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Thread: Adventure Seeds

  1. #271
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    EPISODE TITLE: Shuttle Down!
    ERA: Any

    The planet Somal is going up in flames of revolution. Federation attempts to mediate the situation have failed and the government has fallen. Anarchy rules as various tribes vive for power.

    A small Starfleet Ground Forces detachment had been on planet at the invitation of the old planetary government to train the local defence force but now they are powerless to do anything as the situation deteriorates.

    One powerful tribal chief blames the Federation for the ills of Somal and he gains many supporters especially after an incident at the gates of the Federation embassy when an excited young trooper opens fire on demonstrators.

    The PCs are ordered to assist in the evacuation of all Federation personnel and citizens from the planet. Due to atmospheric conditions, the evacuation has to be performed by shuttlecraft. There are not enough shuttles to carry everyone in one lift, so it will have to be a phased withdrawal culminating in the withdrawal of the GF unit.

    THe initial withdrawal goes off without a hitch, but then rival factions begin an intense firefight over an abandoned armoury filled with weapons. During the fighting a stray burst of fire hits one of the shuttles and it crashes into a densely populated slum which is the stronghold of the anti-Federation faction...a shuttle is down in hostile territory, the Federation Ambassador an influential Tellarite is among the passengers, the misssion is simple, perform a rescue operation under fire of the shuttle, its crew and its passengers.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  2. #272
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    Really enjoyed that book didn't you
    Captain Zymmer
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    Admit nothing, deny everything and make counter accusations...

  3. #273
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    I loved it otherwise no scenario
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  4. #274
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    Ottawa, Ontario
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    Originally posted by ghosty
    I loved it otherwise no scenario
    Books and movies have to make the best fodder for adventure ideas! On that vein:

    Title: Thirteen Psions
    Era: Any
    Setting: Planet based / Starship to get there

    When one of the Betazoid "gifted" children who was born telepathically "switched on" is kidnapped from the rehab centre where he's learning to control his abilities, the federation sends a team to investigate.

    When a member of the crew's ship also goes missing - someone noted for their high telepathic abilities - a line is finally drawn between those two and eleven other kidnappings across Napea, Betazed, Vulcan, Hali, and other psionicially active species. The crew's ship, the latest site of kidnaping, use forensics to determine the method of kidnapping (a very intense transporter using a kind of energy matrix previously unexperienced), and trace the source of said transport to a barely class-M planet that was once the site of a Vulcan offshoot colony.

    The away team finds a complex, an old ruin of a site made of crystalline rocks, rare minerals and the like. Inside, they come under telepathic assault from the kidnapped people, but in a random, confused way: all of them have been separated from their bodies, which are held in chambers below the ruins, and they're mostly under the control of the "master" of the ruins: a Section 31 trained Human Telepath.

    The ruins are a foci, that, with the psionic energies of the minds of telepaths, allows a great extension of power to the individual in the "centre focus." Telekinetic Transportation, Clairvoyant Far-Seeing spying and eavesdropping, there's little limit to the abilities that can be garnered by the use of the ruins. They're old Pre-Awakening Vulcan in design, and runes of an ancient Vulcan dialect cover the place.

    The crew have to both manage to handle the uber-psion, rejoin the psionic essences back into their bodies, and sabotage the machinery/ruins/crystals and ruin the place for real.

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  5. #275
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    Title: The Children of Soyuz
    Era: TNG or so
    Setting: Starship

    The prototype Soyuz class ship, the USS Soyuz, was listed as destroyed during a far-reaching patrol of the Federation border in 2277. A threat vessel of a space-faring race in that region was uncovered by the USS Copernicus on a deep planet exploration mission. In that vessel's ship records was a record of a space-battle with the Soyuz that listed it as destroyed, all hands. Carefully falsefied, those records were the result of intended espionage by the threat species, called the Amarix.

    The Amarix had indeed attempted to subdue and board the Soyuz, but they failed. They did, however, manage to deal some severe blows to the ship, including knocking out the warp drive of the Soyuz before being destroyed by the Federation ship. Some of the Amarix boarding party were still on board during the attack, and they were subdued.

    The Soyuz, lacking communications gear, with no warp drive, and an impulse engine that was falling apart, managed to lodge itself into planetary orbit of a Class M world on the wrong side of Amarix space, where the Chief Engineer rigged up a solar collection device, to keep the ship operating.

    There, the 184 survivors of the attack (and their 21 Amarix boarders) debated. The Warp Drive was unsalvageable - the crystals had shattered and broken, the nacelles were fused. The impulse engine was also on its way down, and fusion wasn't going to get them anywhere. After long discussion, the only real choice was made: land. Using shuttlepods and shuttlecraft, the crew (and Amarix) were all on the planet, and the Soyuz was stripped down for everything of worth. A small, but serviceable, "colony" was made on the planet below, which they named "Solace."

    Time passed.

    In current times, the Amarix have suffered a recent catastrophe in their home world. A passing comet rich in rocky materials clipped the atmosphere of the planet, dumped the minerals into the atmosphere - minerals that have become radioactive with the thermal activity. People are dying, and the planet will soon become inhospitable. The Federation has offered aid, and for the first time, the Amarix are willing to accept it. This could be a diplomatic coup for the Federation, as the people of Amarix ended hostility, but never opened positive relations either.

    The starcharts of the Amarix show a class-M world quite far from their home that would be a worthy place for refugees and rebuilding. Unfortunately, it's Solace. The crew's ship proceeds the large number of one-way caravan ships the Amarix have built to evacuate their planet, to scout out the "New Amari" planet, and find the Solace inhabitants.

    Can the crew get the Amarix council to accept that the planet they're heading to is now populated by a small colony of human descendants, and uncover the reason they're there in the first place (In order to end internal hostilities, the Soyuz crew erased their historical records of the Amarix attack and decided never to speak of it to their new generation of children). The fact that many now have human/Amarix cross-bred DNA might help ease the incoming Amarix refugees.

    Play this is mostly diplomatic, with Amarix (a rather xenophobic lot) distrust and fear of those different than themselves, and the promise of future peace that might be represented in the Solace inhabitants. It has been nearly a hundred years, and their colony is doing well, but the Amarix concil would be in their "sovereign rites" to kick the people off and take the colony for themselves... the Solace inhabitants aren't willing to accept that, though.

    Solace has no natural dilithium deposits, the reason that, though they're warp-aware, the Solace inhabitants have never left their world. They're educated to a high level, but held back by lack of materials sometimes...

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  6. #276
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    Okay this one is a little complicated so try to keep up.

    EPISODE TITLE: The Terraformers

    The ship is ordered to deliver supplies to a Terraforming colony on a planet just on the sunny side of the Tholian border. The planet is a bit of a mess, heavy metal atmosphere poisoned water but good enough if the terraforming work can be done.

    However, just as the ship arrives they are confronted by a alien vessel which fires on the ship. A signal is received telling "the claim jumpers" to leave or be destroyed.

    The alien vessel is extremely archaic and its weapons just bounce off the shields. Any of the ship's weapons would cripple the alien vessel in one salvo.

    The PCs beam over to the alien vessel to find it to be a sleeper ship with a number of aliens encased in cryogenic freezers. They manage to access the computers and discover that the aliens had left their homeworld some 354 years previously for this planet which is perfect for their physiology. According to the computers, they have enough power for about three days after which the ship was supposed to make landfall.

    Obviously the Federation has inadvertently "claim jumped" so the PCs are ordered to evacuate the colonists so that the planet can be restored to its original state and the aliens allowed to make landfall...only probelm is...you guessed it...the settlers don't want to leave...
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  7. #277
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    EPISODE TITLE: The Eternal Struggle
    ERA: TNG

    During a scouting mission the crew pick up a distress signal from the USS Mannerhiem a TOS-era light cruiser listed as missing presumed destroyed. According to the signal it had wandered far far far from its original course and is actaully two years travel outside of what was then Federation space.

    The ship arrives to find the descendents of the crew of the Mannerhiem are locked in a war with the descendants of the crew of the Klingon destroyer IKS Rerv'okav.

    According to the leader of the Federation survivours the two ships had blundered into each other during a routine patrol and started shooting. During the battle, they stumbled into an unstable mini-wormhole and were propelled here where the two ships had crashed but the war continued.

    The Klingons (who appear to be TOS Klingons) are even meaner and nastier than they were before and refuse to negotiate and refuse to believe that the Federation and Klingons are allies and in fact they fight even harder. Assistance from a passing Klingon ship is sought but the CO is a hardliner exiled to the outback by Chancellor Martok in the wake of an attempted coup so he quickly falls in with his fellows in an effort to wipe out the Federation presence and thus gaining new allies in his war with Martok and his moderate faction.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  8. #278
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    Originally posted by ghosty
    Okay this one is a little complicated so try to keep up.

    EPISODE TITLE: The Terraformers
    So are the aliens a life-from that comes from this type of environment as well? That would be an extra wrinkle as there may not be anyother kind of planet like this nearby.
    Captain Zymmer
    =-=-=-=-=-=-=

    =-=-=-=-=-=-=
    Admit nothing, deny everything and make counter accusations...

  9. #279
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    Originally posted by Michael Barratt
    Title: The Children of Soyuz
    Era: TNG or so
    Setting: Starship
    Nice one Doc. I wonder, how much true DNA would be left after 100 years? How big would the colony be now? What kind of culture would it be?

    Did the Soyuz actually go missing in 2277?

    Why n ot use an earlier USS Soyuz, so that the Solacians could be almost a unique race with 200 years of mixing?

    Just thoughts.

    Great job.
    Captain Zymmer
    =-=-=-=-=-=-=

    =-=-=-=-=-=-=
    Admit nothing, deny everything and make counter accusations...

  10. #280
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    Originally posted by Captain Zymmer


    So are the aliens a life-from that comes from this type of environment as well? That would be an extra wrinkle as there may not be anyother kind of planet like this nearby.
    Damn right the aliens must have that type of atmosphere to survive which means the Federation colony has to go...there's no other choice.
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  11. #281
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    MetroWest, MA USA
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    Exclamation Where's Ghosts of the Past

    I moved Fortunae's adventure to its own thread - it seemed awfully long for a seed (not at all a reflection of its quality).

    The adventure can be found at:
    http://216.40.212.6/forum/showthread...&threadid=3171

    And to keep people interested in it....
    Name: Ghosts of the Past
    Type: Mystery / Horror
    Era: TNG/DS9/VOY/+

    This is an adventure that I ran for my group last Summer when we were needing a change of pace type adventure.

    What you need:
    One Psionic Character or one character whose player has been making noises about wishing they were Psionic.


    Prelude: The MacGuffin

    It's a courtesy call away mission, Perfect chance for your PC captain to get off the ship if you have one, but this works well regardless as long as you use your highest ranking Command Branch PC or Line Officer if you lack one of those. The Gam'C Uffins are a pleasant minor member world of the Federation near the bend of the neutral zone that heads for the Black Cluster in the Alpha Quadrent. Aside from sending cultural arts and the occassional representative to the Federation Council, the Gam'C Uffins really don't interact too much with the rest of the Federation. Their planet supplies them well with thier material needs still, and there isn't anything so dramatically viable that they offer that can't be had somewhere closer in the Federation. Due to this, Starfleet has directed the crew's vessel to send a curtosy stop by the planet which is about to celebrate its 15th anniversary of Fed Membership.

    The problem is, the ship is already carrying time sensative materials to yet another planet, so the solution is to launch a warp shuttle to carry the envoy team on 7-8 day flight (better if your ship packs runabouts) and then will return to pick them up enroute back the way they came.

    Let your crew talk about the mission, dazzle them with promises of goods times to be had, after all, they aren't ever going to make it to the planet anyway, so promise the Moon!
    Full adventure can be found at:
    http://216.40.212.6/forum/showthread...&threadid=3171
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  12. #282
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  13. #283
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    Originally posted by Captain Zymmer


    Nice one Doc. I wonder, how much true DNA would be left after 100 years? How big would the colony be now? What kind of culture would it be?

    Did the Soyuz actually go missing in 2277?

    Why n ot use an earlier USS Soyuz, so that the Solacians could be almost a unique race with 200 years of mixing?

    Just thoughts.

    Great job.
    Most of that is up for your individual campaigns to decide, but the reason it's a fairly "recent" ship is that I needed to strand a ship fairly close to Federation space, not super-far away from it, so a 100 years off one border isn't too hard to imagine: ie: that no one else noticed them in the intervening years... And 100 years is about what, four or five generations at most? If the Amarix "bred true" for even one generation, they'd have kiddies around who were only three or four generations removed, so the DNA should still be somewhat obvious.

    I just made up the USS Soyuz going missing, as a tip of the hat to the Bozeman and it being about the right timeframe.

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  14. #284

    Cool A Blatant Ripoff Production...

    This message has been removed on request by the
    poster

  15. #285
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    Great idea!

    Is it an original idea or a rip off of another story (If so what)?
    Just remember, even though it’s a vacuum,
    In space no one can hear you Clean.
    -J.T.

    For the complete Star Trek equipment list see
    http://www.geocities.com/willbswift/startrek.html

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