They can't break the daze by themselves, but with a large group effort it might be possible: especially by making contact with the other two ships currently caught by the entity: the merchant marine and the romulan scout ship. With telepaths shaking control of the hallucination long enough to wake some of the others up (who appear fallen where they were first thing that morning), some sort of attack must be launched before they fall back under its sway...

    Hrm. Too similar to those sleepy-aliens from VOY...

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  15. #270
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    Title: From the Waters We Came...
    Era: Any
    Setting: Starship

    The crew are sent into a class M world that is undergoing a type of terraforming. It is a planet that is nothing much more than a sphere of water, with small series of island achipeligoes (sp?), and a major project underway.

    Using genetically modified Coral, and other terraforming techniques, the colonists have created a new landmass, a large equatorial continent, the point of which is to see if it'll work or not, and thereby do the same elsewhere. The depth of the waters make typical landmass creation less than possible, so the use of the specially bred coral to grow in colonies that form a kind of "bed" for the continent to function is the main experiment.

    However, strangely over the past while, wherever the colonists try to build shelters and buildings, the coral below seems to start growing irregularly, and the building ends up unstable, collapsing, and then the coral grows back. They can't find a scientific reason for this.

    Basically, as the crew arrives, have things get worse: where people go, the coral seems to shrink and fall back, or collapse, or break apart. Most of the crew and those of us who've watched the show will likely think "Wow, it's alive and reacting to us in a sentient way!"

    Which is exactly what the scientist who has an alternate theory of creating a landmass on the ocean planet wants everyone to think. He's using various temporary viruses, genetic resequencing, and the like to make the coral seem to act like a living being in response to the actions of the colonist, so that the island will be abandoned and his theory can be tested. Simple scientific rivalry that will go all the worse when one of his tamperings starts to destabalize the entire mini-continent, and a lot of peoples lives are put in great risk...

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

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